General Info
Money, Money, Money
Rupees are the currency of Hyrule. Although most of the purchasable items are optional, there are several items that you must buy in order to proceed through the story. There are several ways to acquire more:
You'll usually pick up a few by running through grassy fields.
Chopping down grass.
Breaking pumpkins.
Inside treasure chests.
Temples of Doom
For those new to the Zelda games, one of the most iconic features of this series are the nearly insurmountable dungeons. There are nine of them in Twilight Princess, and they escalate in difficulty as you progress through the game. Generally, you'll find an item within the temple which is used to solve puzzles and battle the temple's final boss.
Link (Human Form)
Rollin' Rollin' Rollin'
Although it looks ridiculous, Link's roll move is a quick way to cross terrain or escape danger. You can even turn slightly mid-roll.
Slash 'n' Dash
While it's easy to fall-back on Link's standard sword attack; don't forget his Spin Attack can be devastating. It's helpful for taking down groups of enemies, in addition to being far more powerful than a standard hit. Use it on bosses for a quick victory.
Horse Riding
Link's trusty steed will be an invaluable aid during his adventure. While riding Horseback, Link still has access to most of his weapons, such as the Gale Boomerang and the Bow and Arrow. However, new to the series is the ability to swing your sword while riding. Not only that, but Link can even perform his Spin Attack, which is a quick way to dispatch of most foes.
Wolf Form
The Animal Whisperer
While in Wolf form, Link can communicate with the roaming wildlife, including cuccos, cats, frogs - well, pretty much anything that breathes. They'll often provide helpful tips or additional plot details, so it would be wise to pay attention.
White Wolfs Can't Jump
Well, not without Midna's help at least. While Link's wolf form can hop over short distance, Midna can assist with crossing much longer gaps.
Use Common Sense!
Link's canine appearance bestows him with some highly acute senses. Make use of these to follow scents, find digging spots (often revealing hidden caverns or rupees), and see the spirits engulfed by the Twilight.
Prologue - Part I
The adventure opens with Link inside his house...exciting! So your first task is to find something to do! Climb downstairs and exit the house, then travel down the path on your left. A short while later, turn right into the pond where your horse, Epona, waits. Saddle up and ride back up the path towards Link's house.
Once there, continue down the road directly across from Link's house leading to Ordon village. Ride on through town and up the hill leading to Link's job site, Ordon Ranch. It seems Link's boss has been having trouble rounding up the goat populace, so meet with him in the center of the field to get to work. Thankfully, Link's minimum wage job really isn't that tough. Simply ride your house around and direct the goats into the barn. Because the goats act like magnets of the same polarity, try to position yourself so the goats are directly between you and the barn. Since they're trying to escape your presence, they'll head right for it! You can also whoop with the action button to frighten the goats into moving quicker. After all ten goats are captured, jump over the fences with Epona to head home for some sleep.
Link will awaken back inside his house. Climb down and hike over to Ordon village again. Follow the river up to the distraught young woman. It seems she's lost her cradle and can't continue living without it. After the conversation, go back up the path and climb the vine covered pillar. There's a man on top who will teach you the ancient art of summoning hawks. Jump over on the nearby roof, then over to the final two pillars. There's some grass on the last one you can use to call for your hawk buddy. Once he perches himself on your arm, aim down the river at the summit of the distance island and fire the bird off. This will send it on a crash course with a cradle toting monkey. When the bird returns, it will deposit the cradle in your hands. Now simply jump back to the ground and return it to the riverside woman. However, it seems bringing it to her isn't quite enough. Oh no - she wants you to deliver it to her house too. The nerve! Run up to her house where she'll reward you with a fishing line.
Note
If you accidentally fall into the water while holding the cradle, worry not! Just push the basket into the open by swimming behind it and use the hawk to grab it again. Alternatively, you can also push it to shore, but this can take an annoyingly long time. (Contributed by Alec.)
Elsewhere in the village, a shop owner has lost her poor kitten. Run across the nearby bridge and behind the house with the water wheel to locate the cat. Unfortunately, it's a stubborn animal and won't go home until you catch it a fish. Thank goodness for the fishing line! Stand on the dock and lower it into the water, and then bob the floater up and down to catch their attention. The fish hook will drop below the camera's line-of-sight, so watch the fish carefully. Once you see a fish swim out of view towards the hook, pull the line back to make the fish latches on. After catching the second fish, press B (read: not "A") to make Link throw it at the cat, who will then return to the shop owner with fish in tow. If only everyone else in this game were that capable...
With the cat returned, you best be off to the shopkeeper to gather your sweet, sweet reward. The shopkeeper's business is the closest building when entering town from Link's house. When you go inside, it seems the delusional cat lady is convinced the cat caught the fish itself, but thankfully, she's so happy to have her cat back, she gives Link a bottle anyway. While you're here, purchase the slingshot behind the counter for 30 rupees since it's required later..
Note
If you don't have the funds, you can find more rupees by running through the tall grass and by smashing pumpkins (rock on!). However, the easiest way to earn some fast cash is to climb the nearby money tree (which is thankfully devoid of men dressed as caterpillars). However, a wasp hive blocks the way. Knock it down by using the hawk from the pillar where you first learned that technique. Afterwards, climb the tree to find a couple of relatively high-valued rupees.
Now head home to find a present on the first floor of Link's house. It's a wooden sword! With your new found weapon equipped, speak to the group of children outside your house. They will be so impressed with your weaponry, they'll request to see them in action. With the slingshot, shoot down all of the targets and the scarecrows. Subsequently, just follow the children's directions for the sword.
When the exposition is complete, a strange monkey well run down the nearby trail. The kids (who apparently have short attention spans) will chase after it down the road. Hop back on your high horse and follow them down the path. Continue past the pond, across the bridge, over the gate, and into the tunnel. After exiting, turn left to meet with some guy who will give you a lantern for free... but he charges for the oil...what a scam artist.
Head back to the entrance of the tunnel you came from, but don't enter it. Instead, travel through the nearby gate into the cave. Inside, you can light the torches along the way to help with visibility. You'll come across a couple of spider as you explore the cavern's depth - just swipe at them with your lantern to burn them down.
Tip
Put your lantern away whenever you're not using it to save oil. You don't want to waste precious rupees purchasing more when you don't have to.
After exiting the cave, travel northwest towards yet another cave. Inside you'll find a key that opens the gate to Faron Woods. Now exit the cave and travel southeast. Open the locked gate with your key and proceed onward.
Continue to the end of the long path to discover one of the kids locked in a cage with a monkey. A few direct hits with your sword will show the cage who's boss and release the kid.
After the reunion, your boss will call you in for another day's work. Geeze, do you ever get a break? Just round up the twenty goats as you did before to escape his ironclad fist. Afterwards, jump the fence leading back to town.
As you enter, a cut-scene will begin automatically. The short end of it is that the mayor's daughter steals your horse because its injured. Well, Link won't stand for this! Run back to the pond where you first saw her (and Epona) at the beginning of the game. Along the way, you'll meet up the children again. This time, they won't let you pass unless you lend them your sword. While you can resist, it won't accomplish anything, as those selfish tikes are willing to block the path for hours. Give them your sword and then continue to the pond.
Upon arriving, you'll discover that the mayor's daughter has locked the gate leading into the pond. Luckily, there's a small cave back up the path which you can crawl through to get inside (it's embedded in the wall bordering the pond behind the grass). Go through it and into the pond. After some chit-chat, Link will be pulled into the Twilight Realm where he will now roam the land as Wolf Link.
Prologue - Part II
Wolf Link will awaken inside a jail cell with a ball and chain attached at the ankle (and no, Link isn't married). After struggling to get it off, a mysterious character named Midna will appear. She will beckon for you to exit the cell, but stops short of telling you exactly how. Use Link's attack to destroy the debris in the corner near the door, then dig in that spot to burrow under the gate and into the hallway.
Enter the adjacent jail cell and grab onto the chain to open the nearby tunnel. Head down it to enter the sewers. As you emerge, you'll see an odd floating orb. If you use your sense, you'll discover that it's actually a spirit. You can speak with them for further plot details.
Follow the left catwalk and jump the gap at the end. Then go through the gate until you reach the intersection. There's a pit of spikes on the right side which can't be crossed, so turn left instead. Grab the chain at the end of the path to raise the water level allowing you to swim over the spikes. Continue past the spike pit and make a left at the next intersection. At the end, Midna will dismount Link and float through the gate; sadly, Link can't do the same. Instead, there's a tunnel under the water that will get you by, but it necessitates lowering the water level first. Turn around and go straight down the hallway opposite of your current location, then activate the chain at the end.
With the water level lowered, venture back from where you just came and enter the tunnel on the left side of the hallway. It will take you right to Midna.
Continue into the next room and climb the long staircase. No matter how hard you try, you'll always fail the first jump. Just climb back up and try again - only this time, Midna will help you out. When she floats to the other side, target her, then press the jump button to cross the gap. Simple! Work your way to the top of the staircase, then cross the tightrope to the other side. Just a little further to go!
You'll encounter a locked door near the top. To get around it, stand on the stones to the right of it and use Midna to reach the very top floor and go through the door.
You'll emerge outside. Proceed until you see the spirit, then make a left. Climb on top of the box and hop over the barrier. When you drop onto the circular platform, go right. Continue straight until you reach a wooden balcony. Around this point, you may be attacked by a group of birds - use your spin attack to take care of them with ease. Walk onto the balcony and use Midna to jump to the rooftop. Run along the roof and enter window at the end.
Inside the tower, climb up yet another case of stairs to find princess Zelda (she's purdy). After speaking with her, travel back downstairs to trigger a cut-scene. You'll wind up back in the normal world, only you're still in wolf form (take that "Link to the Past's" rabbit form!). Exit the pond area to the left, and head to Ordon village to collect the sword and shield Midna requests.
Once in the village, stroll over to the building with the waterwheel. Slow down as you approach so you don't startle the villagers. Target them from a distance and press the action button to listen in. Talk about being at the right place at the right time - they'll help you locate both items you need! After the conversation, proceed to a small stone jutting out of the ground near the store. Just watch out for the villager's attacking hawk along the way - you can evade it by running quickly. When at the stone, call upon Midna to leap onto the roof, then onto the pillars, and onto the top of the building with the waterwheel. There's a small door you can enter through.
When inside, jump the table and use Midna to leap onto the upper level (make sure you position yourself far enough back on the table to complete the jump). Bash into the wall straight ahead twice to knock down the hanging shield. When acquired, exit out the nearby window, left of where the shield was.
Travel to the house in the eastern corner. Although you can't get in through the front door, you can burrow your way in by digging on the right side of the house. Use your senses to find the glowing spot, and dig there. After you're inside, grab the sword off the couch on the far side of the room, then go back out the way you came in.
Subsequently, go back to the pond where you met Epona for the first time. After arriving, a Twilight creature will drop from the sky. It doesn't pose much of a threat, just attack it quickly to dispose of it. Exit the pond to the right, cross the bridge, and re-enter the Twilight realm.
Prologue - Part III
As wolf Link, proceed down the path until you reach a large clearing. You'll be penned in and have to fight three Twilight creatures to escape. However, as you'll soon discover, you can't just kill them one at a time, as the last remaining foe will call for reinforcements. Midna will shortly chime in with her ever helpful advise; this time she will teach you how to use the Energy Field. Wait for the enemies to group together, then hold down the B button to create an energy field that surrounds both you and the enemies. If any of them are out of range, you can walk a short distance with the field around you, but be quick as it only lasts for a few seconds. After the creatures are trapped within the field, release the button to destroy them.
Continue on down the path to the pond ahead. Speak with the floating light spirit to obtain the Vessel of Light, which can be used to collect the "tears" held by various enemies. The tears you have to collect are visible on your mini-map; there are 16 of them, but since they are usually grouped together, you only have to visit eight locations.
Continue up the northern path to find the first two tears, in spider form. However, they will only become visible while using your sense. After you destroy them, a tear will float down from each one - make sure you collect these.
Total thus far: 2 / 16 Tears
Proceed up to the locked gate, then make a left into the area where you obtained the lantern. Stick to the left wall, and climb up on the wooden ramp. Call upon Midna to jump into the house.. Drop onto the ground below to find two more spiders. Climb up on the wooden planks to leave.
Total thus far: 4 / 16 Tears
Now travel around the back of the house to find another spider hanging on the wall. You can destroy him by using your energy shield, or knocking him down by ramming into the wall.
Total thus far: 5 / 16 Tears
Travel back to the gate, and dig on the right side to burrow underneath. Kill both spiders here.
Total thus far: 7 /16 Tears
Enter the cave and exit out the other side. Once you emerge, destroy the two spiders hanging on the wall by using your energy shield. If they fly off, just track them down and use your energy shield again.
Total thus far: 9 /16 Tears
Now you have to cross through the swamp to the remaining spiders, however, the purple haze is poisonous, so you can't just run through it. Instead, run to the West side where you'll find a small tree sticking out of the fog. Use Midna to jump onto it, then over through the rest of the swamp. Run up the short hill, then use Midna again to go across the pillars into a large wooden area. There are three more insects here.
Total thus far: 12 /16 Tears
Continue out the other side, and jump the gap with Midna's help. Keep jumping all the way up the tree, then activate Midna again to continue across the tree branches. You'll soon come across a swinging log - time your jump shortly after the log flies by to avoid harm and then cross over the pillars to the ground below. There are two more spiders, except this time the tricky devils are underground. Use your sense to see where they're buried, then dig them up and kill them.
Total thus far: 14 /16 Tears
Pass through the nearby tunnel to come across three more twilight creatures. Like before, wait for them to group up, then use your energy field to destroy them at once. Continue north to where you freed the child from the cage. Destroy both spiders here to complete your tear collection.
Total thus far: 16 /16 Tears
You'll automatically be returned to the pond area where you met with the Light Spirit, only now Link will his usual bipedal self.
Now it's time to head to the Forest Temple. Proceed through the Northern cave up to the Forest Path - but it's been locked away by a gate! Who could be behind such a travesty? Why it's the oil salesmen! Meet with him in his usual place down the adjacent path to obtain the key and then open the gate and enter the cave.
Bottle
You can obtain another bottle by purchasing the oil in a bottle the salesman offers for 100 rupees.
Pass through the cave into the swamp, and approach the dock with your lantern out. A seemingly greedy monkey will steal your lantern! But wait, he beckons for you to follow...she's not that bad after all. Follow her through the purple haze; just stay close to avoid being poisoned by the fog. Be sure to destroy the enemies along the way, as they'll frighten the poor monkey. When you reach your destination, the monkey will discard your lantern and take off. Make sure to collect it off the ground, though it will be out of oil.
Pass through the gate and continue towards the temple to the north. If you're out of oil, stop by Trill's store on the eastern side of this area to purchase more, as you'll be needing it later. You'll come across a white wolf blocking the path leading to the temple. He will transport you to some crazy cloud world; just follow the soldier's instructions to learn the "Ending Blow". This move can be used on a fallen foe by targeting and pressing A.
Afterwards, press on up the path and burn away the spider web with your lantern and enter the Forest Temple.
Forest Temple - Part I
Inside the Forest Temple, proceed through the tunnel into the main room. There's a monkey trapped in a cage dead-ahead. Slash at it with your sword to free the animal. Destroy the spiders on the vines with your slingshot, then climb up to the waiting monkey.
Proceed through the door into the next area and climb the staircase. There are four torches on the center platform, light them with your lantern to raise another platform. Follow the monkey to the doorway and open the chest on your left to acquire the Map. Then proceed through the door.
You'll emerge in some kind of valley. The monkey will soon be knocked into the gulf by an odd looking baboon, but thankfully she'll climb back up to safety. Follow her back into the room you just came from. She will then climb onto a rope, permitting you to use her as a swing to reach the western side of the room. Simply jump over to her and press the action button at the apex of your swing to land on the platform and then enter the room ahead.
Ooccoo
When you enter the new room, turn right and hit the spider creature with your sword to force it into its bomb form. Then pick it up and position it by the nearby boulder. When it explodes, it will reveal an alcove with some pots containing various items. One of those items just happens to be the Temple's Ooccoo, a strange bird-woman that can warp you in and out of the dungeon - very handy!
When you enter the room, turn left (or right, if you want to find the Ooccoo, shown above). Burn down the spider web, then proceed onward. Follow the monkey across the platforms, then go through the Northern door. Cross the bridge when it spins towards you (as dictated by the wind) and enter the room ahead.
Open the treasure chest on the right side to obtain a small key and then backtrack through the two previous rooms.
When you re-enter the room with the monkey, jump the gap on the right side and open the locked door. However, be careful of the spider that drops just prior to the jump; use your slingshot to take it down.
In the next room, you'll come across a monkey trapped in a cage on a totem pole. Roll into the totem pole a few times to knock the cage down, thus freeing the monkey. Destroy the two enemies that drop down afterward and follow the monkeys up to the collapsed bridge. The monkeys will let you swing off of them to cross the gap. After landing, proceed through the door
Follow the right wall to the southeast tunnel and continue through the door. Use the female monkey to swing across the first gap back onto the central platform and then use the male monkey to swing across the other gap directly across the way and enter the next room.
Climb up the staircase, past the enemy flower, to the spider-bomb. Slash it with your sword, then quickly put your weapon away and grab it. Carry it around the immediate corner and toss it down the gap to destroy the flower you passed below.
Now jump over the gap where the flower was and make note of the boulder on the platform above. Grab the nearby spider-bomb and have it explode near the boulder to reveal a doorway.
Inside this room, climb down the stairs to the ground floor (near the water). There are a pair of pillars positioned between the two staircases. Roll into the northern most one to dislodge a treasure chest containing a Small Key. You will use this to free the trapped monkey on the opposite end of this room. Although there's a bridge connecting both sides, don't bother crossing it, as some pesky creatures will knock you off the tiles. Instead, jump into the water and swim alongside the bridge, then climb onto it at the very end and walk up to the platform. There are four torches here, half of which are unlit. Ignite both of them with your lantern to raise a pair of platforms leading to the caged monkey. Unlock the cage, then exit the room through where you entered (remember to swim across the water).
Heart Piece
Return to this water filled room once you retrieve he boomerang to obtain a heart piece. Simply use the boomerang to blow out the four torches to lower the platforms revealing a chest containing the prize.
As you enter the next room, turn left and shoot the spiders resting on the vine covered wall. Then jump across and climb your way up to the door and go through it.
You'll see a plant creature eat a small key and it's up to you to get it back (and no, Link doesn't beg to be eaten, MIB style). Simple strafe around the plant and wait for it to slam its head towards you onto the ground. Evade the attack and then slash at it while it recovers from the missed pounding. Repeat this a few times to destroy that portion of the plant. Now simply grab one of the two spider-bombs on the southern end of the room, and throw it into the remaining portion of the plant to reveal the key. Use it to unlock the cage in the south end of the room. Now exit the room through the way you came in.
Heart Piece
After you exit, grab the spider-bomb immediately to your left and chuck it down the gap ahead to destroy another flower. Drop down the gap and walk through the revealed doorway to open the chest containing it.
Now return to the main room by passing through the door on the ground floor. Cross onto the center platform and follow the monkeys through the northern door. The monkeys will climb onto the rope, allowing you to swing from one to the next all the way across the pit. Proceed up the hill and through the door.
Mid-Boss Fight
When you enter, you'll see a mean looking baboon taunting you with his ass. It's time to get even.
The baboon will use the various totem polls as vantage points from which to attack. When he pauses, roll into whatever totem pole he's resting on to knock him off balance. Continue to roll into it to knock him off his perch. Alternatively, if you roll into his totem pole as his boomerang is returning to him after being thrown, it'll knock him off immediately. Once he's on the ground, slash away at his rear end with your sword. Just watch out for the roaming plant creatures.
After 16 hits to the posterior, the primate will be defeated leaving you with his boomerang.
Forest Temple - Part II
After grabbing the boomerang, fling it the contraption above the door to partly open it. Repeat this twice more to fully reveal the door.
As you exit, cross the first bridge and use your boomerang on the wind contraption of the second bridge to spin it towards you. When you reach land, throw the boomerang towards the rope holding the monkey's cage to free him. Continue up the hill and use the boomerang to cross the next two bridges and enter the door.
From here, proceed back to the temple's main room. The door on the bottom floor will take you there. Use the monkey to swing over onto the central platform. From there, throw your boomerang towards the hanging chest directly above to knock it down. Inside is a compass which will reveal the locations of additional treasure chests and the imprisoned monkeys. Now cross over to the west side of the room, via the hanging monkey and enter the door.
There's a gate located on the west side of this room that can only be opened by using your boomerang. You can get there in one of two ways: Climbing the vines to your left, or by crossing the bridge ahead and going around. We suggest the latter route, as it's easier. When you get to the gate, you'll find four pillars with an odd engraving on the ground between them. That picture displays what order you should hit them with using your boomerang. So from the bridge, aim towards the closest one on your left first, then the closest one on the right second, then the far left one third, and finally, the far right one. Make sure you lock onto each one before you throw the boomerang, otherwise it won't work. If done successfully, the gate will open revealing a chest containing the Big Key. Now cross the bridge and follow the monkey into the next room.
Use your boomerang to rotate the bridge and then rotate it again while on it. This will connect the bridge to two additional paths. Enter the door on the East side search for the next monkey. After entering, you'll see three holes in the ground, two of which are covered by cobwebs. Equip your lantern while standing on the left one to burn it away and fall to the caged monkey below. Just bat at the cage with your sword to free the monkey and then climb the vine covered tree roots to the top level. Exit the room through the way you came in.
Get on the bridge and rotate it again using your boomerang and enter the North door.
Proceed over the next two bridges, spinning them as you go, then climb the vine covered wall on the east side. Just make sure you kill the spiders on it first. Afterward, drop onto the wooden plank, kill the spider on the adjacent wall, and climb to the top and enter the door.
On the left side of the is a spider-bomb. Throw your boomerang at it to obtain its explosive goodness and quickly chuck it into the plant on the opposite side of the room. Now you can cross over to the chest containing a Small Key. Hop back over to the mainland and grab another bomb with the same technique. Except this time, instead of throwing it, aim your boomerang towards the boulder to the east and let it fly! It will take the bomb with it, destroying the rock when it collides. Brilliant! Now climb up and do this a third time for the rock blocking the doorway to free the monkey. Now exit the room the way you came in. .
Climb down and go back through the door to the south. Hop onto the bridge and spin it so you can unlock the east door and proceed inside. After entering, deploy your boomerang towards the tiles on the ground to uproot the pesky creatures hiding underneath. Destroy them as they flop around helplessly and then proceed into the cave to the northeast. Kill the spiders on the vines and climb up to where the final monkey awaits. Two wind propellers are all that stand between you and freeing the primate. Lock onto both of them and deploy your boomerang to release him. Now exit this room the way you entered.
Proceed through this area back into the Northern room where the final boss rests. The monkeys will form a huge chain that you can grasp onto to swing to the other side. Time your jump to when the monkeys are closest and release at the ape as usual. After that, open the large door ahead with the Big Key.
Temple Boss - Diababa
Part I
The boss battle begins with two plant tentacles attacking you - stand near the back wall to avoid their attack. On either side of them are spider-bombs. Lock onto one of them with your boomerang, then lock onto one of the tentacles and throw your weapon. It will pick up the bomb and then proceed to the tentacle destroying it in the process. Repeat this for the 2nd one as well.
Part II
After both tentacles are destroyed, the boss's true form will be revealed. Throw your boomerang towards him to trigger a short cut-scene. It turns out the baboon you defeated a short while ago wants to help you! He will swing back and forth carrying a bomb between his feet. Use your boomerang to lock onto the baboon first, then the main part of the boss, and let it fly. Like with the tentacles, it will carry the bomb towards the boss where it will explode. Afterwards, the boss's head will fall limp to the ground - slash with your sword at the eye sticking out.
When he retreats, he will fire a poisonous liquid at you. Stand back against the rear wall to evade it. Afterward, repeat the above process to defeat him.
You will be awarded with a Fused Shadow and a Heart Container.
After Forest Temple - Part I
After the Forest Temple, you'll be transported back to the woods. Travel through the western cave and turn left before the gate. Pass by the oil salesman and continue towards the Northern route.
You'll emerge in Hyrule field. Travel westward towards the Twilight Realm. As you near, the local mail carrier will approach and hand you a very non-essential letter. Continue westbound and enter the Twilight Realm.
Once there, sniff the sword it to pick up the Youth's Scent. Activate your Sense to see the aroma trail left by the children.
Follow this up to the three Twilight Creatures. After you destroy them, Midna will make note of the missing bridge. She will then teach you how to use the portals that are opened whenever those Twilight creatures are defeated. Select the North Faron woods portal to warp there.
After arriving, turn right to spot the bridge. Speak with Midna and select the Warp option, and then choose the Kakariko Gorge to transport the bridge back to its rightful place.
Back in the gorge, cross the bridge to the other side. Then continue to follow the child's scent using your Sense. When you come across the locked gate, dig under the left side to burrow your way through and continue down the path.
You'll arrive at Kakariko Village. There are three more Twilight creatures ahead. Attack the one furthest away, then use your Energy Field on the remaining two to clear them out. When they're defeated, speak with the spirit in the pond ahead to obtain another Vessel of Light. You will use this to collect 16 tears in the form of spiders which can only be seen by using your Sense.
For the first two, travel around the back of the nearby house and call upon Midna to leap to the roof. Walk onto the damaged portion to fall into the house and use your sense to trigger a cut-scene. You'll learn that in order to get to the cellar, where the tears are located, you'll have to light all of the candles. Pick up the wooden stick next to you, then ignite it both ends by moving it over the open flame. Now climb the staircase and run along the wall all the way around to light all four candles to reveal the cellar. Drop into the hole.
Proceed north through the cavern up to the first room. Use your sense to destroy the three insects and collect their tears.
Total thus far: 3 / 16 Tears
Continue down the tunnel and use Midna to climb the scaffolding and emerge in the graveyard. In the center is a buried spider. Dig it up and defeat it for another tear. Afterwards, head down the East path back into the Kakariko village.
Total thus far: 4 / 16 Tears
Proceed through the wooden gate on the east side of town, right below the ramp. There's a small hole you can enter. Climb up the top level where you'll find a bug on the wall. When finished, exit the way you entered.
Total thus far: 5 / 16 Tears
After leaving the house, climb up the ramp right next to you on the East side, and jump over the Hotel, then enter it through the door. Drop to the ground level and use your sense to the right of the ladder to spot a bug hiding inside the chimney. You can't attack him from here, instead, grab the wooden stick off the ground, then climb onto the table and ignite it with the torch, then light the fire beneath the chimney to scare the bug out. Afterward, climb the boxes and shelves to reach it.
Total thus far: 6 / 16 Tears
Drop back to the ground floor and enter the doorway and climb the stairs to the upper floor and enter the room to spot another bug on the wall. Now exit the hotel the way you came in.
Total thus far: 7 / 16 Tears
Jump back to the ground outside and run towards the building across from the General Store on the West side of the valley. Climb onto the shack next to it, then onto the roof. From there, jump over the gaps onto the roof with the damaged ceiling. Stand on top of that point to fall inside. Once in, push the box next to the bed to reveal the creature. Subsequently, use Midna to jump out through the hole in the ceiling.
Total thus far: 8 / 16 Tears
Now move onto the far northwest building and climb on top of the small shack. Jump through the glowing window next to it to get inside. Proceed up the staircase to the upper floor. Ram into the cupboard to knock it down revealing the insect. Then climb out the upper window.
Total thus far: 9 / 16 Tears
Climb around the roof and up the staircase to spot an insect retreat into the nearby house, There's a small hole you can enter on the side. Indoors, you'll find the creatures hiding in the fireplace. Like before, light the piece of wood on the floor using the open flame in the corner, and then ignite the fireplace. Only this time, the house will ignite! Luckily, it will also scare three insects out of the walls. Don't even try to kill them now, instead leave the house through the same small hole you entered, otherwise you'll burn alive. Once you escape, the house will crumble taking care of the three insects for you! Just make sure you collect the tears.
Total thus far: 12 / 16 Tears
Climb up the hillside and dig your way into the house at the top. Break the jars in the corner to find a beetle. After that, dig your way back outside.
Total thus far: 13 / 16 Tears
Now drop down into the valley (don't worry, the long fall won't hurt you), then proceed up the trail to the north leading to Death Mountain. Run up the ramp on the left, and use Midna to jump to the path above. Continue up the trail until you reach the steaming geysers. There's a spider waiting in the open at the northern tip of this area.
Total thus far: 14 / 16 Tears
Howling Stone
Walk up to the strange stone above and interact with it. It will teach you to howl. Press A and use the control stick and follow the highlighted blue sections to repeat the played notes (i.e. Up, Center, Down / Up, Center Down). This will transport you to a strange area - repeat the howl one more time. The wolf will invite you to visit him when you're back in human form. He'll mark the location on your map.
Exit this area by taking the trail to the north to reach Death Mountain. Hop on down to where the four Twilight creatures are. One of them is off hiding in a corner. Take him down first, and then round up the other three with your Energy Field to defeat them.
After they're dead, kill the spider on the nearby gate.
Total thus far: 15 / 16 Tears
Now hop onto the platform right next to the gate and use Midna to jump above. Make sure to time your jump so you don't hit the geyser. Follow the path until you reach a small ledge you can walk on. At the top, use Midna to climb higher.
Note
Don't stand in any one place for too long, as there are rocks falling off the mountain.
Follow the path, and then drop to the area below. You can find the last spider here in the central area.
Total thus far: 16 /16 Tears
With a full Vessel of Light, you'll be transported back to the Light Spirit as human Link.
After Forest Temple - Part II
With Kakariko village restored to its former self, your next objective is meeting with the Gorons. Head north up the path towards Death Mountain. Climb the wall to come across an angry Goron who will knock you off the ledge. It's pointless to try again, so leave the area instead to greet with a waiting villager, who will request that you return to Ordon Village.
Make your way through town to trigger a cut-scene involving Epona - the poor horse has been spooked and needs to be calmed. When Link grabs hold, press the control stick in the direction shown on screen to hang on. Make sure you respond to the changing directions quickly, otherwise you'll be thrown off Epona. Before long, Epona will calm down allowing you to ride her once again. Now exit the area and cross Hyrule Field back to back to Ordon Village.
Hidden Skills
If you interacted with the stone in Kakariko Village, turn left into the pond where you first met Epona to come across the mysterious wolf once again. This time he'll teach you the Shield Attack.
After arriving at Ordon village, meet with the mayor outside his house to learn how to Sumo Wrestle. When in the ring, press A to grab your opponent, and continually press it to shove him back. If he lunges at you, duck by pressing A. You can also sidestep with the control stick. After you successfully push him out of the ring, he'll present you with a treasure chest containing the Iron Boots.
Heart Piece
If you go back to your boss's ranch and round up the goats, he'll give you a heart piece.
Now proceed back to Kakariko Village by heading across Hyrule field to the west and jumping the gate with your horse.
After the cut-scene where the goblin kidnaps the child, chase him north through the valley and jump over the gate. You'll wind up in a different part of Hyrule field, with the kidnapping culprit dead ahead. Chase after him from atop your horse and slash with your sword whenever he's close. He's pretty quick, so make sure to utilize your available gallops to keep up. Be careful - there are other warthogs who will try to protect their leader; use your spin attack if they group around you. Also, don't worry about losing sight of the leader, as he will often pause for you to catch up (he's a pretty easy target to spot from afar).
After several hits, he will scamper of to the bridge. Now it's a good ol' fashioned face off. Essentially, you need to knock him off his warthog while protecting yourself. To do this, run at him from either the far left or right side as he charges at you head-on. Just before you collide, dodge to the opposite side of the bridge and slash with your sword as he passes. After a couple of passes, hell fall into the abyss, thus freeing the child..
After the cinema, you'll wind up back in Kakariko village. Proceed north to the Death Mountain trail where the Goron originally knocked you off, only this time, he has a surprise coming. When he rolls towards you, equip your Iron Boots and hold A to toss him off the edge (similar to the goats in Ordon Village). Continue up the path, repeating this for any other Gorons who dare cross your path. When you reach the archers, run past them as quickly as you can to avoid their fire arrows.
Carry on past the geysers into the next area where you'll find a couple of Gorons eying you. These guys will provide you with the lift you need to climb up the mountain, though not without some coaxing. In order to do this, you have to attack them, which will force them into their defensive rolled up form. While the game suggests using your Shield Attack, it's easier to equip the iron boots and roll into him one or twice. Once he's rolled up, unequip the iron boots and climb on his back. He'll then spring you to the next level.
Do the same for the Goron to your left to land on a pipe. Drop off to the other side and run past the geysers. You will come across a few geysers that just won't give up - equip your iron boots to keep you grounded as you walk through their jet streams. Use the next Goron to flip up to the next level and repeat this for the following two. Finally, enter the doorway at the top.
Inside you'll meet with the Goron Elder, Gor Coron. He'll only permit you to proceed into the mines if you can defeat him in a sumo match. Make sure to equip your iron boots before accepting his challenge, and then just hammer on the A button to defeat him. Impressed with your might, he'll permit you access to the mines.
Note
There's an optional elevator in the corner you now have access to. It leads to a couple of routes blocked by stones. Simply push them aside to reveal the way. The lower trail leads back outside to the Goron guards, whereas the other path leads to the Hot Spring and a store where you can purchase arrows, lantern oil, wooden shields, and milk.
Goron Mines - Part I
Inside the Goron Mines, carefully cross over the lava pit. Take your time to avoid the lava that surges upwards between the gaps. At the end, slash open the wooden barrier and step on the switch with the iron boots equipped to depress it. This will cause the jets of fire to subside. Quickly unequip the boots and run down the hallway past the temporarily extinguished flames.
There will be another switch on your left; depress it in the same way and move swiftly past the next fire stream onto the metal platform. Immediately go around the corner to double back on the fire stream. If you're not fast enough, the fire will reactivate and block the path. If that happens, climb the nearby ladder back into the hallway, then step on the switch again. Jump across to the next platform and climb the ladder up to the grating. At the top is a small platform to your left; jump over to it, then onto the catwalk and walk south over to another switch. Press it down with the iron boots to deactivate the fire directly behind you. Make sure to run quickly to prevent being burned and then go around the corner.
Proceed down the path onto the grated surface in the next area. To your right is a reddish platform. Jump onto it and equip the iron boots to weigh it down, thus opening the gate and revealing a door.
In the next room, move forward and proceed down the left descending ramp. Open the chest at the base to find a key. Now progress back up to the platform you just came from and go up the other ascending ramp. At the top are a pair of rotating platforms. Jump across them when they momentarily pause during the rotation. Open the door at the other side with your key.
Go down the path, but watch out for the fire-breathing lizard. His only weakness is in the tail. Jump across the platforms in the lava, again timing the leaps between the fire streams, to arrive on the other side of the room. Grab the large chain on the ground and pull the wall back as it will go. This will temporarily reveal a door. Keep an eye on the flaming jets through the grate, and release the chain the moment they subside. Then jump back three platforms, and from there, leap to the door on the left. Move quick, otherwise the path will become blocked as the wall returns to its original position. Proceed through the door.
Now this is a change of pace - a room without any fire, and full of water! Jump in and put on the Iron Boots to sink to the floor. Quickly walk through the hole in the gate and then step on the switch to activate a magnet which will pull you straight up. Now walk along the blue surface and open the door.
In the next room you'll find an elderly Goron. What is with this Temple? First fire, then water, and now a peaceful hangout? Anyway, speak with the goron, Gor Amoto, to acquire a key shard. You'll need three of these to complete the Big Key. There are two more elders to locate within the dungeon. Before you leave, open the treasure chest behind the Goron to obtain the Map. Now climb the ladder and exit out the door on the other side of this room.
Ooccoo
Climb the ladder to the top floor and break open the moving pot to find the Ooccoo.
You'll emerge in the top floor of the water room. Equip your iron boots, and walk along the blue wall to the other side and go through the door.
Step on the switch at the edge of the platform with boots equipped to be pulled up to the ceiling again. Walk over to the eastern wall, and follow it around to the western side of the room, and drop down between the two lit torches. Now go through the door.
Heart Piece
Walk over to the northwest corner of the room and drop down to find a chest contain a heart piece.
Proceed down the path onto the platform and activate the switch hidden on the left side behind the structure. This will activate a magnet, which will rotate to three positions. Move over to the extended platform and use the iron boots to stick to the magnet when it passes by. Drop off when it rotates clockwise to the platform on northern side of the room, and step on the switch here. This will activate another magnet that cycles through two positions. Hop on and ride it to the other platform and enter the door.
Why it's another water room! Drop into the water using the iron boots and open the chest on the western side, which contains a Small Key.
Proceed to the southeastern side, and push the block preventing access to the cage. Float to the surface and step on the switch to turn on another magnet. Walk a short distance and drop onto the platform. Then step on the switch near the metal grate to - you guessed it - activate another magnet. Jump onto said grate with the iron boots equipped and drop down into the magnet's stream. You will be pulled over to the wall. Follow the path to the next platform. Swipe at the spinning blue diamond with your sword to open the gate below and then drop down and pass through before it closes.
Now use the boots to walk up the wall on the east side, and drop off on the northern ledge and cut the rope holding up the bridge. This will reveal a locked door you can open with your key.
Heart Piece
Climb up the wall using the boots and walk to the right to reach a chest containing a Heart Piece.
You will emerge in a long valley. Break open the wooden barrier and continue onward. Watch out for the archers though - you can shoot them down with your slingshot. Continue past the magnet into the area with the rotating statue and stick to the right wall to find a chest containing a Small Key. Now exit this area, and enter the door on the exact opposite end of the room.
Cross over the spinning beam to the wooden platform and go up the ramp. Now there's a huge spinning platform here. It's much too long to cross at once, so use your iron boots at the blue portions to avoid falling off as it spins. You may notice both sides of it have different amount of blue spots (1 and 3, respectively). Either side will get you across fine, but the one with three is easier. Following that, go through the door..
Yay, another elder! Speak with him to obtain the second portion of the Key Shard. Subsequently, climb the ladder behind him to the upper floor, and follow the platforms to exit out the door on the other side.
From here, use the boots to walk across the wall to the platform below, then pass through the door where the mid-boss awaits.
Goron Mines - Part II
Mid-Boss Fight
Step onto the platform to meet with this dungeon's mini-boss: an aggravated Goron guard. The arena is a bit unconventional, seeing as it dangles over a pit of lava and all. In addition, it tilts as the Goron moves around.. As such, your boots will be invaluable during this segment since they'll keep you on the platform.
He has a few different attacks that involve swinging his arms at you. When he raises his arms up in preparation of striking you, use your spin attack while near his stomach to force him into his rolled up ball mode (normal slashes work too, but take longer).
When in this form, he will attack by rolling towards you. Make sure your iron boots are equipped, and hold down the A button when prompted to grab and throw him. But here's the catch: Link's throw distance is limited, and so he may not always throw him off the arena into the lava. To complicate matters, Link throws the Goron exactly 180 degrees of where you grabbed him, but you can use this to your advantage. Try to stay near the edge of the arena (with a few feet of buffer room) when you attack him. Once he rolls into ball form, step to the side so your back is to the lava, then grab him to throw him off. Don't worry if you can't grab him in time; he'll roll around the arena and come back to you soon enough.
After three throws he'll be done for.
With the boss defeated, enter the southern room to obtain the Hero's Bow.
Now shoot an arrow through the open flame towards the rope suspending the bridge. This will drop the bridge allowing you to push on.
Enter the next area and go down the hallway directly across the room to activate the spinning statues. There are several of them blocking the way, and it's difficult to shoot them from the center as one is almost constantly firing at you. Instead, take refuge in one of the open side rooms, or in the entrance way, and fire an arrow at the Pink spot on their front side. Once one or two are destroyed, you can venture out and take care of the rest with ease.
After they're defeated, you can pull them out of the way. Behind the eastern most one is a treasure chest containing a Compass and behind the western most one is another elder who will give you the final Key Shard, which if you've been following this guide, means you now have an intact Big Key. Now return to the room with the statues and go through the southern door.
Don't be put off by the gate ahead, roll into it a couples times to knock it down and then hop across the platforms to the other side. Just watch out for the fire creatures hanging from the ceiling that will drop onto you. Use the bow and arrow to shoot them down before crossing.
Just past the door is another switch. Activate it with the boots to be pulled up to the ceiling. Now walk along the path to a hole in the wall. Pull out your bow and shoot the blue diamond inside to open the door. Then just take off the boots and fall to the ground below and go through the door.
When you step out of the door, target the rope to your left and let an arrow fly to drop the bridge. Cross over and step on the switch to activate the magnet. After it transports you to the northern side, drop down and go through the door.
Cross over the platforms in the water, then shoot an arrow towards the blue diamond in the northwest corner to open the gate. Go past it, and then onward through the northern door.
Back in the valley, continue past the magnet to the area with the rotating statue (where you found the Small Key some time ago). Destroy the statue by firing an arrow into the pink spot on front, then pull it back to reveal a ramp behind it. Climb up, and destroy the far archers by shooting an arrow at the explosive box between them. At the end of the path, step on the switch to, of course, activate another magnet. Catch a ride on it, and pull out your bow to shoot the rope holding the bridge up. With the bridge lowered, drop onto it and proceed through the door.
Follow the ramp down and shoot the rope that supports the bridge and then unlock the door with the boss key.
Temple Boss: Fyrus
Fyrus appears to be quite intimidating, but with the right technique, he's a pushover. Keep your distance and fire an arrow into the pink spot on his forehead to stun him.
While he's stumbling around, grab one of the chains trailing behind him and equip the Iron Boots to trip up the boss. Once he's down, run up and slash the pink spot on his forehead with your sword.
If the boss gets uncomfortably close, you can roll between his legs to escape quickly. Furthermore, if he launches his wall of fire attack, seek cover behind a pillar for protection.
Don't forget to break the pots lining the arena if you need additional arrows and/or hearts.
After a few attacks, the boss will be restored to its former self. You will then be awarded a Fused Shadow and Heart Container.
After Goron Mines - Part I
After wrapping up the Goron Mines boss, you'll be transported back to Kakariko Village. Begin by entering Barnes Bomb shop in the northwest corner of town. The owner has finally restocked his supplies, so make sure to purchase the Premium Kit from him for 120 Rupees, as you'll need these bombs later.
Heart Piece
Climb onto the Goron by the bomb shop and launch to the top of the store. Continue up the mountain to yet another Goron, who will launch you to the upper floor of the nearby building, Climb the ladder and speak with the child on watch out duty. Accept her request to demonstrate how to use the bow to meet with Malo near the Village's entrance. Shoot the targets straight ahead and on top of the eastern building to trigger a challenge from the children. They will dare you to hit the distant pole to the female child's left. Just place the cursor over the pole and let the arrow fly to obtain a Heart Piece.
Tip
This is significantly easier if you turn the pointer off in the options menu, which enables you to aim with the control stick instead. This will prevent the minor tremors in your hand from interfering with your aim.
Heart Piece
Now that you have bombs, there's a rock you can destroy near the Entrance of the village in the southeast corner. Proceed up the revealed path and jump into the pool of water below with your iron boots equipped to open the chest at the bottom and obtain a heart piece.
Call for Epona (there are whistle flowers near the town's entrance) and jump the gate to the northeast leading to Hyrule Field. As you enter, you'll receive a letter from the bomb shop teaching how to make bomb arrows. Now proceed across the bridge to the northwest and blow up the boulders blocking the path with your bombs. Continue onward and enter the Twilight Realm
Proceed down the trail and sniff the purse along the way to learn the Scent of Llia. Use your sense to follow the aroma leading to Hyrule Castle Town.
Once there, keep following the aroma through the Alley's and enter Telma's Bar at the end. Go to the back of the room check out the map on the table to learn more about your next destination: Lake Hyrule. Follow the aroma back out of town and run to the Eastern path of Hyrule Field.
In the next area, cross the bridge to come across an archer who ignites the bridge on fire. The only way to escape it to hop onto a nearby box and leap off the side of the bridge to the puddle below.
Now swim to shore and speak with the spirit outside the house straight-ahead to make a monster appear to the north. As you approach the archer, he'll call in one of his Twilight bird buddies for a ride. Simply evade the archer's arrows by strafing and wait for the bird to fly low. When he does, attack the bird with the A button to grab hold and bite continually. Repeat this until the bird retreats leaving just the archer. After finishing him off, Midna will saddle up letting you ride the bird into the next area.
This next sequence is pretty simple: Just avoid any solid objects, such as walls and pillars. You'll soon come across three falling pillars. Just dash beneath them to pass them safely. Immediately after, stick to either side of the cave to avoid a pillar falling towards you. When you approach the wall near the end, make sure to climb steeply in altitude to exit out of the high hole.
You'll arrive at Zora's River. Jump into the chasm below (which was once a river) and head Eastbound to enter Zora's Domain.
Walk forward to the small bump just prior to the pillars and use Midna to climb higher. Follow the path and walk around the fallen icicle and use Midna again at the top. Take your time however, when jumping from the second platform to the third as a chunk of ice will fall down which can interfere with your jump. When at the top, go through the northern entryway.
You'll come across three more Twilight creatures. Destroy the isolated one behind the barrier first, and then round up the other two to reveal another Warp portal. Now use your sense to look at the frozen Zoras below. Shaken at their fate, Midna will suggest you look for someway to melt the ice.
Warp back to Death Mountain and speak with Midna near the flaming rock. Then warp back to Zora's Domain. Midna will plummet the burning rock into the ice, thus melting it and freeing the Zora's. Now head out the southern end of the room to speak with Rutela. She request that you save her son, and in return, she'll grant you the power to dive in water. After she's done speaking, continue through the exit.
From here, jump off the waterfall into the lake below and let the river transport you back to Lake Hylia. You'll wash up right by the cave containing the Light Spirit Lanayru. Go inside to convene with her and obtain yet another Vessel of Light. Afterwards, exit back to Lake Hylia.
Alright, it's time again for everyone's favorite game show: Collect those Tears. You'll find the first Tear at the top of the ramp to your right.
Total Thus Far: 1 / 16 Tears
Proceed across the bridge to find three more Twilight Creatures. Kill either the far left or far right one, and then destroy the remaining two when they bunch around you. This will open up the Lake Hylia portal.
Subsequently, go across the nearby bridge and check the back wall of Fyer and Falbi's Water Top for another insect.
Total Thus Far: 2 / 16 Tears
Run back along the bridge to land and up the incline directly across the way, then turn left at the top and jump across the gap. Go across the next two stones. Jump over to the next stone and turn right and jump over to the land mass. Go up the hill and dig up the buried insect for the next tear.
Total Thus Far: 3/ 16 Tears
Jump into the lake and swim to the landmass on the Western side and destroy the insect by the wooden structure.
Total Thus Far: 4 / 16 Tears
There's a howl spot nearby in the flower patch facing the water. Use it to call the Twilight bird creature. He will take you through an otherwise unreachable portion of Zora River. There are four insects along the way. Simply fly into them to collect their tears. Two of them are before the wooden bridge, and two more after. Don't forget to use you map, in combination with your sense to find them. Once you do, Z-target them and dash to destroy them and collect the tears. Just follow the waterway out of the cave.
Total Thus Far: 8 / 16 Tears
Back outside; speak with the spirit sitting on the stairs to make another bug appear. Kill it to get another tear. Now head across the floating platform and follow the route on the shoreline to re-enter Zora's domain.
Total Thus Far: 9 / 16 Tears
Howling Stone
Across the floating platform is a Howl Stone on a small cliff facing the river. Listen to the song and repeat it back (Down, Middle, Down, Top, Middle, Down) to have the White Wolf mark a spot on your map where you can visit him later as adult link to learn a new move.
Inside Zora's domain, jump into the water and swim to the center island where you'll find two more bugs.
Total Thus Far: 11 / 16 Tears
From here, swim over to the West wall and go up the ramp to find a burrowed bug. Dig him up to collect another tear. Note: Since this one likes to fly around, you may have to climb further up the ramp to actually kill him.
Total Thus Far: 12 / 16 Tears
Drop back down to cross the water over to the East side of the room (sort of near where you entered from). Follow the wall north up to the point where you can use Midna to jump to the ledge above. Continue along and use her again to proceed higher until you reach a jet of water flowing from the wall. Climb the nearby incline and use Midna again to travel to the other side of the room into a cavernous area to find another bug.
Total Thus Far: 13 / 16 Tears
Now Warp up to the top level of Zora's domain to find yet another insect. It's located on the west side of the room and can be knocked down by dashing into the wall.
Total Thus Far: 14 / 16 Tears
Only two more left. Head back to Castle Town, either by warping, or using the river at the top of Zora's Domain. Then follow the aroma back to courtyard just prior to Telma's Bar. The insect is hiding in a box on the West side.
Total Thus Far: 15 / 16 Tears
After collecting the 15th tear, speak with Midna to locate the final one, which is back in Lake Hyrule. After warping there, swim to the center of the lake and use your Sense to locate the final insect—except for one minor thing, this one is huge. Try to stay on the platform while strafing and jumping to the side to avoid his diving attack. When he hovers near the ground, attack him with A to latch on and bite him. Repeat this a few times until he falls on his back into the water. Once he does, quickly leap onto him and use your Energy Field to knock him down for the count. You will then collect the last tear.
Total Thus Far: 16 / 16 Tears
With the tears collected, Link will be transported to the Light Spirit where he'll revert back to his human form.
After Goron Mines - Part II
Exit the Spirit's spring to return to Lake Hylia. Run over to Fyer and Falbi's Watertop building and speak with the operator to use his cannon for 10 rupees to land on an upper building. Go inside and drop to the lower floor, then exit out the door at the top of the ramp which leads back to Hyrule Field. Make you way toward Hyrule Castle Town.
Heart Piece
Before exiting the building, speak with Falbi and play his Flight-by-Fowl game for 20 Rupees. Now grab a cucco and float over to the multi-tiered island dead-ahead and land on the small rotating platform at the top. The chest here contains 100 rupees. Now carefully drop to the tiny platform below to find a piece of heart.
Tip
Hold the Z-button as you float for a better camera angle while throttling the control stick forward and back to align yourself with the platform, and let go of the Cucco once you see your shadow near the chest.
Hidden Skill
If you used the howl stone earlier, visit the wolf just outside Hyrule Castle Town. Climb the platform to the East of the entrance to learn the back slice.
Once at Hyrule Castle Town, give Telma's bar a visit. To get there, go south from the town center and then west down the alley. Inside you'll discover a sick Zora child who needs treatment. To obtain the proper medical attention, you'll have to escort the Zora by horse to Kakariko village.
The purple path on your map shows the route the carriage containing the Zora will follow. Begin by dashing down the path to the bridge where you'll have to take a goblin on the bridge one on one, like before. Only this time, he's equipped with two shields on either side, but is vulnerable from the front. As such, just run straight at him with your bow targeting his chest and let an arrow fly once you have a sure-fire shot. Be careful, as he starts weaving, but it's no match for a steady hand, two hits will take him down.
The carriage will soon come across several enemies in the valley that will launch fire arrows towards the carriage. While you can shoot them down, it's much easier to ignore them, and instead focus on putting out any fire on the carriage by Z-Targeting and throwing the Gale boomerang to cool it down. Once you reach the gate, hop off Epona and open it with your key.
Hop back on Epona and continue on. Shortly thereafter, the carriage will be attacked by several monsters riding boards. Hang back a bit and keep them off with your Bow and Arrow or slingshot. Near the end of the path, a bird will drop a bomb on the carriage. Shoot it down before it can, otherwise the cart will veer off course and circle around repeatedly until the bird is defeated.
After the next bridge, there will be yet another bird you have to destroy; otherwise the cart will circle this area as well. Open the next gate to reach the village.
After safely delivering the Zora, follow the spirit to your left into the graveyard. She will make a stone disappear to reveal a tunnel. Crawl through it and cross the water filled room to obtain the Zora Armor as a reward..
For this next part, you'll need the Water Bombs. If you don't already have them, you can purchase them from Barnes Bomb Shop. Equip your iron boots while wearing the Zora armor to sink to the water's bottom and then fling a water bomb towards the two boulders on the northern wall to reveal a passageway.
You'll emerge back in Lake Hylia. Dive down to the depths and head towards the center of the lake (as marked by a blue dot on your map) to find the Lakebed Temple.
Note
There is a Zora outside the temple's entrance on the opposite end of the ravine that sells Water bombs. This can be handy if you find yourself in a pinch.
At the bottom, you'll come across a cracked hole with two pillars on either side. Place a water bomb there to create a jet of water. Now take out another bomb, then unequip your boots and step into the jet of water to rise to the top where it'll destroy the rock blocking the entrance allowing you to enter the temple.
Lakebed Temple - Part I
Alright, it's time to tackle the Lakebed Temple. Begin by swimming through the tunnel to enter the actual temple.
Inside this room, climb the staircase and jump off the platform to grab the suspended gold lever to open the door behind you. Go through it to the next room.
Wander forward a few feet to trigger a dropping stalactite. This should clue you in as to your next objective. Equip your Bow & Arrow Combo and shoot the remaining stalactites to drop them to the ground. Cross the room using the fallen stalactites to reach the door.
Go over the bridge into the next room. When there, ignore the chain and proceed go down the stairs and then right at the base. Then turn right until you reach the lever in the south end. Grab it to rotate the staircase to where you're facing and proceed upstairs.
Ooccoo
Turn left at the top of the staircase and break open the moving pot at the end to find Ooccoo.
At the top of the staircase turn right and continue until you find the chain on the east side. Activate it to again rotate the staircase to your position, then proceed down it and turn right to find the map. Now enter the door by the bottom of the staircase.
Cross over the hallway into the next room. From the entrance, shoot the two large stalactites hanging from the ceiling. Proceed through the tunnel to your right where you can now cross the gap. Latch onto the vine covered wall and climb counter-clockwise around the structure. At the end, drop to the ground, then cross over the two nearby platforms over to a treasure chest on the West side. Inside is a Small Key. Now drop down and climb the vines and exit through the way you came in.
Now run clockwise around the room and open the locked door between the two red pillars on the West side of the room.
Cross the bridge over to the room on the other side. Shoot down the two stalactites on the right side of the room. Now run over and jump on the left one to reach the vine covered wall. Climb over to the right side and drop off and jump towards the lever. Now blow up the rock dead-ahead with a bomb and proceed through the door at the end of the path.
Inside, you'll see a little creature hop into a water bubble. Ignore him for now and exit out of the room through the door on the east side.
Drop down and open the chest at the end for a Small Key. Now run halfway back up the path and open the door on the right side.
You'll emerge in a room with a giant platform in the center. Exit out the door on the other side.
Turn left and go back into the room at the end of the tunnel and open the locked door.
Drop down and climb the vine covered wall on the east side. Then proceed all the way up the ramp and climb either of the two ladders at the top. Once there, jump over to the hanging lever to open a watergate.
Now jump into the water filled room below and swim to the center platform and grab the lever. This will open another gate allowing the water to flow into the next room. Enter that room through the south (it's the one you just came from) and go through the left door.
Continue to the end of the hallway and go through the door on the east side.
Follow the water across the bridge and into the next room. As you enter, a short cinema will play showing the water level rising. Run to the left and activate the switch on the opposite side of the room. Then go down the stairs that rotated towards you and enter the door at the base.
Proceed across the bridge and into the next room. Here, you'll find three rotating platforms. Hop onto one of them, and ride it to the northern door.
Head down the path to the left to find a treasure chest containing a Small Key. Now go back through the door in which you entered
Hop onto a moving platform again and right to the next door on the Western side. Unlock the door in the tunnel with your key and dive into the water. Swim to the end and use your iron boots to sink to the bottom. You'll see a stone blocking the way. Blow it up with a water bomb and swim into the next room.
Lakebed Temple - Part II
Mid-Boss Fight
After rising to the surface, look up at the ceiling with first person view to see a giant creature hanging on. When he jumps down, he'll unleash a plethora of creatures that will swim towards you. A spin attack is a quick way to take them down. You can also use your shield to keep them at bay.
When he leaps into the air, roll around to stay out of its landing area, as marked by its shadow. Thankfully, he'll be stunned when he lands, so lash at his exposed tongue with the sword to teach him a lesson.
After he's defeated, a chest will pop out containing the Clawshot.
Now use the Clawshot to grab hold of the tile in the southern end to open the door.
Exit the room through the door across the way. Use your Clawshot to latch onto the vine ceiling on the left and drop down to the door on the east side. Now head back to the main room with the rotating staircase. Once there, climb the staircase and turn left. Continue to the West side of the room and use the Clawshot on the ceiling tile to rotate the staircase towards you. This will allow the water to flow downhill into another room. Follow it through the door at the base of the stairs.
Heart Piece
Clawshot onto the chandelierin the main room to find a chest containing a heart piece.
Pass through the spokes of the waterwheel and into the next room.
Jump to the first hanging platform and aim your Clawshot at the tile above the platform to the left. Drop to the platform and Clawshot to the vines on the northern side of the room and then to the vine covered pillar in the center of the room. From there, climb over to the nearby platform and Clawshot over to the vines across the way in the northwest corner. Continue over to the nearby platform and open the door.
In this next room, turn right and shoot the stalactite above the right geyser. Then climb on top and ride it over the wall. After dropping down, latch onto the Clawshot tile above the door on the east side and go through the door.
From here, use your Clawshot to target the vines on the other since of the fencing along the ceiling to drop into that area. Drop down and cross the waterway to scale the ramp. Use your Clawshot to cross the broken portions. When at the top, Clawshot over to the eastern wall and open the chest to obtain the compass.
Subsequently, climb the ladder to activate the water flow, then drop to the water below and activate the chain on the center island to move the water through the temple. Now exit the way you came in (via the ceiling vines) and exit out the left door.
Go past the waterwheel and enter the door on your right. You'll arrive in a room with some spinning cogs. Drop to the room below and hop onto one of the two spinning platforms, and then Clawshot onto one of the latches on the high platform to ride over to the eastern door.
Drop into the water and use the iron boots to go through the tunnel and blow up the boulder with the water bomb to reveal a pathway.
After going through it, use a water bomb to destroy the boulder in the Bottom right, southeast corner. Continue until you reach land and go through the door. Then latch onto the tile above to pull open a hole in the floor and lower yourself down - Do not drop down, as the hole will close. When at the bottom, open the chest for the Big Key. Jump into the water and go out the way you came in.
Now make your way back to the main room with the staircase. Jump into the water and swim to the center island and open the door with the Big Key. After falling down the hole, use your iron boots to sink to the bottom to find the Temple's boss.
Temple Boss: Morpheel
Morpheel may seem daunting, but thankfully his lack of attacks make him a push over. He has two forms with his eye is the weak point both times. Lock onto the floating eyeball amongst the tentacles and use your Clawshot to pull it towards you. Just watch out for the bomb fish swimming around during this segment. When the eyeball is close, slash it with your sword a few times to make the boss fully reveal himself.
Although he's quite a fast swimmer, Link can catch up to him by cutting through the center of the arena, or approaching him from head-on. Just stay away from its mouth as it can pull you in to deal damage. There's an eyeball on its back that you'll have to lock on to, and then Clawshot to pull yourself over to it. Once Link gets situated, lash with your sword to deal damage (sorry, spin-attacks won't work here).
After a few attacks, the boss will be vanquished. You will then be awarded a Fused Shadow and Heart Container.
After Lakebed Temple - Part I
After a frightening encounter with Zant, both Midna and Link will be transported to Hyrule Field. Travel down the southeast route and proceed into Hyrule Castle town.
Attempt to enter Telma's bar (south from the Central Square, then West down the next alley), although they apparently don't take kindly to wolves, and will throw you out. Thankfully, Telma's cat, Louise, will show you an alternate way into the bar. Push the isolated box to towards the others and then climb them into the window.
Begin by crossing the tightrope on the right and continue on to the other side. Although you can push the pots out of the way, avoid knocking them off the shelves, as they'll alert the patrons to your presence. After the final rope, climb the platform at the end enter the doorway.
Hop down and use your sense to see the Poe, and attack it. After defeating it, speak with Jovani sitting in the nearby chair. Apparently, he's been frozen in place and needs you to collect the pieces of his sole from the twenty ghosts hiding around Hyrule - but don't worry about this for now. Instead, enter the path to Underground Waterway he reveals.
After a short slide down, you'll drop into the sewer. Grab hold of the northern chain and proceed down the open passageway.
At the top of the stairs, grab the wooden stick and light it on fire with the nearby torch. Use it to burn down the spider web. Afterward, reignite the stick and light the torch in the next room. Reignite it again and climb the western wall to burn down the spider web. Go through the doorway in the next area and dig in the middle of the floor to emerge elsewhere in the sewers.
Go through the tunnel and up the staircase. Cross the tightropes and go through the open door at the top.
You'll emerge outside. Run across the damaged buildings until you reach the broken bridge. Wait for the wind to kick up, which will extend the bridge allowing you to cross it. Jump to the blue roof below and enter the window at the end.
Scale the stairs to meet with Zelda. She'll instruct you where to find the Master Sword: in the Sacred Grove.
You'll be transported back to Hyrule Field. Warp to the Faron woods and follow the path leading to the Forest Temple. Just past Trill's shot, a monkey will be attacked by several creatures. Kill them to have the thankful monkey show you a pretty part of the forest on the other side of the cliff. Run up the cliff on the right and use Midna to cross the gap to a tunnel. Afterwards, wait for the wind to spin the bridges, then cross them and wait for them to spin again so you can reach the other side. Cross the tightropes carefully to avoid the swinging tree stumps and enter the cave.
Howling Stone
Approach the howl stone on the right and howl. After warping, howl the song again to have the wolf mark a spot on your map to return to as adult link.
Inside is the Sacred Grove. Walk up to the stone with the Triforce symbol and play back the howl song (Middle, Up, Down, Middle, Up, Down) to cause a creature to drop down from the trees. Ignore them for now and proceed through the tunnel. You need to find the kid - the trick is to listen for the horn in the music and look for the glowing light of his lantern to find him. At the end of the path, you'll find the skull kid near a tree. Attack him to make him reappear up on a ledge. Go through the cave until you find a waterfall with a tunnel behind it to find him again.
He will reappear on another ledge by a large blocked door. Climb the platforms in the next room to get to him. After he's hit, proceed through the door he reveals.
Drop down at the end of the path to encounter the kid again. This time, he'll warp from one platform to the next if you get too close. The trick is to catch him in the edge of your Energy Shield, and then attack. Try to target him when he's on the lower ledges, as Link will hit the wall if he tries to jump up a higher one. Three attacks will do him in, and reveal a doorway. Go through the door into the next area.
Stand on the Triforce icon and howl the song shown. This will make the two guards come to life and it's your job to get them back to their original positions.
What? Having trouble with this puzzle already? Okay, follow these directions to return the guards to their rightful place:
West, south, east, east, north, west, north, north, west, south, south, east, and north.
Once that's complete, go through the revealed doorway up to the Master Sword. The sword will accept you as its new master and restore you back to human form. You can now transfer between these two forms at will.
After Lakebed Temple - Part II
Now it's time to find the Mirror of Twilight.
Poe
Before you leave this area once and for all, go back to where the Skull Kid was destroy the rock with a bomb. This will expose a Poe. Take him down to collect another part of the spirit.
Heart Piece
Dig where the rock was (see above) to find a hidden cave. Destroy all the enemies inside to reveal a chest containing a heart piece.
Warp back to Castle Town. As you enter, the dedicated mail man will deliver a letter from Telma. She'll invite you to her bar to meet with a few others. Go there to meet with them and read the map on the table to learn important information.
Now warp to Lake Hylia and climb the platforms to the south to meet with Auru on top of the tower. He'll give you Auru's Memo. Take this to Fyer, the operator of the Canon amusement ride in Lake Hyrule (make sure to use the item while locked on). Hop into the cannon to land in Gerudo Desert.
Your goal is to find the Mirror of Twilight, but it won't be easy. Begin by crossing the desert to the northeast.
Fix the Bridge! You may want to make a pit stop in the southeastern corner of the desert to open an additional warp point and find a missing part of the bridge. Warp it to Eldin Province to fix the bridge there.
Eventually, two boars will come at you head-on. Shoot down their riders with arrows, and then mount one of the animals. These guys are the off-road equivalent of your horse. They're not pretty and the controls are a bit rough, but they get the job done. If you press A, the boar will charge forward for about 10 seconds. Use this ability to smash through the northeast gate, and then dismount the hog and climb up the ledges to continue through the northern route.
Poe
Before proceeding into the next area, take the east path to find a Poe.
As you approach the gate, shoot the archer to the West with an arrow, then take the path east of the gate. Slash at the enemies along the way. You'll soon come across a locked door; the key to which is in the next area. Kill the foe near the roasting boar to find it.
Heart Piece
Destroy the roasting boar through repetitive slashes to locate a heart piece.
Use the key on the locked door to encounter an angry goblin equipped with an axe. His only attack is to swing wildly, which is easily avoidable. In addition, he's very slow, so strafe around to his back and slash away. If you've learned the Back Slice, this is a great time to use it. The enemy will soon retreat and ignite the place on fire. Hop onto the nearby boar and dash through the southern gate to reach a new area.
Now enter the Temple, Arbiter's Grounds, ahead.
Poe
At the top of the stairs, turn right and destroy the Poe for another soul.
Arbiter's Grounds (Temple IV) - Part I
Arbiter's Grounds clearly hasn't had an inspection recently, as the abundant quicksand, numerous bugs, and attacking skeletons are a definite liability. Begin by Clawshoting over to the tile on the east wall and then cross the platforms to the northwest corner.
You'll find a chain floating on the sand; use the Clawshot to pull the chain to you, and then pull on it to open the door. Head down the east path, and cross over to the chest to obtain a Small Key. Use it on the northern door.
In the next room, light the two torches on either side of the door to open the way. Keep the skeletons at bay with your spin attack.
When you enter, four poes will dance around only to leave mere seconds later, however one will stick around .Turn into a Wolf to attack him. Afterward, he'll become invulnerable for a few seconds. Attack when he becomes brighter. Once he's defeated, smell his remains to gather the Poe's Scent.
Cross the platforms on the right side of the staircase to open the chest and find the Map. Now use your sense to follow the Poe's scent to the west wall and dig in that spot. Grab the revealed chain and pull it to expose staircases. Go through the door at the base.
Heart Piece
Clawshot to the platform to the left of the staircase and open the chest to obtain a Heart Piece.
The column ahead has a platform sticking out that can be pushed clockwise to block the way you came in, but reveal an entryway with a chest containing a Small Key. After getting it, aim your Clawshot through the hole in the ceiling at the red grate to land on the upper floor and exit through the door.
In the room surrounded by blue torches, not all is what it seems. Use the Wolf's sense to spot another Poe on the east wall. Get near to lure him out and defeat him as before for another Poe Soul.
Now go back the way you came, drop back down to the floor and push the center column counter-clockwise to reopen the way leading upstairs.
Back in the main room, proceed through the Western door and unlock the door just past the pillar. Cross the platforms in the sand to the northern end, but be careful, as spikes will sprout from the ground to block your way.
Once at the other side, pull and push the block into the small alcove on the West side. Then climb the stairs and climb between the fences. Drop down and grab the chain and pull it to raise the chandelier. Then quickly run across before it drops on you and enter the next area.
There's a chest containing a compass in the passageway behind the statue. After grabbing it, return to the center pillar and rotate it clockwise to unveil two passageways on either side. Since the east door is locked, head West for now and slice through the wooden barricade. Watch out for the creature and open the chest to find a Small Key. Now open the locked door on the east side.
Transform into a wolf and clear the room of the enemy's presence before proceeding. Wait by the entrance for the legions of skeletons to edge close so you can attack them. When they're down, kill the screaming skeletons, and then use your sense to dig where the aroma leads to reveal a chain. Pull on it to reveal an alcove with the third Poe. After collecting the spirit, follow the path through the door at the end.
On the east side of the room is a chest containing a Small Key. Use it to open the door to the east and then cross use the chandelier to go through the door on the other side.
Continue downstairs and push the block until it falls into place. Then jump on and pull the chain to the left to raise the chandelier. Once it's out of the way, drop the chain and stand on the indented part of the floor as it drops back down. The chandelier will fall safely around you. Now climb over it and out the east door.
Bust down the wooden barrier to find a regenerating Skelton. The trick is to blow him up with a bomb after he falls to the ground as a bundle of bones. This will open the way out.
After entering the south room, you'll have to light the two torches: the isolated closest to the entrance and the one furthest West to reveal a door. If you activate the wrong ones, you'll have a fight off a small army of skeletons to try again. Go through the door.
Transform into Wolf Link and use your sense to find a Poe along the south wall. This one will split into four; the brightest one is your target. Destroy it for another soul. Return to the main room by exiting through the north door, then the west one.
After entering, the gate to the north will open allowing you to pass. Go through it then enter the room to the West.
Drop to the bottom floor and push the column counterclockwise twice to spin the platform up. Go through the tunnel and open the chest to find aSmall Key. Now spin the platform clockwise to the ground floor and open the locked door.
You now need to cross this room to the south, but there are spikes that popup seemingly at random to prevent that from happening. Use the Wolf's senses see where the spikes pop up, and the ghost rats. The proper path through the room is to follow the east wall just past the river of sand, then head West to the opposite end of the room. Continue south and pull the chain at the end to reveal the opening. Now quickly run up to the sand river and head east to the other side, then south to the exit through the opening.
Revert to human form and head east down the path. Just avoid the spinning saw blades on either side. Then go through the northern door.
Ooccoo
At the end of the path, turn right and open the shaking pot to find Ooccoo.
Run between the spinning spiked poles to the northern side. There you'll find three regenerating Stalfos. The first two are on the east side, and the last one is across the sand on the West side. Destroy them with bombs to open a gate back in the spinning room. Go down that passageway and jump the gap at the end, and then open the door.
Arbiter's Grounds (Temple IV) - Part II
Mid-Boss Fight
Cut one of the ropes to reveal the mid-boss. He's invisible to the naked eye, so use the Wolf's senses to see him. After he attacks is when he's vulnerable.
After a few hits, he'll become visible. Switch to Human form and fire an arrow at him. After a hit, he'll spin around the room quickly. Slash him with the sword once he gets near to drop him to the ground, then slash away. After he's defeated, open the chest to the north to find the Spinner.
With the Spinner, you can pass over sand and use the railings scattered about the Temple as transportation. Use the Spinner on the West or east railing and drop off when you reach the exit.
After entering the next room, use the spinner on the railing to your left, then drop into the sand and continue on the right railing up to the door.
Ride the left railing with the spinner to the chest, and then over the sand to the next one. Then ride over to the railing on the right which will take you to a chest containing a Heart piece. From here, ride the rail along the north, then jump to the other side after the spinning pole, and then back over again a few seconds later. After jumping the gap, right the railing around clockwise (otherwise you'll just circle this corner indefinitely) to arrive in the northern part of the room.
Head up the east ramp and disengage from the railing at the top to proceed up another and latch onto the railing to get to the Western door. Just from between the two railings to avoid the spinning spikes. Go through the door at the end.
Open the chest inside to find the Big Key. Ride the railing behind it and land in the circular hole in the middle of the next room. Spin repeatedly inside the hole to move the wall to the north. Go through it and use the spinner to cross the sand
Fairy
Ride the railing all the way to the top to find a fairy hiding inside a skull.
Ride the railing up to the third set of stairs and line yourself up with the hole in the middle of this section. Then jump to the center platform - Link should grab hold and pull himself up. Hop into the circular hole and repeatedly spin again to raise a railing. Ride it up and open the door at the end to get to the boss.
Temple Boss: Stallord
Stallord will appear once you near the skull in the center.
Use the spinner on the railing and ride around to the boss's backside (make sure to jump off if am enemy spinner nears on the railing). Head towards the boss's backbone and attack by Spinning when near to destroy the vertebrates one by one. Just watch out for the skeletons that pop out of the ground, as they'll act like pinball bumpers preventing you from getting to the boss. After three vertebrates are destroyed, the boss be reduced to a mere skull.
Raise a pillar in the center with the spinner. After which, the skull will come to life and knock you off the platform. There are two tracks: one around the center column and the other on the outside of the arena. You can hop between the two by pressing B. Hop onto the inside track and ride it back up to the boss. When you see him he'll begin to launch fireballs. Avoid them by jumping between the two tracks. Once he gets close, jump again to knock him to the ground and slash him with your sword. After several attacks, he'll be defeated.
You'll be awarded with a heart container.
After Arbiter's Grounds - Part I
Proceed across the bridge to and up the staircase to the Mirror Chamber. As you approach the statue, five Twilight Creatures will drop from the sky. Just get between them and use the energy shield to reveal another Warp point.
Use the spinner on the railing lining the statue, then spin inside the hole at the top to reveal the Mirror of Twilight. However, it's been busted to pieces. The sages will task you with locating these fragments to restore the mirror to its former self.
Warp to Hyrule Castle Town. As you pass through the gated entrance, the dedicated mailman will deliver a letter from Barnes which states he's received a new type of bomb in stock. Continue to Telma's bar and check out the map on the table to see Ashei's exact location in Snowpeak Mountain.
Warp to Zora's domain and exit out the south side and drop to the water below. Then proceed up the tunnel on the east side which leads to Snowpeak. At the end of the path you'll find Ashei who'll provide you with a sketch of the monster.
Warp to Kakariko Village and enter the graveyard to the west. Crawl through the hole at the end to find Prince Ralis. Show him the sketch; in exchange he'll gift to you the Coral Earring - due to its shape, it will be added to your fishing line allowing you to catch Reekfish.
Now it's time to catch a reekfish. They can be found in the waterfall basin at the base of Zora's domain near near the Mother-and-child rocks (the two pillars sticking out of the water on the West side.) Drop the lure into the water, bob it up and down, and then pull back once a fish swims for the hook. While it flops around on the ground, sniff it while in Wolf form to learn the Reekfish Scent.
Follow the scent back to Snowpeak and beyond. It will lead you up the otherwise impassable mountain. Don't worry too much about the White Wolfos - just dodge their attacks and push forward. If you follow the smell exactly, you'll wind up at a wall. Follow the right wall to find a ramp and resume the trail. As you near the top, you'll come across a ledge you can't quite climb. Dash into the wall to cause the snow to drop letting you continue on.
Just after the ledge that you dropped the snow from, you'll find a howling stone on the Right side. Howl as shown (Up, Mid, Down, Mid, Down, Up, Middle Down. Play it again with the White Wolf to have the next Hidden Skill spot marked on your map in the Graveyard.
Howling Stone
You'll come across another cliff wall. Dig in the glowing spot to enter a cavern. Climb the ladder and the vine wall and go through the door. Continue to follow the trail to find three Twilight creatures. Destroy them to open another warp point.
Just beyond is a Yeti. Speak with him as Human Link. He'll be so happy to see a human, he'll invite you to his house for dinner. Roll into the nearby tree to drop an icicle and ride like a snowboard to the end. Enjoy the ride, as it's pretty easy. Proceed through the door at the end to enter Snowpeak ruins.
Snowpeak Ruins - Part I
After entering Snowpeak Ruins, run right across the foyer to the northern room.
Poe
Use your sense near the ice in the first room for a Poe.
Speak with the Yeti inside to obtain the Map. She will also request that you find the key to the room the Mirror is locked in. Proceed through the door behind her.
In her is her kindly husband making some soup. Exit through the northern door.
Soup
Climb the boxes and dip a bottle to get soup that restores two hearts.
To pass this room, you'll have to push a block onto a switch to keep the door open. Push the one closest to you West. Afterward, push the other block south, east, south, and West again to have it stop next to the first block. Then push it south once more onto the switch. Go through the open door on the east side
Transform into a Wolf and dig around the crack in the wall to reach the other side to a courtyard. You'll find a half-buried chest to the north, next to the ice wall. Dig it up for a Small Key. Go through the western door.
Unlock the door at the end of the hallway with your key. Simply destroy the three ice enemies here and proceed through the western door that opens. As you approach the door leading to the chest, two ice guards will drop form above. Use your jumping attacks or Back Slice to defeat them, and then continue to the chest. Inside is an Ordon Pumpkin. What? Where's the key you were promised? Exit through the southern door and visit the Sick Yeti to find out.
Good Soup
Give the pumpkin to the yeti's husband to improve the Soup. This will restore four hearts when swallowed.
Speak with the sick yeti to have her mark a new place on your map to look for the key. Exit out the northern door that she opens.
In the courtyard with the cannon, climb through the Window in the northeastern corner.
Pick up the cannonball ahead and make your way through the maze to load it into the cannon. Push the cannon so it faces south and then drop a bomb into the cannon. It will blow open the ice walls blocking the north door.
Note
Watch out for the ice enemies along the way. Use your sword or throw the cannonball at them to take them out. Don't worry if you can't find it afterwards, there are other cannonballs scattered about.
Make your way to the chest in the southwest corner by crossing the beams. Use the Clawshot to knock the enemies off blocking the way and jump from across the beams to avoid the icy patches. Inside the chest is a Compass. Now exit the way you came in and then through the western door back into the courtyard.
As you exit through the window, use your sense to dig a few feet south to discover a buried chest, as marked on your radar. You'll acquire a Small Key. Use it to unlock the door on the east side.
As you enter, grab the handle to your left to pull down the chute. Then load a cannonball into it and go back through the door to and pull the level on the opposite side of the wall to get hold of the cannonball. Load it into the cannon and rotate it 180 towards the ice beast. Then drop a bomb inside to fire and go through the door that was blocked.
Mid-Boss Fight
When you try to exit the room, one of the knights will come to life and try to take you down with his mace.
Wait for him to get close, and then use the Clawshot to latch onto the far ceiling tiles to propel over him to his backside. Wait from him to chuck his ball at you, and then jump to the side to dodge. While he tries to gather his weapon, run to his backside and attack his tail. Repeat the process until he's dead, and then pick up the dropped Ball and Chain.
Snowpeak Ruins - Part II
Enter the next room and use your new item to bust down the ice walls and open Yeti chest for the Ordon Goat Cheese. Now exit the way you entered and revisit the sick Yeti.
Superb Soup
Give the Ordon Goat Cheese to the husband to obtain the Superb Soup. When drank, it will restore 8 Hearts.
After speaking with the Sick yeti, exit out the east door in pursuit of the location marked on your map.
Go out the north door and push the block into the space below to clear a path for future use. Now go back to the previous room and climb the ramp.As you climb the ramp, avoid the Ice Giant's frosty breath and attack them through the large holes in the cage with the Ball and Chain. At the top, smash through the ice barricade and then enter the northern door.
Break the ice on the left to reveal a Clawshot tile and then hit the center chandler with the ball and chain to get it swinging. Then jump on and ride it to the other side to open the chest containing a small key. Now exit the room the way you entered and unlock the door on the south side.
Break the ice on the right to reveal another Clawshot tile. Now cross the room using the Clawshot on the chandelier to go through the west door.
Heart Piece
Use the Clawshot to cause the chandler ahead to start swinging, then jump aboard. Turn and cross over the next two to reach a chest on the far end of the room containing a heart piece. Now Clawshot your way back to the upper floor.
Destroy the enemies in the room and go through the northern door.
Poe
Use the Ball and Chain to bust down the ice wall to the west to reveal a Poe.
Push the block through the hole and follow it down. Use the Ball and Chain to destroy the ice covering the center switch and the frozen block in the northeast corner. Push the southern most block north, then the formerly frozen one south, west, and finally north. Now grab the first block and push it east, south, west and north. It will stop on the center switch, thus opening a door on the 2nd floor. Climb the blocks to the north and exit through the east door.
Drop to the walkway below and destroy the ice enemies, then Clawshot through the cracked wall to the north and continue through the door.
Destroy the ice to your right to reveal a Clawshot tile and then proceed across the two chandlers to the chest containing a Small Key on the south end of the room and then go through the nearby door. Continue to the foyer go through the door to the northwest and unlock the door here and continue on.
Defeat the creatures with the Ball and Chain. Afterward push the two blocks lined against the east wall into place. Then run past them, down the spiral and out the southern door. Pick up a cannonball and pass it through the wall with the contraption. Grab the cannonball again and load it into the cannon all the way at the top of the ramp. Then point it west and fire it into the room ahead. Follow the cannonball into that room.
Grab the cannonball and use the contraption to get it past the north door. Go through the door, grab the cannonball, and load it into the cannon. Then aim it towards the northeast ice creature and fire away. Drop down and enter the northern gate and climb the ladder and go through the door on the right.
Kill all of the enemies that appear and go through the northern door that opens to earn the Bedroom Key. Now exit the area.
The sick Yeti will direct you to the bedroom. Head up the ramp to find it.
Temple Boss: Blizzeta
The mirror shard will turn the kindly Yeti into a ferocious ice foe. Attack her with the ball and chain to shave off some ice with each impact. After several hits, she'll try a different tactic.
During this portion, you won't be able to see the boss directly, but you can watch for danger in the floor's reflection. She'll try to drop icicles on you; simply run around to evade them.
Subsequently, the icicles willform a ring around her. Watch the reflection for the gap in the ring and position yourself there to avoid them falling on you. Immediately after, use the ball and Chain to attack her through that gap. She'll go down after three hits.
After Snowpeak Ruin
Give Telma's bar another visit and read the map on the table again to learn the whereabouts of Rusi. You'll discover he's hanging out in north Faron. Warp to north Faron woods and to find him just past Trill's Shop on a small incline. Speak to him as human Link to learn about an ancient temple on the other side of the gorge. Grab the golden cucco he provides and then jump to the platform ahead - don't worry about falling, the cucco will slow your decent letting you cross the gap.
Continue to the next platform and then into the short tunnel. Rotate the bridge with the Gale Boomerang and then cross onto it with the Cucco. Rotate the bridge once again and then float across the gaps, timing your jumps to avoid the swinging log, and enter the Sacred Grotto ahead.
It looks like the Skull Kid is back and annoying as ever. Dispose of his Skeleton minions with your spin attacks, and then search the cavern for the kid. Listen for the trumpet and look for the light given off by his lantern to find where he is. Make sure you have some arrows handy (defeat the enemies if you some refills) as one of his hideout's is atop a tree. After three hits, he'll retreat to an area with several platforms. When he appears, shoot him with an arrow to force him to a different platform. During each phase, he'll unleash several enemies to hunt you down, but if you shoot the skull kid quick enough, the baddies won't even be a factor. Once he's been pelted by three arrows, he'll reveal a secret entrance leading to the Temple.
Push the block out of the way and then drop onto it and follow the path into the area below and proceed north to the pedestal where you obtained the Master Sword. Strike it with your Sword to make a statue disappear near the entrance, which leads into the Temple of Time.
As you head toward the door, you'll be ambushed by five Twilight creatures. Defeat them with Human Link's spin attacks, or Wolf Link's Energy Shield and proceeds back up the path you came from and enter the Temple of Time.
Proceed through the temple and strike the pedestal at the end once more with your sword to reveal a stairway leading up to the stained glass window and go through the door beyond.
Temple of Time - Part I
As you enter the temple, Midna will note the missing statue in the northeast corner; use Wolf Link's sense to see the missing statue. As you may have guessed, there's a statue at the top of this 8 story tower that you need to find.
Begin by grabbing the small statuette in the northwest corner and drop it on the switch directly across the room on the east side to raise a platform. Use it to climb up the staircase and then down to the torches on the other side. Ignite both of them to make a chest appear containing a Small Key. Now unlock the door at the top of the stairs.
Ooccoo
At the top of the staircase, you'll automatically reunite with Ooccoo. Don't worry, it's impossible to miss her.
Grab one of the pots in the corner and place it on the switch in the center of the room to open the western path. However, just a few feet further is another gate blocking the way. Stand between the two gates and destroy the pot with an arrow or your Clawshot to open the second gate and continue onward.
There are two switches bordering the northern gate. You can place either the nearby pots or statuette onto them to open the way.
After entering the next room, ignore the electrified gate and climb the staircase on the south side. Use the spinner to cross the broken portion and then push the lever in the center of the chandelier clockwise to move it to the ground floor.
Collect the small statuette and place it on the platform, the pull it counter-clockwise to ride back up. Then place the statue on one of the two switching on the south side of the chandelier. You can find a second statuette on a small ledge on accessible from the chandler's west side. Now before placing it on the second switch, stand on the white platform just behind it, then set it into place, otherwise the platform will rise before you can get on top of it. Now go through the door.
Destroy the two statues in the room to reveal a chest in an alcove on the east side containing a Small Key. Now exit the room and open the locked door on the opposite side of the chandelier.
When hit, the diamonds in this temple will move a set of doors between two positions. In addition, there are several circular tiles on the floor that show where to trigger them from. Begin by striking the diamond once to move the door. Pass into the next area and shoot an arrow through the circular design and to the diamond again, allowing you to reach the chest at the end containing a Compass. Now shoot the arrow through the two circular structures directly opposite the chest to proceed to the east.
After entering, fire an arrow towards the Diamond on a platform in the south east corner to open the way. After passing through the entryway, shoot the diamond again and continue through the next opening. Finally, shoot the diamond once more at the end to climb the staircase to the door.
You'll find a large scale at the top of the staircase that Link needs to cross to reach the other side. However, since Link weighs the same as one of the small statuettes, his presence will move the scale down, making the other end rise preventing him from crossing. To counter this, grab the statuette on the first part of the scale and throw it onto the other side. This will even the weight between the two sides. Now cross over and climb the ledge up to the door.
Proceed through the circular room with the spiked spinners. You'll come across a trap filled room complete with rolling logs of death. Run behind them as they pass to get through the room safely. Make sure to grab the Small Key in the southwest corner. Subsequently, grab the small statuette in the northwest corner and drop it on the switch to open a door.
In the room with the two statues, take out the spiders first and then attack the two statues. Once defeated, the gate blocking the door to the east will open.
Temple of Time - Part II
Mid-Boss Fight
Standing in the center of the room is a dark knight. He's quite apt at blocking attacks from most angles, but he's vulnerable just after he attacks. Jump to the side to dodge, and then use your jump attack to deal damage. After most of his armor is knocked off, the battle will enter phase II.
He's a bit quicker now. Continually strafe around him, and then attack when he makes his signature attacking sound. It's also helpful to Back Slice against him. After he's down, open the chest on the east side to obtain the Dominion Rod.
You may not have noticed, but there's a statue on the ledge above the treasure chest. Use your new found item to take control of it and lead it to the glowing green emblem on the floor. A strange contraption will grab hold of it and transport it down a single floor at a time. This is the key to returning it to the bottom floor. Now exit the room.
Since the statue duplicate your every movement, walk it up the closed gate and swing your rod to cause the statue to swing its act, thus destroying the gate. Now grab a pot and place it on the center switch to lower the ledge on the south side. Now walk both you and the statue onto of the lowered platform, then destroy the pot with a projectile to raise it.
Now lead the statue up to the electrified gate. There's a switch just beyond you'll have to rest him on in order to shut it down. Disengage from the statue, stand several feet back, and then reengage and walk it forward to move the statue onto the switch, while preventing Link from walking into the electricity. With the gate down, follow the path past the rollers (which the statue will keep at bay) and exit the room.
Back in the circular room with the enemy spinners, use the statue to smash the center pillar, and then move it onto the lowered white platform on the south side. Now use the Rod on one of the statuettes and move it onto the switch. Finally, take control of the main statue again and move forward slightly to have it pulled down to the next floor. Now exit through the north door.
Take control of the statue (to your left upon entering), and lead it onto the scale. This will cause that end of the scale to sink, and the other to rise. Hop off and run around to the other side of the scale and toss a couple small statues to choice the larger one to keep your side raised. Then Clawshot onto the ceiling tile. Use the Spinner at the end of the path to the other side of the room and go through the door.
Destroy the enemies here to reopen the doorway and then Clawshot onto the ceiling. There are four switches here that need to be held down. Collect the two small statues in the corners here and place them on the switches, then use the Clawshot to gather the two masks left by the enemies on the ground below and use them on the remaining switches. This will open the gate that leads to a chest containing the Big Key. Now exit the way you came in.
Relocate the statue back onto the scale. Now you need to offset the weight by throwing the small statuettes onto the other side of the scale. Begin by throwing the one right next to you, and then drop off and run up to scale's opposite side. Stand on the scale to match the statue's level, and then lure it forward onto your end of the scale. Once it's there, pull two small statues off of the western ledge and throw them onto the opposite end of the scale. Once four are on it, get off the scale and move the statue onto solid ground on the northern side of the room. Then lead it downstairs to the glowing platform to transport it down another floor. Get to it through the eastern door.
Take control of the statue through the fencing and walk it forward through the open gate ahead of it. Then shoot the diamond to the northeast to open to door and continue on. In the next section, just walk the statue through the electric fence, and then trigger the diamond to move the wall and proceed down the staircase. Use the statue's hammer to smash the wall at the end lead it to the glowing panel to transfer it to another section. Now go through the southern door.
Rotate the chandelier counter-clockwise to raise it to the statue's level. Afterward, move the stature onto the platform and take it to the ground floor. Destroy the enemies here to open the electric gate, and then have the statue smash open the gate blocking access to the transport device. After it has been moved down, exit the area through the western door.
Clawshot over the gate using the ceiling tile and then move the statue down the stairs and into the transport device. After that go through the northern door.
Alright, just move the statue onto the empty podium to reveal the path leading to the boss.
Despite its appearance, this room is pretty simple. Just hop over to the far wall, but make sure to destroy the two firing statues (or if you're quick, you can just run past them). Then grab one of the statuettes in the northern corners and drop it on nearest platform's switch to open the gate. Sadly, a second gate closer to your destination will close, so stand between the two and use your Rod to take control of the statuette and move it off the switch to reopen the way. Now unlock the door with your Boss Key to encounter the boss.
Temple Boss - Armogohma
Part I
Keep an arrow aimed at the spider's back and wait for its eye to open. Once it does, unleash an arrow into to drop the spider to the ground. Then quickly use your Rod on the nearest statue to pummel the spider with its hefty fists.
Afterward, it will drop dozens of spiders. Use your spin attack to destroy them, and watch out for the boss's subsequent laser beam. Just keep moving to avoid it. Hit it two more times to defeat him...
Part II
...or so you thought! Now, even though a mere eyeball, the boss will continue to persist. Don't worry though, he won't directly attack and will succumb after a few sword strikes or arrows.
You will be awarded with a Mirror Shard and a Heart Container.
After Temple of Time
After exiting the Temple of Time, Ooccoo will inform you that the Dominion Rod has run out of juice. Trek to Telma's bar and check the map on the table to learn the location of Shad, who is currently researching an odd statue in Renando's basement at Kakariko Village.
Afterward, warp to Kakariko Village and speak with Renando to obtain Renado's Letter. You'll also find Shad in the basement, but there's not much you can do for him now.
Golden Wolf
After activating one of the previous Howl Stones, the Golden Wolf appears in the graveyard. This is an ideal time to pay him a visit if you haven't already.
Warp back to Castle Town and show the letter to Telma. She will give you the Invoice. Take this and deliver it to the doctor on the west side of Castle Town. He will note that Llia had a wooden statue, but it has been stolen. Transform into a wolf and push the wooden block in the northwestern corner to reveal a scent. Sniff it to learn the Medicine Scent.
Now use your sense to follow the smell, which leads to Telma's cat, to discover that although she possessed the statue for a short while, a herd of skeletal creatures stole it from her.
Exit town through the south gate and run to the field below. A group of creatures will circle around you; use the Energy Shield to dispose of them quickly and then grab the Wooden Statue that appears.
Return to Kakariko Village and show the wooden statue to Llia. The visiting Gorons will take notice and offer to help since they know where it came from. Follow your map to the northwest portion of Hyrule field to meet with Darbus inside a cave. Using his might, he'll burst through the boulder blocking the away, permitting access to the Hidden Village.
Upon entering town, you'll discover twenty enemies roaming around. Hang back by the entrance use the your bow and Hawkeye combo to snipe the first 10 or so. Make sure to aim for the explosive barrels to take them down quickly. Afterward, enter the village to hunt down the remaining few. They can be found inside buildings, in the alleys, and on the balconies. Use your Clawshot to pull yourself to the higher levels, if necessary. When the town's freed of their presence, an elderly woman will emerge from her home and gift you Llia's Charm.
Howling Stone
Break the windows in the western building to locate a Howling Stone.
Warp back to Kakariko Village and show Llia the Charm. She will finally remember who Link is and give him the Horse Call. Now travel back to the Hidden Village and show the old woman the Dominion Rod. She will give you the Ancient Sky Book. Show this book to Shad in Renando's basement in Kakariko Village. Unfortunately, the book is missing a few symbols, thus making it unreadable. Shad will mark the locations of where to find these symbols on your map. In addition, power will be restored to the Dominion Rod.
Symbol #1
Use the Kakariko Gorge warp point and move north to find a symbol covered by an owl statue. Use the Dominion Rod to move it, and then approach the glowing symbol to add a character to the Sky Book.
Symbol #2
The second symbol is located on the north end of the Eldin Bridge. Move the statue to find the symbol.
Symbol #3
Warp to the Castle Town entrance and proceed south to find another statue on a pedestal amongst the rubble. Move it off to reveal the symbol, and then position the statue between the pedestal and the wall. Then jump from the wall, onto the statue, then onto the symbol.
Symbol #4
There's another statue in an alcove just north of the bridge spanning Lake Hylia. Move it off the platform, but position it just below the vine patch on the wall above. Clawshot to said vines and drop onto the statue to obtain the next character.
Symbol #5
Go to Gerudo Desert and travel to the statue on the eastern side. Move it off the platform and position it in the corner just below, so you can use it to hop across to the symbol.
Symbol #6
Finally, warp to the south Faron woods and destroy the boulder just a few feet northeast from the oil salesman. Move the statue just beyond to find the final character.
Now that you have all of the symbols, warp back to Kakariko Village and show the book to Shad, who's still in Renando's basement. He'll try the magic words again, but nothing happens. When he walks off, use your rod to move the statue. Go down the revealed path to find a busted cannon. Walk to the side and speak with Midna, though she's a bit warp shy due to Shad's presence. Speak with Shad once more to get him to leave, and then speak with Midna again to warp the cannon to Lake Hylia.
Once there, speak with Fyer at his building to have him check out your cannon. He'll offer to fix it for 300 rupees. Once it's in working order, clawshot into the rear of the cannon to blast off towards the Sky Temple.
City in the Sky - Part I
After a rough ride, you'll land in a small body of water. To the west is a store you can purchase such supplies as potion, arrows, and bombs.
Ooccoo
Speak with Ooccoo on the left side of the store's counter to have her at your side, once again. Only in this temple, she'll transport you to the store, as opposed to outside.
Venture north from the body of water you landed in, and shoot the crystal above the door ahead to open it.
Grab one of the roaming Ooccoos and use it to float over to the next set of bricks. Make sure you don't stand on the blue ones, as they'll drop to the Earth below when stepped on. For the next ledge, you can either Clawshot onto the ivy-covered pillar, then grab an Ooccoo (via Clawshot) and float over, or you can just hop the gap right away and toss the Ooccoo at the last second to grab the ledge. Either way, continue through the door at the end.
Use your Clawshot on the southeastern grate blocking the window, then walk through the gap to head outside.
Drop to the ground and use the Spinner in the round slot to extend a bridge. Now walk up to the ledge and use the Clawshot to reach the ivy on the far wall across the gap and then cross the bridge and go through the door.
Latch onto the red tile to the southeast with the Clawshot and lower yourself to the caged treasure chest to obtain a Small Key. Now Clawshot back to the door you came from via the grate on the wall and exit through the door.
After crossing the bridge, a large dragon will swoop past and destroy it. Don't worry about it now - enter the main room ahead.
Latch onto one of the vine covered columns and drop to the other side. Then enter the door to the west.
Follow the ledge to the left and use the spinner in the slot to extend another bridge. Cross it to the door on the other side and open it with your key.
There are a couple of large fans on the right side that will blow you off the ledge. Equip the iron boots walk to walk past the first one unscathed, and then latch onto the vine covered column with the Clawshot to pass the second one. Go through the door on the western side to find the Map. Afterward, reenter the previous room.
Now you need to make it to the door on the south side of the room - there's two ways to do this:
The longer and proper method: Clawshot onto the high pillar ahead to pass the first fan, then drop to the ground and use the iron boots to pass the second. Now move to the ledge in the southeast corner to find a switch north from your location. Hit it with the Clawshot to deactivate the far fan, then cross back over to the other side like before to safely cross the blue blocks to the southern door.
The quicker, but unintended method: After entering the room, equip the iron boots, then line yourself up with the blue blocks on your right while facing east, then quickly strafe jump across the blocks (e.g. Z-target and jump to the south).
Now just cross the room over to the southwest door. Make sure to time your jumps to avoid the gusts from below and keep an eye out for the creatures hiding beneath the floor tiles (remember to use your boomerang to get rid of them).
Kill the two lizards in this room to open an alcove above. Use the Clawshot to latch onto the high vines to the south and climb up to it. Then Clawshot onto the ornament looking switch on the alcove's ceiling to activate a fan in the center of the room. Subsequently, grab an Ooccoo and drift over the fan's gust to reach the door right across from you.
Grab the Oocca and use the gust of wind in the room's center to float to the other side and then through the hole in the wall to the north. Activate the gold ornament on the east side to turn on another fan and ride the air currents up through the western hole. Then drop into the next room and go out the door leading north.
To continue, you'll have to descend through this tower. Begin by walking up to the ledge and clawshotting over to the gold ornament to open a door for later use. Grab the nearby Ooccoo and hover down to the western platform, and then to the one just below. Next, glide over to the platform to the southeast that has a Clawshot tile and then grapple down the platforms to the door below.
Grapple onto the gold ornament above and equip the iron boots to weight it down, causing the fan to turn off. Drop to the ground below to fight the mid-boss.
City in the Sky - Part II
Mid-Boss Fight
Wait for him hold his shield up (which indicates he's about to charge at you) and then use the Clawshot on it to pull him towards you. Slash him with your sword before he returns to the sky. If he does charge at you, just step to the side to avoid it. Make sure to watch out for the perimeter of the arena, which is lines with the blue sinking blocks. After several hits, he will enter the second phase.
The boss will now dash through the holes in the wall in an attempt to run you down. Watch for it to appear in one of the holes and then use the Clawshot to draw him close. He'll be defeated after a few more hits which will reveal an alcove ahead with a chest containing another Clawshot, thus making them the Double Clawshots.
You got the Double Clawshots just in time too! Grapple around the room using the ceiling tiles and then onto the hanging ivy in the center and climb your way back up and go through the door.
Now grapple your way up the tower using the Clawshot - you'll soon come across a gold ornament you need to trigger, which will open a large gate revealing a door. Once it's open, lower yourself down and quickly grapple onto either of the tiles lining the door (if you take too long, the gate will shut) and go through the door.
To cross this room, you'll have to grapple from pillar to pillar. If you continually Z-Target, Link will auto target the next pillar. Make sure to move quickly, as the pillars begin to fall once grappled onto. Open the chest at the end to find the compass and then go through the door.
Use the tiles above to cross underneath the bridge to the other side. Make sure to shoot down the hanging plants by targeting their stems with the Clawshot before proceeding. When you reach the end, grapple onto the vines on the wall to your right and enter the door back into the main chamber at the top.
Now grab an Oocca and head through the east door once again. After stepping out, latch onto the flying plants to cross the gap and enter the door on the other side.
There's a series of Clawshot sequences in this area that will have to cross to reach the end. Begin by dropping off the far ledge to the ground below and then Clawshot from pillar to pillar and drop off of the last one.
Then target the tile through the broken section of wall, then the one above, and finally the grate on the east side.
Then jump over the gap just past the hole in the wall. Drop off the ledge to the ground below and shoot down the plants hanging from the ceiling. Then Clawshot onto the tile and descend down and hit the crystal to the north, to open the gate. Then grapple onto the tile just opposite of the diamond. Now aim high and Clawshot to the grate above, then to the tile, grate, and another tile. Drop down to the ground and go through the door to the north.
Here you'll find a plant reminiscent of the Forest Temple one. Fire your Clawshot to stun it, then go in for the kill. Once the head's gone, throw a bomb into the body. Now Clawshot onto the high eastern tile, then quickly over to the vine covered pillar to the north. Now run along the platform and latch onto the tile above the bridge.
Heart Piece
Before latching onto the tile, climb along the wall to cross the gap and find a chest containing a heart piece.
Quickly then z-target the next one and Clawshot over, and then over to a vine covered column on the east side. Now Clawshot onto the tile above the center of the room and drop down onto the bridge and go through the door.
Clawshot onto the floating plant to the east to soar over the wall. Ride this to the next plant and Clawshot over as well. Then one more time so you're on the south side of the room.
Continue to hang on it, but descend slightly so you pass through the hole in the wall. Once through, grapple onto another plant to the west and descend as well to avoid another wall.
Then grapple onto the barred window to the east and drop off to enter the door on the west side.
Clawshot your way to the other side via the plants (remember to use z-targeting) and enter the door.
Clawshot onto the vine covered wall to your right and cross the numerous ropes as wolf link to reach a high door.
Inside, equip your iron boots to avoid being blown around and follow the rotating blade around to the treasure chest containing a Big Key. Then use the Clawshot on the gold ornament just above to shut the fan down. (remember to keep your iron boots equipped to pull it down). Now drop through the hole on the south side.
You should see another fan blade just below. Target the mesh ceiling with the Clawshot, then descend between the fan blades into the room below, but don't let go. Now target another golden ornament to the north in the ceiling and equip the iron boots once more to pull it down, thus turning on a fan. Drop down and exit the room through the northern door.
Use your Clawshot to latch onto the mesh side of the rotating fan blade above and hang on until the next one comes into view and then Clawshot over to it. Work your way to the door on the other side.
When you enter, two flying dragons will attack. Take them out as you did with the mid-boss and then latch onto the fan covering to the south. Then Clawshot to the stationary fan blade in the center. Subsequently, hit the diamond just above the fan you came from. The panel you're on will begin rotating. Climb from one to another up the tower; when you reach the top panel, you'll have to hit one more diamond to rotate your platform to the tile by the door. Clawshot over and use the boss key to go through the door.
Immediately after entering, Clawshot onto the bars to your right and then to the vines above. Climb to the top to reach the boss's arena.
Temple Boss - Argorok
Part I
It's time to take the dragon on mano emano. However, the dragon hovers several meters above the ground preventing you from reaching him. Clawshot onto one of the nearby towers, and then aim towards another one, except higher. Continue to climb the towers until you reach the dragon's level, the Clawshot onto the base of the dragon's tail. While hanging, equip the iron boots to drag him to the ground and breaking his armor.
After dropping a few times, a weak point on the dragon's back will be revealed. He will also switch tactics.
Part II
It will begin raining during this portion, which causes the flying plants to rise from the ground. Clawshot your way to the top via the towers and climb on to one of them, and then grapple to one of the plants. Wait for the Dragon to raise his head, indicating he's about to spit fire, and then quickly grapple around the circle of plants to the dragon's backside. Once there, clawshot to the weak point on his back and attack it repeatedly with your sword. Afterward, climb back up and repeat the process to defeat him.
You will be awarded with the final Mirror Shard and a Heart Container.
Now just Clawshot into the cannon to arrive back in Hyrule.
Palace of Twilight - Part I
Return to the Mirror Chamber in Gerudo Desert to restore the Mirror to its former glory. It will open a portal leading to the Palace of Twilight. Climb the staircase into the mirror to enter the temple.
Upon entering, you'll find several friendly, but mutated Twilight inhabitants standing about. Ignore them for now and enter the door to the east.
There are a couple of statue heads in Zant's likeness at the far end of the room. They're sneaky and will transport around the room. Destroy them with your sword when they appear to reveal a chest containing a Small Key. Now Clawshot onto one of the red tiles on the north side and drop down to open the locked door.
Here you'll find a large cloud of darkness in the center of the room. You'll have to pass through it to open the chest on the northern side containing a Small Key. However, whenever Link passes through it, he will be transformed into wolf form. Use your senses to find and destroy the Zant statue milling about to make a chest appear containing a Compass. With both the compass and small key in tow, use the Clawshot on the northern tile and unlock the door.
As you proceed to the end of the room, a hologram of Zant will appear. While he'll summon various creatures to attack you, ignore them and focus primarily on Zant. He'll teleport around the room; when he appears, run towards him while slicing with your sword.
Once he's done for, attack the hand to the north to release the glowing orb, known as a Sol. You'll have to carry the Sol back to the main area of the temple, but as usual, it's not as simple as it seems. The hand statue that was holding the Sol will come to life and attempt to snatch it back. Keep it at bay with arrows or the Clawshot. If it grabs the Sol, hit it with the same items to cause it to drop it.Since the sol keeps the dark fog at bay, carry it to the center of the room and place it on the circular hole in the ground to activate a staircase. Quickly run to the top and use the Clawshot to pull the Sol towards you. Move fast, otherwise the hand will grab the Sol and return it to its original position. Now carry it through the southern door.
Repeat the process in this room and run to the top of the staircase. Leap off the south side and go through the door.
Now dash towards the door. Just be careful not to drop the Sol, as it will roll down tilted floor giving the hand an easy opportunity to snatch it back. Take it back outside through the south door.
Phew, take a breather as the hand won't follow you outside. Take the Sol up to the central platform and drop it on one of the circular indents in the floor to make a platform appear. Ride it to the western building and enter the door.
Clawshot onto one of the wall's red tiles, then onto the ceiling and lower yourself to the floating blue platform. Then hop from one to the other to cross the room; but watch out for the energy balls blasted from the Zant head at the far end of the room - use your shield attack to deflect them. When at the other side, destroy the head to reveal a chest containing a Small Key. Unlock the door to continue on.
Watch out for the three twilight creatures hiding in the shadows. Use your energy field to dispose of them as usual. Afterward, destroy the several Zant heads that appear to reveal a treasure chest. Now grapple onto the ceiling and then into the southeastern and southwestern corners to find the Map and a Small Key, respectively. Now Clawshot to the northern door to locate the Sol.
But first you have to deal with another projection of Zant. Defeat him as before and grab the Sol in the northern part of the room. Drop it on the circular panel and grab it with the Clawshot once at the top of the staircase, then enter the door.
Once you place the Sol in the center of this room, a large structure will emerge from the ground. Now grapple onto one of the tiles bordering the door you entered from and then latch onto the ceiling. Make your way to the 3rd ceiling tile from the north and drop onto the structure below. Run to the solid ground in the south and use the Clawshot to pull the Sol to you. Then exit through the southern door.
Tip
If you place the Sol fast enough, the rising structure will block the hand from proceeding.
Carry the Sol across the floating blue platforms. When you reach the pillar with the two black orbs, stand by them for a few seconds to let the Sol charge them up, which will materialize a platform below your feet that will carry you to the end of the room.
Note
If you fall off, take the Sol to the black orb in the northern end of the room and ride the platform that appears to the beginning.
Once outside, drop it on the other circular slot to infuse the Master Sword with Light, letting it cut through the shadows.
Palace of Twilight - Part II
Now head north and use the spin attack on the dark waterfall to make it temporarily dissipate and jump the gap to go through the door.
Use your spin attack to make the darkness retreat, then grab the two Sols to the north and place them on the center slots to make a staircase rise. Climb it and hit the black orb at the top with your sword to make a blue platform appear. Ride this to the three additional dark orbs on the opposite side. Take down the Zant heads roaming the area and then open the chest that appears to obtain a small key. Now use your spin attack from the middle of the three dark orbs to create a platform that will carry you to the locked door.
Use your spin attack on the waterfall of darkness and jump through it. Then use the Clawshot on the tiles above you to work your way up to a chest containing the Big Key. Cut through the darkness again and jump to the ground below. Now use your spin attack on the two black orbs on the east side and ride the platform that materialized over to the platform to the south. Destroy the Zant head there, then trigger the pair of orbs again and ride the platform back to the central area. There will be size more Zant heads waiting for you; destroy them to reveal a chest with a Small Key. Proceed through the nearby locked door.
Destroy the Twilight creatures that appear after you enter, and then use your sword to get through the fog. Use the spin attack on the four dark orbs and ride the platform that appears. It will take you to four more platforms; jump to the eastern one to be taken to two additional platforms. Jump to the one on your left up to a ledge. Afterward, jump onto the west platform up to three ledges. As it moves past them, grapple to the red tile on the wall and kill the Zant head. Subsequently, latch onto the high ceiling tile to the east and drop onto the floating platform as it passes by. From there, latch onto the eastern tile. Destroy the Zant head and open the chest that appears to get a small key. Now hop to the closest platform and enter the locked door.
Destroy the plethora of Twilight creatures that drop from above then use the Boss Key on the door to fight Zant.
Temple Boss - Zant
Fighting Zant is like playing through a "flashback" episodes of your favorite sitcom, except less lame. There are six stages to this epic battle and all but one of them occurs in a previous boss's arena. Zant will also switch his fighting style between these segments to reflect the arena, so make sure you're using the proper equipment to tackle him.
Part 1
Zant begins the battle by firing several energy balls at you while hovering over the poisonous pond. Z-target him and use your shield to deflect them, then toss your Gale Boomerang at him when you have the chance to bring him to shore. Once he's close, hammer away with your sword. Repeat this a few times to enter the next stage.
Part 2
Zant will warp from one part of the platform to the next, and will jump up and down to rock the arena. Equip the iron boots to avoid being knocked off during this part, but take them off when he begins to fire the energy balls toward you. This will tire him out, so attack him while he recovers.
Part 3
Since the battle is now underwater, equip the Zora Armor and Iron Boots and fire your Clawshot at him once he's visible through the mouth piece of the helmet. If you're quick, you can prevent him from firing off his energy balls.
Afterward, four helmets will rise emerge from the ground. Find the one containing Zant and beat him as before.
Part 4
Wait for Zant to fire at you from the pillars and then roll into it a few times to knock him off letting you slash at him.
Part 5
Zant will transform into a giant for this portion. Watch for his reflection in the icy surface to prevent him from landing on you. Once he drops, use the Ball and Chain on one of his feet to shrink him down to size. Slash at mini-Zant with your sword to defeat him.
Part 6
Zant has several attacks during this portion, most of which attempt to push you into the surrounding barrier. You can attack him when he does his slow slashes while walking towards you; however, the most ideal time is after he uses his spinning attack (which you can guard against with your shield). He'll pause for a few seconds afterward to recuperate; just slash away with your sword to do him in once and for all.
You'll be awarded with a Heart Container. Now it's time to tackle Hyrule Castle.
Hyrule Castle - Part I
With Zant defeated, make your way to Hyrule Castle by heading north from Castle Town Central Square. Midna will use her newfound power to bust down the barrier preventing entry. Pass through the two doors ahead to enter the castle.
There are three routes from the courtyard, one to the east, one to the west, and one in the center leading inside the castle itself. Begin by heading through the eastern door - along the way; you'll be ambushed by some enemies who will trap you in a barrier. Use your spin attack to cut them down to size and enter the door.
You'll be ambushed a second time by a similar group of enemies. After they're defeated, pull the chain in the northeastern corner to open the door. A goblin similar to the one in Gerudo Desert will take you on head-to-head. Just use the Back Slice repeatedly to take him down to earn a Small Key. Now climb the stairs to the south to make a quick exit back to the courtyard. Once there, head for the western door.
As you enter, take down the archers on the platforms ahead with your bow and then make your way north down the center path to find a boar. Hop on and use it to charge through the wooden barriers to the northeast corner of the area.
You'll find some propellers similar to the ones from the Forest Temple here. Use the Gale boomerang to blow away the leaves in front of the nearby gate to unearth a pattern which shows what order to trigger the propellers. Remember to use the lock-on feature of the boomerang to trigger them. Once completed, the gate will open revealing a chest containing the Map.
Don't leave yet. There's a leaf patch along the north wall by the propellers that wolf link and burrow under by digging. This will take you to the other side of the wall.
On the west side of the graveyard is a locked gate. Use the wolf's sense to locate a boulder near a tree surrounded by several ghost soldiers. Use a bomb here to reveal a switch that opens the western gate.
Light the torch inside with your lantern (there's an oil canister there as well if you need a refill) to stop the rain temporarily. Now quickly run to the opposite side of the courtyard and light two additional torches bordering another gate (if you take too long, the rain will startup again preventing the torches from being ignited). This will open that gate to reveal two statues.
Use the Dominion Rod to reposition the statues between the broken sections of wall to the south. Use them to jump across the gap and pull on the chain to reveal a chest containing a Small Key.
With the key in tow, return to the courtyard by digging through the hole you came through to the south (check your map for the entry location to find it quickly). You'll have to cross through the room with the propellers and several enemies first though. A quick way through is to climb the ladder inside the alcove opened by the pillars and cross over the walkway and drop down near the door.
Once back in the courtyard, use the small key on the northern door to enter the castle.
Hyrule Castle - Part II
As you enter, a large group of enemies will launch a surprise attack. Use your spin attack to take them down and reveal a chest on a balcony containing the Compass. Climb the staircase on the west side, and grapple onto the low hanging chandelier to reach the chest. From there, grapple to the eastern chandelier, then descend and grapple onto the one above the northern door.
To proceed, you'll have to take down the Dark Knight. Wait for him to attack and then lunge at him while he recuperates. Once he's defeated, you'll have to get to the upper ledge which requires a delicate balancing of lighting and extinguishing the torches around the room which causes the platforms to raise and lower. Begin by lighting the two torches on the west side and climb the steps that rise. Then extinguish the east flame with the Gale boomerang and jump onto the final platform as it rises to the chest.
Note
A quicker way is to simply stand on the final floor platform and extinguish the eastern flame with the boomerang, thus causing the floor beneath your feet to rise.
Now you can proceed either to the east or to the west. We recommend the east route as it's simpler and provides additional health items. In the west room, use an arrow to knock off the middle picture on the west side and hit the revealed diamond to open the door. You can shoot down the remaining pictures and trigger the diamonds beyond to drop chus which can be bottled for health and oil.Inside the next room are two Dark Knights. Since they're triggered by proximity, walk slowly along one of the walls to trigger just one. Lure it to the other side of the room so you don't accidentally trigger the other Dark Knight, then focus on it exclusively. Once he's done for, take on the other one. Once they're dead, exit via the southeast door.
Run along the bridge and open the chest at the end to obtain the Big Key. Now rum up the ramp next top the door you came through and skip the door at the top and continue to the other bridge. Defeat the dragon that appears and open the chest at the end for a Small Key. Now run back to the northern door you skipped earlier and open it with the key.
Transform into a wolf to keep the ghost mice at bay, and then follow the path the ghost soldiers point out to the staircase in the northwest corner.
Climb the staircase, battle the lizards, and then use the Clawshot to grapple from one torch to the next up the broken staircase. Use the spinner to climb the third staircase and jump from one side to the other to dodge the enemy spinners. At the top is one more Dark Knight. After defeating him, enter the locked door with the Big Key for the final battle with Ganon.
Note
Before entering the door leading to the boss, use the small key on the west side to find a storage room containing rupees and items galore.
Final Battle
Temple Boss - Ganondorf
It's finally time to tackle the biggest and baddest boss in the game: Ganondorf.
Ganon's Puppet - Zelda
Ganon will use his dark magic to take control of princess Zelda. She has three core attacks:
She will dive at you with her sword extended. Either block with your shield or jump to the side to dodge it.
Secondly, she will make a triangle of light appear on the floor. Step out of the way the moment you see it materialize to avoid it damaging you.
Finally, her third and main attack is also her greatest weakness, as fans of Ocarina of Time know. Zelda will fire an energy ball at Link; rebound this back to Ganondorf by swinging your sword when it's close. Continue to volley it back until it finally hits Zelda.
After a few hits, Ganondorf will transform.
Dark Beast - Ganon
Ganondorf will now take on the form of a giant boar. His main attack is to charge right at you and then around the arena's perimeter. Be wary when he vanishes, as he's quite fond of reappearing on top of you. Watch for his shadow to avoid this attack. He'll often teleport back into the arena via a portal; however, several fake ones will appear first in an effort to throw you off. Stand on either side of the room and watch for a portal that turns blue; that signifies the one that Ganon will emerge from. Keep your bow and arrow armed and aim at the shining spot on his forehead when he charges at you. This will knock him onto his side; slash at the glowing spot on his stomach to damage him. After a few hits, Ganon will try a new trick.
At some point, Ganon will vanish whenever you fire an arrow at him. That means it's time to transform into wolf form. Although it may go against everything you've learned, face the portal he emerges from head-on and let Ganon charge right at you. Press the A button when the indicator appears on screen and then hold the control stick left or right to wrestle him to the ground. Once he's down, attack his stomach again to defeat the boar.
Ganondorf - Horseback
Ganondorf will now resort to horseback to fend you off. Thankfully, the light spirits will bestow Zelda with light arrows to attack Ganon. Chase after Ganon on your horse and Z-target him when you're close. Zelda will arm an arrow, as indicated by the golden glow, and will fire it after a few seconds. Zelda fires directly ahead, so make sure you're lines up exactly with Ganondorf. If the arrow connects, Ganondorf will be stunned for several seconds. That's your cue to dash in and slash away with your sword (spin attack works too).
It can be difficult to stay within reach of Ganondorf, so follow Ganon on the inside when he turns to head him off. Be careful he doesn't run into you though, as the impact will knock Link off the horse. Additionally, Ganon will launch an energy ball attack that transforms into ghostly riders. Depending on your position, you can either ride between the ghosts, or very sharply to the side to evade them entirely. After several slashes with your sword, he'll be defeated.
Dark Lord - Ganondorf
Current score: Link 3, Ganondorf, 0.
In a final attempt to maintain his masculinity, Ganondorf will challenge Link to a one-on-one battle. No horses, no light arrows, no gimmicks. Just a good ol' fashioned sword fight.
This battle is all about close quarter combat. Because Ganon's going to be in your face a lot. Z-target him constantly to circle strafe around him and jump to the side to avoid his attacks. After a missed attempt, attack him while he recovers. Because Ganon is right-handed, circle him clockwise and attack since he's most vulnerable from that angle.
However, the easiest way to defeat Ganon is to repeatedly Back Slice, switching directions after every attempt. While Ganon will always block the first few Back Slices, the 3rd or 4th will consistently connect. Repeat this to defeat the boss with ease. After copious attacks, he'll fall to the ground - finish him with your jump strike attack.
Money, Money, Money
Rupees are the currency of Hyrule. Although most of the purchasable items are optional, there are several items that you must buy in order to proceed through the story. There are several ways to acquire more:
You'll usually pick up a few by running through grassy fields.
Chopping down grass.
Breaking pumpkins.
Inside treasure chests.
Temples of Doom
For those new to the Zelda games, one of the most iconic features of this series are the nearly insurmountable dungeons. There are nine of them in Twilight Princess, and they escalate in difficulty as you progress through the game. Generally, you'll find an item within the temple which is used to solve puzzles and battle the temple's final boss.
Link (Human Form)
Rollin' Rollin' Rollin'
Although it looks ridiculous, Link's roll move is a quick way to cross terrain or escape danger. You can even turn slightly mid-roll.
Slash 'n' Dash
While it's easy to fall-back on Link's standard sword attack; don't forget his Spin Attack can be devastating. It's helpful for taking down groups of enemies, in addition to being far more powerful than a standard hit. Use it on bosses for a quick victory.
Horse Riding
Link's trusty steed will be an invaluable aid during his adventure. While riding Horseback, Link still has access to most of his weapons, such as the Gale Boomerang and the Bow and Arrow. However, new to the series is the ability to swing your sword while riding. Not only that, but Link can even perform his Spin Attack, which is a quick way to dispatch of most foes.
Wolf Form
The Animal Whisperer
While in Wolf form, Link can communicate with the roaming wildlife, including cuccos, cats, frogs - well, pretty much anything that breathes. They'll often provide helpful tips or additional plot details, so it would be wise to pay attention.
White Wolfs Can't Jump
Well, not without Midna's help at least. While Link's wolf form can hop over short distance, Midna can assist with crossing much longer gaps.
Use Common Sense!
Link's canine appearance bestows him with some highly acute senses. Make use of these to follow scents, find digging spots (often revealing hidden caverns or rupees), and see the spirits engulfed by the Twilight.
Prologue - Part I
The adventure opens with Link inside his house...exciting! So your first task is to find something to do! Climb downstairs and exit the house, then travel down the path on your left. A short while later, turn right into the pond where your horse, Epona, waits. Saddle up and ride back up the path towards Link's house.
Once there, continue down the road directly across from Link's house leading to Ordon village. Ride on through town and up the hill leading to Link's job site, Ordon Ranch. It seems Link's boss has been having trouble rounding up the goat populace, so meet with him in the center of the field to get to work. Thankfully, Link's minimum wage job really isn't that tough. Simply ride your house around and direct the goats into the barn. Because the goats act like magnets of the same polarity, try to position yourself so the goats are directly between you and the barn. Since they're trying to escape your presence, they'll head right for it! You can also whoop with the action button to frighten the goats into moving quicker. After all ten goats are captured, jump over the fences with Epona to head home for some sleep.
Link will awaken back inside his house. Climb down and hike over to Ordon village again. Follow the river up to the distraught young woman. It seems she's lost her cradle and can't continue living without it. After the conversation, go back up the path and climb the vine covered pillar. There's a man on top who will teach you the ancient art of summoning hawks. Jump over on the nearby roof, then over to the final two pillars. There's some grass on the last one you can use to call for your hawk buddy. Once he perches himself on your arm, aim down the river at the summit of the distance island and fire the bird off. This will send it on a crash course with a cradle toting monkey. When the bird returns, it will deposit the cradle in your hands. Now simply jump back to the ground and return it to the riverside woman. However, it seems bringing it to her isn't quite enough. Oh no - she wants you to deliver it to her house too. The nerve! Run up to her house where she'll reward you with a fishing line.
Note
If you accidentally fall into the water while holding the cradle, worry not! Just push the basket into the open by swimming behind it and use the hawk to grab it again. Alternatively, you can also push it to shore, but this can take an annoyingly long time. (Contributed by Alec.)
Elsewhere in the village, a shop owner has lost her poor kitten. Run across the nearby bridge and behind the house with the water wheel to locate the cat. Unfortunately, it's a stubborn animal and won't go home until you catch it a fish. Thank goodness for the fishing line! Stand on the dock and lower it into the water, and then bob the floater up and down to catch their attention. The fish hook will drop below the camera's line-of-sight, so watch the fish carefully. Once you see a fish swim out of view towards the hook, pull the line back to make the fish latches on. After catching the second fish, press B (read: not "A") to make Link throw it at the cat, who will then return to the shop owner with fish in tow. If only everyone else in this game were that capable...
With the cat returned, you best be off to the shopkeeper to gather your sweet, sweet reward. The shopkeeper's business is the closest building when entering town from Link's house. When you go inside, it seems the delusional cat lady is convinced the cat caught the fish itself, but thankfully, she's so happy to have her cat back, she gives Link a bottle anyway. While you're here, purchase the slingshot behind the counter for 30 rupees since it's required later..
Note
If you don't have the funds, you can find more rupees by running through the tall grass and by smashing pumpkins (rock on!). However, the easiest way to earn some fast cash is to climb the nearby money tree (which is thankfully devoid of men dressed as caterpillars). However, a wasp hive blocks the way. Knock it down by using the hawk from the pillar where you first learned that technique. Afterwards, climb the tree to find a couple of relatively high-valued rupees.
Now head home to find a present on the first floor of Link's house. It's a wooden sword! With your new found weapon equipped, speak to the group of children outside your house. They will be so impressed with your weaponry, they'll request to see them in action. With the slingshot, shoot down all of the targets and the scarecrows. Subsequently, just follow the children's directions for the sword.
When the exposition is complete, a strange monkey well run down the nearby trail. The kids (who apparently have short attention spans) will chase after it down the road. Hop back on your high horse and follow them down the path. Continue past the pond, across the bridge, over the gate, and into the tunnel. After exiting, turn left to meet with some guy who will give you a lantern for free... but he charges for the oil...what a scam artist.
Head back to the entrance of the tunnel you came from, but don't enter it. Instead, travel through the nearby gate into the cave. Inside, you can light the torches along the way to help with visibility. You'll come across a couple of spider as you explore the cavern's depth - just swipe at them with your lantern to burn them down.
Tip
Put your lantern away whenever you're not using it to save oil. You don't want to waste precious rupees purchasing more when you don't have to.
After exiting the cave, travel northwest towards yet another cave. Inside you'll find a key that opens the gate to Faron Woods. Now exit the cave and travel southeast. Open the locked gate with your key and proceed onward.
Continue to the end of the long path to discover one of the kids locked in a cage with a monkey. A few direct hits with your sword will show the cage who's boss and release the kid.
After the reunion, your boss will call you in for another day's work. Geeze, do you ever get a break? Just round up the twenty goats as you did before to escape his ironclad fist. Afterwards, jump the fence leading back to town.
As you enter, a cut-scene will begin automatically. The short end of it is that the mayor's daughter steals your horse because its injured. Well, Link won't stand for this! Run back to the pond where you first saw her (and Epona) at the beginning of the game. Along the way, you'll meet up the children again. This time, they won't let you pass unless you lend them your sword. While you can resist, it won't accomplish anything, as those selfish tikes are willing to block the path for hours. Give them your sword and then continue to the pond.
Upon arriving, you'll discover that the mayor's daughter has locked the gate leading into the pond. Luckily, there's a small cave back up the path which you can crawl through to get inside (it's embedded in the wall bordering the pond behind the grass). Go through it and into the pond. After some chit-chat, Link will be pulled into the Twilight Realm where he will now roam the land as Wolf Link.
Prologue - Part II
Wolf Link will awaken inside a jail cell with a ball and chain attached at the ankle (and no, Link isn't married). After struggling to get it off, a mysterious character named Midna will appear. She will beckon for you to exit the cell, but stops short of telling you exactly how. Use Link's attack to destroy the debris in the corner near the door, then dig in that spot to burrow under the gate and into the hallway.
Enter the adjacent jail cell and grab onto the chain to open the nearby tunnel. Head down it to enter the sewers. As you emerge, you'll see an odd floating orb. If you use your sense, you'll discover that it's actually a spirit. You can speak with them for further plot details.
Follow the left catwalk and jump the gap at the end. Then go through the gate until you reach the intersection. There's a pit of spikes on the right side which can't be crossed, so turn left instead. Grab the chain at the end of the path to raise the water level allowing you to swim over the spikes. Continue past the spike pit and make a left at the next intersection. At the end, Midna will dismount Link and float through the gate; sadly, Link can't do the same. Instead, there's a tunnel under the water that will get you by, but it necessitates lowering the water level first. Turn around and go straight down the hallway opposite of your current location, then activate the chain at the end.
With the water level lowered, venture back from where you just came and enter the tunnel on the left side of the hallway. It will take you right to Midna.
Continue into the next room and climb the long staircase. No matter how hard you try, you'll always fail the first jump. Just climb back up and try again - only this time, Midna will help you out. When she floats to the other side, target her, then press the jump button to cross the gap. Simple! Work your way to the top of the staircase, then cross the tightrope to the other side. Just a little further to go!
You'll encounter a locked door near the top. To get around it, stand on the stones to the right of it and use Midna to reach the very top floor and go through the door.
You'll emerge outside. Proceed until you see the spirit, then make a left. Climb on top of the box and hop over the barrier. When you drop onto the circular platform, go right. Continue straight until you reach a wooden balcony. Around this point, you may be attacked by a group of birds - use your spin attack to take care of them with ease. Walk onto the balcony and use Midna to jump to the rooftop. Run along the roof and enter window at the end.
Inside the tower, climb up yet another case of stairs to find princess Zelda (she's purdy). After speaking with her, travel back downstairs to trigger a cut-scene. You'll wind up back in the normal world, only you're still in wolf form (take that "Link to the Past's" rabbit form!). Exit the pond area to the left, and head to Ordon village to collect the sword and shield Midna requests.
Once in the village, stroll over to the building with the waterwheel. Slow down as you approach so you don't startle the villagers. Target them from a distance and press the action button to listen in. Talk about being at the right place at the right time - they'll help you locate both items you need! After the conversation, proceed to a small stone jutting out of the ground near the store. Just watch out for the villager's attacking hawk along the way - you can evade it by running quickly. When at the stone, call upon Midna to leap onto the roof, then onto the pillars, and onto the top of the building with the waterwheel. There's a small door you can enter through.
When inside, jump the table and use Midna to leap onto the upper level (make sure you position yourself far enough back on the table to complete the jump). Bash into the wall straight ahead twice to knock down the hanging shield. When acquired, exit out the nearby window, left of where the shield was.
Travel to the house in the eastern corner. Although you can't get in through the front door, you can burrow your way in by digging on the right side of the house. Use your senses to find the glowing spot, and dig there. After you're inside, grab the sword off the couch on the far side of the room, then go back out the way you came in.
Subsequently, go back to the pond where you met Epona for the first time. After arriving, a Twilight creature will drop from the sky. It doesn't pose much of a threat, just attack it quickly to dispose of it. Exit the pond to the right, cross the bridge, and re-enter the Twilight realm.
Prologue - Part III
As wolf Link, proceed down the path until you reach a large clearing. You'll be penned in and have to fight three Twilight creatures to escape. However, as you'll soon discover, you can't just kill them one at a time, as the last remaining foe will call for reinforcements. Midna will shortly chime in with her ever helpful advise; this time she will teach you how to use the Energy Field. Wait for the enemies to group together, then hold down the B button to create an energy field that surrounds both you and the enemies. If any of them are out of range, you can walk a short distance with the field around you, but be quick as it only lasts for a few seconds. After the creatures are trapped within the field, release the button to destroy them.
Continue on down the path to the pond ahead. Speak with the floating light spirit to obtain the Vessel of Light, which can be used to collect the "tears" held by various enemies. The tears you have to collect are visible on your mini-map; there are 16 of them, but since they are usually grouped together, you only have to visit eight locations.
Continue up the northern path to find the first two tears, in spider form. However, they will only become visible while using your sense. After you destroy them, a tear will float down from each one - make sure you collect these.
Total thus far: 2 / 16 Tears
Proceed up to the locked gate, then make a left into the area where you obtained the lantern. Stick to the left wall, and climb up on the wooden ramp. Call upon Midna to jump into the house.. Drop onto the ground below to find two more spiders. Climb up on the wooden planks to leave.
Total thus far: 4 / 16 Tears
Now travel around the back of the house to find another spider hanging on the wall. You can destroy him by using your energy shield, or knocking him down by ramming into the wall.
Total thus far: 5 / 16 Tears
Travel back to the gate, and dig on the right side to burrow underneath. Kill both spiders here.
Total thus far: 7 /16 Tears
Enter the cave and exit out the other side. Once you emerge, destroy the two spiders hanging on the wall by using your energy shield. If they fly off, just track them down and use your energy shield again.
Total thus far: 9 /16 Tears
Now you have to cross through the swamp to the remaining spiders, however, the purple haze is poisonous, so you can't just run through it. Instead, run to the West side where you'll find a small tree sticking out of the fog. Use Midna to jump onto it, then over through the rest of the swamp. Run up the short hill, then use Midna again to go across the pillars into a large wooden area. There are three more insects here.
Total thus far: 12 /16 Tears
Continue out the other side, and jump the gap with Midna's help. Keep jumping all the way up the tree, then activate Midna again to continue across the tree branches. You'll soon come across a swinging log - time your jump shortly after the log flies by to avoid harm and then cross over the pillars to the ground below. There are two more spiders, except this time the tricky devils are underground. Use your sense to see where they're buried, then dig them up and kill them.
Total thus far: 14 /16 Tears
Pass through the nearby tunnel to come across three more twilight creatures. Like before, wait for them to group up, then use your energy field to destroy them at once. Continue north to where you freed the child from the cage. Destroy both spiders here to complete your tear collection.
Total thus far: 16 /16 Tears
You'll automatically be returned to the pond area where you met with the Light Spirit, only now Link will his usual bipedal self.
Now it's time to head to the Forest Temple. Proceed through the Northern cave up to the Forest Path - but it's been locked away by a gate! Who could be behind such a travesty? Why it's the oil salesmen! Meet with him in his usual place down the adjacent path to obtain the key and then open the gate and enter the cave.
Bottle
You can obtain another bottle by purchasing the oil in a bottle the salesman offers for 100 rupees.
Pass through the cave into the swamp, and approach the dock with your lantern out. A seemingly greedy monkey will steal your lantern! But wait, he beckons for you to follow...she's not that bad after all. Follow her through the purple haze; just stay close to avoid being poisoned by the fog. Be sure to destroy the enemies along the way, as they'll frighten the poor monkey. When you reach your destination, the monkey will discard your lantern and take off. Make sure to collect it off the ground, though it will be out of oil.
Pass through the gate and continue towards the temple to the north. If you're out of oil, stop by Trill's store on the eastern side of this area to purchase more, as you'll be needing it later. You'll come across a white wolf blocking the path leading to the temple. He will transport you to some crazy cloud world; just follow the soldier's instructions to learn the "Ending Blow". This move can be used on a fallen foe by targeting and pressing A.
Afterwards, press on up the path and burn away the spider web with your lantern and enter the Forest Temple.
Forest Temple - Part I
Inside the Forest Temple, proceed through the tunnel into the main room. There's a monkey trapped in a cage dead-ahead. Slash at it with your sword to free the animal. Destroy the spiders on the vines with your slingshot, then climb up to the waiting monkey.
Proceed through the door into the next area and climb the staircase. There are four torches on the center platform, light them with your lantern to raise another platform. Follow the monkey to the doorway and open the chest on your left to acquire the Map. Then proceed through the door.
You'll emerge in some kind of valley. The monkey will soon be knocked into the gulf by an odd looking baboon, but thankfully she'll climb back up to safety. Follow her back into the room you just came from. She will then climb onto a rope, permitting you to use her as a swing to reach the western side of the room. Simply jump over to her and press the action button at the apex of your swing to land on the platform and then enter the room ahead.
Ooccoo
When you enter the new room, turn right and hit the spider creature with your sword to force it into its bomb form. Then pick it up and position it by the nearby boulder. When it explodes, it will reveal an alcove with some pots containing various items. One of those items just happens to be the Temple's Ooccoo, a strange bird-woman that can warp you in and out of the dungeon - very handy!
When you enter the room, turn left (or right, if you want to find the Ooccoo, shown above). Burn down the spider web, then proceed onward. Follow the monkey across the platforms, then go through the Northern door. Cross the bridge when it spins towards you (as dictated by the wind) and enter the room ahead.
Open the treasure chest on the right side to obtain a small key and then backtrack through the two previous rooms.
When you re-enter the room with the monkey, jump the gap on the right side and open the locked door. However, be careful of the spider that drops just prior to the jump; use your slingshot to take it down.
In the next room, you'll come across a monkey trapped in a cage on a totem pole. Roll into the totem pole a few times to knock the cage down, thus freeing the monkey. Destroy the two enemies that drop down afterward and follow the monkeys up to the collapsed bridge. The monkeys will let you swing off of them to cross the gap. After landing, proceed through the door
Follow the right wall to the southeast tunnel and continue through the door. Use the female monkey to swing across the first gap back onto the central platform and then use the male monkey to swing across the other gap directly across the way and enter the next room.
Climb up the staircase, past the enemy flower, to the spider-bomb. Slash it with your sword, then quickly put your weapon away and grab it. Carry it around the immediate corner and toss it down the gap to destroy the flower you passed below.
Now jump over the gap where the flower was and make note of the boulder on the platform above. Grab the nearby spider-bomb and have it explode near the boulder to reveal a doorway.
Inside this room, climb down the stairs to the ground floor (near the water). There are a pair of pillars positioned between the two staircases. Roll into the northern most one to dislodge a treasure chest containing a Small Key. You will use this to free the trapped monkey on the opposite end of this room. Although there's a bridge connecting both sides, don't bother crossing it, as some pesky creatures will knock you off the tiles. Instead, jump into the water and swim alongside the bridge, then climb onto it at the very end and walk up to the platform. There are four torches here, half of which are unlit. Ignite both of them with your lantern to raise a pair of platforms leading to the caged monkey. Unlock the cage, then exit the room through where you entered (remember to swim across the water).
Heart Piece
Return to this water filled room once you retrieve he boomerang to obtain a heart piece. Simply use the boomerang to blow out the four torches to lower the platforms revealing a chest containing the prize.
As you enter the next room, turn left and shoot the spiders resting on the vine covered wall. Then jump across and climb your way up to the door and go through it.
You'll see a plant creature eat a small key and it's up to you to get it back (and no, Link doesn't beg to be eaten, MIB style). Simple strafe around the plant and wait for it to slam its head towards you onto the ground. Evade the attack and then slash at it while it recovers from the missed pounding. Repeat this a few times to destroy that portion of the plant. Now simply grab one of the two spider-bombs on the southern end of the room, and throw it into the remaining portion of the plant to reveal the key. Use it to unlock the cage in the south end of the room. Now exit the room through the way you came in.
Heart Piece
After you exit, grab the spider-bomb immediately to your left and chuck it down the gap ahead to destroy another flower. Drop down the gap and walk through the revealed doorway to open the chest containing it.
Now return to the main room by passing through the door on the ground floor. Cross onto the center platform and follow the monkeys through the northern door. The monkeys will climb onto the rope, allowing you to swing from one to the next all the way across the pit. Proceed up the hill and through the door.
Mid-Boss Fight
When you enter, you'll see a mean looking baboon taunting you with his ass. It's time to get even.
The baboon will use the various totem polls as vantage points from which to attack. When he pauses, roll into whatever totem pole he's resting on to knock him off balance. Continue to roll into it to knock him off his perch. Alternatively, if you roll into his totem pole as his boomerang is returning to him after being thrown, it'll knock him off immediately. Once he's on the ground, slash away at his rear end with your sword. Just watch out for the roaming plant creatures.
After 16 hits to the posterior, the primate will be defeated leaving you with his boomerang.
Forest Temple - Part II
After grabbing the boomerang, fling it the contraption above the door to partly open it. Repeat this twice more to fully reveal the door.
As you exit, cross the first bridge and use your boomerang on the wind contraption of the second bridge to spin it towards you. When you reach land, throw the boomerang towards the rope holding the monkey's cage to free him. Continue up the hill and use the boomerang to cross the next two bridges and enter the door.
From here, proceed back to the temple's main room. The door on the bottom floor will take you there. Use the monkey to swing over onto the central platform. From there, throw your boomerang towards the hanging chest directly above to knock it down. Inside is a compass which will reveal the locations of additional treasure chests and the imprisoned monkeys. Now cross over to the west side of the room, via the hanging monkey and enter the door.
There's a gate located on the west side of this room that can only be opened by using your boomerang. You can get there in one of two ways: Climbing the vines to your left, or by crossing the bridge ahead and going around. We suggest the latter route, as it's easier. When you get to the gate, you'll find four pillars with an odd engraving on the ground between them. That picture displays what order you should hit them with using your boomerang. So from the bridge, aim towards the closest one on your left first, then the closest one on the right second, then the far left one third, and finally, the far right one. Make sure you lock onto each one before you throw the boomerang, otherwise it won't work. If done successfully, the gate will open revealing a chest containing the Big Key. Now cross the bridge and follow the monkey into the next room.
Use your boomerang to rotate the bridge and then rotate it again while on it. This will connect the bridge to two additional paths. Enter the door on the East side search for the next monkey. After entering, you'll see three holes in the ground, two of which are covered by cobwebs. Equip your lantern while standing on the left one to burn it away and fall to the caged monkey below. Just bat at the cage with your sword to free the monkey and then climb the vine covered tree roots to the top level. Exit the room through the way you came in.
Get on the bridge and rotate it again using your boomerang and enter the North door.
Proceed over the next two bridges, spinning them as you go, then climb the vine covered wall on the east side. Just make sure you kill the spiders on it first. Afterward, drop onto the wooden plank, kill the spider on the adjacent wall, and climb to the top and enter the door.
On the left side of the is a spider-bomb. Throw your boomerang at it to obtain its explosive goodness and quickly chuck it into the plant on the opposite side of the room. Now you can cross over to the chest containing a Small Key. Hop back over to the mainland and grab another bomb with the same technique. Except this time, instead of throwing it, aim your boomerang towards the boulder to the east and let it fly! It will take the bomb with it, destroying the rock when it collides. Brilliant! Now climb up and do this a third time for the rock blocking the doorway to free the monkey. Now exit the room the way you came in. .
Climb down and go back through the door to the south. Hop onto the bridge and spin it so you can unlock the east door and proceed inside. After entering, deploy your boomerang towards the tiles on the ground to uproot the pesky creatures hiding underneath. Destroy them as they flop around helplessly and then proceed into the cave to the northeast. Kill the spiders on the vines and climb up to where the final monkey awaits. Two wind propellers are all that stand between you and freeing the primate. Lock onto both of them and deploy your boomerang to release him. Now exit this room the way you entered.
Proceed through this area back into the Northern room where the final boss rests. The monkeys will form a huge chain that you can grasp onto to swing to the other side. Time your jump to when the monkeys are closest and release at the ape as usual. After that, open the large door ahead with the Big Key.
Temple Boss - Diababa
Part I
The boss battle begins with two plant tentacles attacking you - stand near the back wall to avoid their attack. On either side of them are spider-bombs. Lock onto one of them with your boomerang, then lock onto one of the tentacles and throw your weapon. It will pick up the bomb and then proceed to the tentacle destroying it in the process. Repeat this for the 2nd one as well.
Part II
After both tentacles are destroyed, the boss's true form will be revealed. Throw your boomerang towards him to trigger a short cut-scene. It turns out the baboon you defeated a short while ago wants to help you! He will swing back and forth carrying a bomb between his feet. Use your boomerang to lock onto the baboon first, then the main part of the boss, and let it fly. Like with the tentacles, it will carry the bomb towards the boss where it will explode. Afterwards, the boss's head will fall limp to the ground - slash with your sword at the eye sticking out.
When he retreats, he will fire a poisonous liquid at you. Stand back against the rear wall to evade it. Afterward, repeat the above process to defeat him.
You will be awarded with a Fused Shadow and a Heart Container.
After Forest Temple - Part I
After the Forest Temple, you'll be transported back to the woods. Travel through the western cave and turn left before the gate. Pass by the oil salesman and continue towards the Northern route.
You'll emerge in Hyrule field. Travel westward towards the Twilight Realm. As you near, the local mail carrier will approach and hand you a very non-essential letter. Continue westbound and enter the Twilight Realm.
Once there, sniff the sword it to pick up the Youth's Scent. Activate your Sense to see the aroma trail left by the children.
Follow this up to the three Twilight Creatures. After you destroy them, Midna will make note of the missing bridge. She will then teach you how to use the portals that are opened whenever those Twilight creatures are defeated. Select the North Faron woods portal to warp there.
After arriving, turn right to spot the bridge. Speak with Midna and select the Warp option, and then choose the Kakariko Gorge to transport the bridge back to its rightful place.
Back in the gorge, cross the bridge to the other side. Then continue to follow the child's scent using your Sense. When you come across the locked gate, dig under the left side to burrow your way through and continue down the path.
You'll arrive at Kakariko Village. There are three more Twilight creatures ahead. Attack the one furthest away, then use your Energy Field on the remaining two to clear them out. When they're defeated, speak with the spirit in the pond ahead to obtain another Vessel of Light. You will use this to collect 16 tears in the form of spiders which can only be seen by using your Sense.
For the first two, travel around the back of the nearby house and call upon Midna to leap to the roof. Walk onto the damaged portion to fall into the house and use your sense to trigger a cut-scene. You'll learn that in order to get to the cellar, where the tears are located, you'll have to light all of the candles. Pick up the wooden stick next to you, then ignite it both ends by moving it over the open flame. Now climb the staircase and run along the wall all the way around to light all four candles to reveal the cellar. Drop into the hole.
Proceed north through the cavern up to the first room. Use your sense to destroy the three insects and collect their tears.
Total thus far: 3 / 16 Tears
Continue down the tunnel and use Midna to climb the scaffolding and emerge in the graveyard. In the center is a buried spider. Dig it up and defeat it for another tear. Afterwards, head down the East path back into the Kakariko village.
Total thus far: 4 / 16 Tears
Proceed through the wooden gate on the east side of town, right below the ramp. There's a small hole you can enter. Climb up the top level where you'll find a bug on the wall. When finished, exit the way you entered.
Total thus far: 5 / 16 Tears
After leaving the house, climb up the ramp right next to you on the East side, and jump over the Hotel, then enter it through the door. Drop to the ground level and use your sense to the right of the ladder to spot a bug hiding inside the chimney. You can't attack him from here, instead, grab the wooden stick off the ground, then climb onto the table and ignite it with the torch, then light the fire beneath the chimney to scare the bug out. Afterward, climb the boxes and shelves to reach it.
Total thus far: 6 / 16 Tears
Drop back to the ground floor and enter the doorway and climb the stairs to the upper floor and enter the room to spot another bug on the wall. Now exit the hotel the way you came in.
Total thus far: 7 / 16 Tears
Jump back to the ground outside and run towards the building across from the General Store on the West side of the valley. Climb onto the shack next to it, then onto the roof. From there, jump over the gaps onto the roof with the damaged ceiling. Stand on top of that point to fall inside. Once in, push the box next to the bed to reveal the creature. Subsequently, use Midna to jump out through the hole in the ceiling.
Total thus far: 8 / 16 Tears
Now move onto the far northwest building and climb on top of the small shack. Jump through the glowing window next to it to get inside. Proceed up the staircase to the upper floor. Ram into the cupboard to knock it down revealing the insect. Then climb out the upper window.
Total thus far: 9 / 16 Tears
Climb around the roof and up the staircase to spot an insect retreat into the nearby house, There's a small hole you can enter on the side. Indoors, you'll find the creatures hiding in the fireplace. Like before, light the piece of wood on the floor using the open flame in the corner, and then ignite the fireplace. Only this time, the house will ignite! Luckily, it will also scare three insects out of the walls. Don't even try to kill them now, instead leave the house through the same small hole you entered, otherwise you'll burn alive. Once you escape, the house will crumble taking care of the three insects for you! Just make sure you collect the tears.
Total thus far: 12 / 16 Tears
Climb up the hillside and dig your way into the house at the top. Break the jars in the corner to find a beetle. After that, dig your way back outside.
Total thus far: 13 / 16 Tears
Now drop down into the valley (don't worry, the long fall won't hurt you), then proceed up the trail to the north leading to Death Mountain. Run up the ramp on the left, and use Midna to jump to the path above. Continue up the trail until you reach the steaming geysers. There's a spider waiting in the open at the northern tip of this area.
Total thus far: 14 / 16 Tears
Howling Stone
Walk up to the strange stone above and interact with it. It will teach you to howl. Press A and use the control stick and follow the highlighted blue sections to repeat the played notes (i.e. Up, Center, Down / Up, Center Down). This will transport you to a strange area - repeat the howl one more time. The wolf will invite you to visit him when you're back in human form. He'll mark the location on your map.
Exit this area by taking the trail to the north to reach Death Mountain. Hop on down to where the four Twilight creatures are. One of them is off hiding in a corner. Take him down first, and then round up the other three with your Energy Field to defeat them.
After they're dead, kill the spider on the nearby gate.
Total thus far: 15 / 16 Tears
Now hop onto the platform right next to the gate and use Midna to jump above. Make sure to time your jump so you don't hit the geyser. Follow the path until you reach a small ledge you can walk on. At the top, use Midna to climb higher.
Note
Don't stand in any one place for too long, as there are rocks falling off the mountain.
Follow the path, and then drop to the area below. You can find the last spider here in the central area.
Total thus far: 16 /16 Tears
With a full Vessel of Light, you'll be transported back to the Light Spirit as human Link.
After Forest Temple - Part II
With Kakariko village restored to its former self, your next objective is meeting with the Gorons. Head north up the path towards Death Mountain. Climb the wall to come across an angry Goron who will knock you off the ledge. It's pointless to try again, so leave the area instead to greet with a waiting villager, who will request that you return to Ordon Village.
Make your way through town to trigger a cut-scene involving Epona - the poor horse has been spooked and needs to be calmed. When Link grabs hold, press the control stick in the direction shown on screen to hang on. Make sure you respond to the changing directions quickly, otherwise you'll be thrown off Epona. Before long, Epona will calm down allowing you to ride her once again. Now exit the area and cross Hyrule Field back to back to Ordon Village.
Hidden Skills
If you interacted with the stone in Kakariko Village, turn left into the pond where you first met Epona to come across the mysterious wolf once again. This time he'll teach you the Shield Attack.
After arriving at Ordon village, meet with the mayor outside his house to learn how to Sumo Wrestle. When in the ring, press A to grab your opponent, and continually press it to shove him back. If he lunges at you, duck by pressing A. You can also sidestep with the control stick. After you successfully push him out of the ring, he'll present you with a treasure chest containing the Iron Boots.
Heart Piece
If you go back to your boss's ranch and round up the goats, he'll give you a heart piece.
Now proceed back to Kakariko Village by heading across Hyrule field to the west and jumping the gate with your horse.
After the cut-scene where the goblin kidnaps the child, chase him north through the valley and jump over the gate. You'll wind up in a different part of Hyrule field, with the kidnapping culprit dead ahead. Chase after him from atop your horse and slash with your sword whenever he's close. He's pretty quick, so make sure to utilize your available gallops to keep up. Be careful - there are other warthogs who will try to protect their leader; use your spin attack if they group around you. Also, don't worry about losing sight of the leader, as he will often pause for you to catch up (he's a pretty easy target to spot from afar).
After several hits, he will scamper of to the bridge. Now it's a good ol' fashioned face off. Essentially, you need to knock him off his warthog while protecting yourself. To do this, run at him from either the far left or right side as he charges at you head-on. Just before you collide, dodge to the opposite side of the bridge and slash with your sword as he passes. After a couple of passes, hell fall into the abyss, thus freeing the child..
After the cinema, you'll wind up back in Kakariko village. Proceed north to the Death Mountain trail where the Goron originally knocked you off, only this time, he has a surprise coming. When he rolls towards you, equip your Iron Boots and hold A to toss him off the edge (similar to the goats in Ordon Village). Continue up the path, repeating this for any other Gorons who dare cross your path. When you reach the archers, run past them as quickly as you can to avoid their fire arrows.
Carry on past the geysers into the next area where you'll find a couple of Gorons eying you. These guys will provide you with the lift you need to climb up the mountain, though not without some coaxing. In order to do this, you have to attack them, which will force them into their defensive rolled up form. While the game suggests using your Shield Attack, it's easier to equip the iron boots and roll into him one or twice. Once he's rolled up, unequip the iron boots and climb on his back. He'll then spring you to the next level.
Do the same for the Goron to your left to land on a pipe. Drop off to the other side and run past the geysers. You will come across a few geysers that just won't give up - equip your iron boots to keep you grounded as you walk through their jet streams. Use the next Goron to flip up to the next level and repeat this for the following two. Finally, enter the doorway at the top.
Inside you'll meet with the Goron Elder, Gor Coron. He'll only permit you to proceed into the mines if you can defeat him in a sumo match. Make sure to equip your iron boots before accepting his challenge, and then just hammer on the A button to defeat him. Impressed with your might, he'll permit you access to the mines.
Note
There's an optional elevator in the corner you now have access to. It leads to a couple of routes blocked by stones. Simply push them aside to reveal the way. The lower trail leads back outside to the Goron guards, whereas the other path leads to the Hot Spring and a store where you can purchase arrows, lantern oil, wooden shields, and milk.
Goron Mines - Part I
Inside the Goron Mines, carefully cross over the lava pit. Take your time to avoid the lava that surges upwards between the gaps. At the end, slash open the wooden barrier and step on the switch with the iron boots equipped to depress it. This will cause the jets of fire to subside. Quickly unequip the boots and run down the hallway past the temporarily extinguished flames.
There will be another switch on your left; depress it in the same way and move swiftly past the next fire stream onto the metal platform. Immediately go around the corner to double back on the fire stream. If you're not fast enough, the fire will reactivate and block the path. If that happens, climb the nearby ladder back into the hallway, then step on the switch again. Jump across to the next platform and climb the ladder up to the grating. At the top is a small platform to your left; jump over to it, then onto the catwalk and walk south over to another switch. Press it down with the iron boots to deactivate the fire directly behind you. Make sure to run quickly to prevent being burned and then go around the corner.
Proceed down the path onto the grated surface in the next area. To your right is a reddish platform. Jump onto it and equip the iron boots to weigh it down, thus opening the gate and revealing a door.
In the next room, move forward and proceed down the left descending ramp. Open the chest at the base to find a key. Now progress back up to the platform you just came from and go up the other ascending ramp. At the top are a pair of rotating platforms. Jump across them when they momentarily pause during the rotation. Open the door at the other side with your key.
Go down the path, but watch out for the fire-breathing lizard. His only weakness is in the tail. Jump across the platforms in the lava, again timing the leaps between the fire streams, to arrive on the other side of the room. Grab the large chain on the ground and pull the wall back as it will go. This will temporarily reveal a door. Keep an eye on the flaming jets through the grate, and release the chain the moment they subside. Then jump back three platforms, and from there, leap to the door on the left. Move quick, otherwise the path will become blocked as the wall returns to its original position. Proceed through the door.
Now this is a change of pace - a room without any fire, and full of water! Jump in and put on the Iron Boots to sink to the floor. Quickly walk through the hole in the gate and then step on the switch to activate a magnet which will pull you straight up. Now walk along the blue surface and open the door.
In the next room you'll find an elderly Goron. What is with this Temple? First fire, then water, and now a peaceful hangout? Anyway, speak with the goron, Gor Amoto, to acquire a key shard. You'll need three of these to complete the Big Key. There are two more elders to locate within the dungeon. Before you leave, open the treasure chest behind the Goron to obtain the Map. Now climb the ladder and exit out the door on the other side of this room.
Ooccoo
Climb the ladder to the top floor and break open the moving pot to find the Ooccoo.
You'll emerge in the top floor of the water room. Equip your iron boots, and walk along the blue wall to the other side and go through the door.
Step on the switch at the edge of the platform with boots equipped to be pulled up to the ceiling again. Walk over to the eastern wall, and follow it around to the western side of the room, and drop down between the two lit torches. Now go through the door.
Heart Piece
Walk over to the northwest corner of the room and drop down to find a chest contain a heart piece.
Proceed down the path onto the platform and activate the switch hidden on the left side behind the structure. This will activate a magnet, which will rotate to three positions. Move over to the extended platform and use the iron boots to stick to the magnet when it passes by. Drop off when it rotates clockwise to the platform on northern side of the room, and step on the switch here. This will activate another magnet that cycles through two positions. Hop on and ride it to the other platform and enter the door.
Why it's another water room! Drop into the water using the iron boots and open the chest on the western side, which contains a Small Key.
Proceed to the southeastern side, and push the block preventing access to the cage. Float to the surface and step on the switch to turn on another magnet. Walk a short distance and drop onto the platform. Then step on the switch near the metal grate to - you guessed it - activate another magnet. Jump onto said grate with the iron boots equipped and drop down into the magnet's stream. You will be pulled over to the wall. Follow the path to the next platform. Swipe at the spinning blue diamond with your sword to open the gate below and then drop down and pass through before it closes.
Now use the boots to walk up the wall on the east side, and drop off on the northern ledge and cut the rope holding up the bridge. This will reveal a locked door you can open with your key.
Heart Piece
Climb up the wall using the boots and walk to the right to reach a chest containing a Heart Piece.
You will emerge in a long valley. Break open the wooden barrier and continue onward. Watch out for the archers though - you can shoot them down with your slingshot. Continue past the magnet into the area with the rotating statue and stick to the right wall to find a chest containing a Small Key. Now exit this area, and enter the door on the exact opposite end of the room.
Cross over the spinning beam to the wooden platform and go up the ramp. Now there's a huge spinning platform here. It's much too long to cross at once, so use your iron boots at the blue portions to avoid falling off as it spins. You may notice both sides of it have different amount of blue spots (1 and 3, respectively). Either side will get you across fine, but the one with three is easier. Following that, go through the door..
Yay, another elder! Speak with him to obtain the second portion of the Key Shard. Subsequently, climb the ladder behind him to the upper floor, and follow the platforms to exit out the door on the other side.
From here, use the boots to walk across the wall to the platform below, then pass through the door where the mid-boss awaits.
Goron Mines - Part II
Mid-Boss Fight
Step onto the platform to meet with this dungeon's mini-boss: an aggravated Goron guard. The arena is a bit unconventional, seeing as it dangles over a pit of lava and all. In addition, it tilts as the Goron moves around.. As such, your boots will be invaluable during this segment since they'll keep you on the platform.
He has a few different attacks that involve swinging his arms at you. When he raises his arms up in preparation of striking you, use your spin attack while near his stomach to force him into his rolled up ball mode (normal slashes work too, but take longer).
When in this form, he will attack by rolling towards you. Make sure your iron boots are equipped, and hold down the A button when prompted to grab and throw him. But here's the catch: Link's throw distance is limited, and so he may not always throw him off the arena into the lava. To complicate matters, Link throws the Goron exactly 180 degrees of where you grabbed him, but you can use this to your advantage. Try to stay near the edge of the arena (with a few feet of buffer room) when you attack him. Once he rolls into ball form, step to the side so your back is to the lava, then grab him to throw him off. Don't worry if you can't grab him in time; he'll roll around the arena and come back to you soon enough.
After three throws he'll be done for.
With the boss defeated, enter the southern room to obtain the Hero's Bow.
Now shoot an arrow through the open flame towards the rope suspending the bridge. This will drop the bridge allowing you to push on.
Enter the next area and go down the hallway directly across the room to activate the spinning statues. There are several of them blocking the way, and it's difficult to shoot them from the center as one is almost constantly firing at you. Instead, take refuge in one of the open side rooms, or in the entrance way, and fire an arrow at the Pink spot on their front side. Once one or two are destroyed, you can venture out and take care of the rest with ease.
After they're defeated, you can pull them out of the way. Behind the eastern most one is a treasure chest containing a Compass and behind the western most one is another elder who will give you the final Key Shard, which if you've been following this guide, means you now have an intact Big Key. Now return to the room with the statues and go through the southern door.
Don't be put off by the gate ahead, roll into it a couples times to knock it down and then hop across the platforms to the other side. Just watch out for the fire creatures hanging from the ceiling that will drop onto you. Use the bow and arrow to shoot them down before crossing.
Just past the door is another switch. Activate it with the boots to be pulled up to the ceiling. Now walk along the path to a hole in the wall. Pull out your bow and shoot the blue diamond inside to open the door. Then just take off the boots and fall to the ground below and go through the door.
When you step out of the door, target the rope to your left and let an arrow fly to drop the bridge. Cross over and step on the switch to activate the magnet. After it transports you to the northern side, drop down and go through the door.
Cross over the platforms in the water, then shoot an arrow towards the blue diamond in the northwest corner to open the gate. Go past it, and then onward through the northern door.
Back in the valley, continue past the magnet to the area with the rotating statue (where you found the Small Key some time ago). Destroy the statue by firing an arrow into the pink spot on front, then pull it back to reveal a ramp behind it. Climb up, and destroy the far archers by shooting an arrow at the explosive box between them. At the end of the path, step on the switch to, of course, activate another magnet. Catch a ride on it, and pull out your bow to shoot the rope holding the bridge up. With the bridge lowered, drop onto it and proceed through the door.
Follow the ramp down and shoot the rope that supports the bridge and then unlock the door with the boss key.
Temple Boss: Fyrus
Fyrus appears to be quite intimidating, but with the right technique, he's a pushover. Keep your distance and fire an arrow into the pink spot on his forehead to stun him.
While he's stumbling around, grab one of the chains trailing behind him and equip the Iron Boots to trip up the boss. Once he's down, run up and slash the pink spot on his forehead with your sword.
If the boss gets uncomfortably close, you can roll between his legs to escape quickly. Furthermore, if he launches his wall of fire attack, seek cover behind a pillar for protection.
Don't forget to break the pots lining the arena if you need additional arrows and/or hearts.
After a few attacks, the boss will be restored to its former self. You will then be awarded a Fused Shadow and Heart Container.
After Goron Mines - Part I
After wrapping up the Goron Mines boss, you'll be transported back to Kakariko Village. Begin by entering Barnes Bomb shop in the northwest corner of town. The owner has finally restocked his supplies, so make sure to purchase the Premium Kit from him for 120 Rupees, as you'll need these bombs later.
Heart Piece
Climb onto the Goron by the bomb shop and launch to the top of the store. Continue up the mountain to yet another Goron, who will launch you to the upper floor of the nearby building, Climb the ladder and speak with the child on watch out duty. Accept her request to demonstrate how to use the bow to meet with Malo near the Village's entrance. Shoot the targets straight ahead and on top of the eastern building to trigger a challenge from the children. They will dare you to hit the distant pole to the female child's left. Just place the cursor over the pole and let the arrow fly to obtain a Heart Piece.
Tip
This is significantly easier if you turn the pointer off in the options menu, which enables you to aim with the control stick instead. This will prevent the minor tremors in your hand from interfering with your aim.
Heart Piece
Now that you have bombs, there's a rock you can destroy near the Entrance of the village in the southeast corner. Proceed up the revealed path and jump into the pool of water below with your iron boots equipped to open the chest at the bottom and obtain a heart piece.
Call for Epona (there are whistle flowers near the town's entrance) and jump the gate to the northeast leading to Hyrule Field. As you enter, you'll receive a letter from the bomb shop teaching how to make bomb arrows. Now proceed across the bridge to the northwest and blow up the boulders blocking the path with your bombs. Continue onward and enter the Twilight Realm
Proceed down the trail and sniff the purse along the way to learn the Scent of Llia. Use your sense to follow the aroma leading to Hyrule Castle Town.
Once there, keep following the aroma through the Alley's and enter Telma's Bar at the end. Go to the back of the room check out the map on the table to learn more about your next destination: Lake Hyrule. Follow the aroma back out of town and run to the Eastern path of Hyrule Field.
In the next area, cross the bridge to come across an archer who ignites the bridge on fire. The only way to escape it to hop onto a nearby box and leap off the side of the bridge to the puddle below.
Now swim to shore and speak with the spirit outside the house straight-ahead to make a monster appear to the north. As you approach the archer, he'll call in one of his Twilight bird buddies for a ride. Simply evade the archer's arrows by strafing and wait for the bird to fly low. When he does, attack the bird with the A button to grab hold and bite continually. Repeat this until the bird retreats leaving just the archer. After finishing him off, Midna will saddle up letting you ride the bird into the next area.
This next sequence is pretty simple: Just avoid any solid objects, such as walls and pillars. You'll soon come across three falling pillars. Just dash beneath them to pass them safely. Immediately after, stick to either side of the cave to avoid a pillar falling towards you. When you approach the wall near the end, make sure to climb steeply in altitude to exit out of the high hole.
You'll arrive at Zora's River. Jump into the chasm below (which was once a river) and head Eastbound to enter Zora's Domain.
Walk forward to the small bump just prior to the pillars and use Midna to climb higher. Follow the path and walk around the fallen icicle and use Midna again at the top. Take your time however, when jumping from the second platform to the third as a chunk of ice will fall down which can interfere with your jump. When at the top, go through the northern entryway.
You'll come across three more Twilight creatures. Destroy the isolated one behind the barrier first, and then round up the other two to reveal another Warp portal. Now use your sense to look at the frozen Zoras below. Shaken at their fate, Midna will suggest you look for someway to melt the ice.
Warp back to Death Mountain and speak with Midna near the flaming rock. Then warp back to Zora's Domain. Midna will plummet the burning rock into the ice, thus melting it and freeing the Zora's. Now head out the southern end of the room to speak with Rutela. She request that you save her son, and in return, she'll grant you the power to dive in water. After she's done speaking, continue through the exit.
From here, jump off the waterfall into the lake below and let the river transport you back to Lake Hylia. You'll wash up right by the cave containing the Light Spirit Lanayru. Go inside to convene with her and obtain yet another Vessel of Light. Afterwards, exit back to Lake Hylia.
Alright, it's time again for everyone's favorite game show: Collect those Tears. You'll find the first Tear at the top of the ramp to your right.
Total Thus Far: 1 / 16 Tears
Proceed across the bridge to find three more Twilight Creatures. Kill either the far left or far right one, and then destroy the remaining two when they bunch around you. This will open up the Lake Hylia portal.
Subsequently, go across the nearby bridge and check the back wall of Fyer and Falbi's Water Top for another insect.
Total Thus Far: 2 / 16 Tears
Run back along the bridge to land and up the incline directly across the way, then turn left at the top and jump across the gap. Go across the next two stones. Jump over to the next stone and turn right and jump over to the land mass. Go up the hill and dig up the buried insect for the next tear.
Total Thus Far: 3/ 16 Tears
Jump into the lake and swim to the landmass on the Western side and destroy the insect by the wooden structure.
Total Thus Far: 4 / 16 Tears
There's a howl spot nearby in the flower patch facing the water. Use it to call the Twilight bird creature. He will take you through an otherwise unreachable portion of Zora River. There are four insects along the way. Simply fly into them to collect their tears. Two of them are before the wooden bridge, and two more after. Don't forget to use you map, in combination with your sense to find them. Once you do, Z-target them and dash to destroy them and collect the tears. Just follow the waterway out of the cave.
Total Thus Far: 8 / 16 Tears
Back outside; speak with the spirit sitting on the stairs to make another bug appear. Kill it to get another tear. Now head across the floating platform and follow the route on the shoreline to re-enter Zora's domain.
Total Thus Far: 9 / 16 Tears
Howling Stone
Across the floating platform is a Howl Stone on a small cliff facing the river. Listen to the song and repeat it back (Down, Middle, Down, Top, Middle, Down) to have the White Wolf mark a spot on your map where you can visit him later as adult link to learn a new move.
Inside Zora's domain, jump into the water and swim to the center island where you'll find two more bugs.
Total Thus Far: 11 / 16 Tears
From here, swim over to the West wall and go up the ramp to find a burrowed bug. Dig him up to collect another tear. Note: Since this one likes to fly around, you may have to climb further up the ramp to actually kill him.
Total Thus Far: 12 / 16 Tears
Drop back down to cross the water over to the East side of the room (sort of near where you entered from). Follow the wall north up to the point where you can use Midna to jump to the ledge above. Continue along and use her again to proceed higher until you reach a jet of water flowing from the wall. Climb the nearby incline and use Midna again to travel to the other side of the room into a cavernous area to find another bug.
Total Thus Far: 13 / 16 Tears
Now Warp up to the top level of Zora's domain to find yet another insect. It's located on the west side of the room and can be knocked down by dashing into the wall.
Total Thus Far: 14 / 16 Tears
Only two more left. Head back to Castle Town, either by warping, or using the river at the top of Zora's Domain. Then follow the aroma back to courtyard just prior to Telma's Bar. The insect is hiding in a box on the West side.
Total Thus Far: 15 / 16 Tears
After collecting the 15th tear, speak with Midna to locate the final one, which is back in Lake Hyrule. After warping there, swim to the center of the lake and use your Sense to locate the final insect—except for one minor thing, this one is huge. Try to stay on the platform while strafing and jumping to the side to avoid his diving attack. When he hovers near the ground, attack him with A to latch on and bite him. Repeat this a few times until he falls on his back into the water. Once he does, quickly leap onto him and use your Energy Field to knock him down for the count. You will then collect the last tear.
Total Thus Far: 16 / 16 Tears
With the tears collected, Link will be transported to the Light Spirit where he'll revert back to his human form.
After Goron Mines - Part II
Exit the Spirit's spring to return to Lake Hylia. Run over to Fyer and Falbi's Watertop building and speak with the operator to use his cannon for 10 rupees to land on an upper building. Go inside and drop to the lower floor, then exit out the door at the top of the ramp which leads back to Hyrule Field. Make you way toward Hyrule Castle Town.
Heart Piece
Before exiting the building, speak with Falbi and play his Flight-by-Fowl game for 20 Rupees. Now grab a cucco and float over to the multi-tiered island dead-ahead and land on the small rotating platform at the top. The chest here contains 100 rupees. Now carefully drop to the tiny platform below to find a piece of heart.
Tip
Hold the Z-button as you float for a better camera angle while throttling the control stick forward and back to align yourself with the platform, and let go of the Cucco once you see your shadow near the chest.
Hidden Skill
If you used the howl stone earlier, visit the wolf just outside Hyrule Castle Town. Climb the platform to the East of the entrance to learn the back slice.
Once at Hyrule Castle Town, give Telma's bar a visit. To get there, go south from the town center and then west down the alley. Inside you'll discover a sick Zora child who needs treatment. To obtain the proper medical attention, you'll have to escort the Zora by horse to Kakariko village.
The purple path on your map shows the route the carriage containing the Zora will follow. Begin by dashing down the path to the bridge where you'll have to take a goblin on the bridge one on one, like before. Only this time, he's equipped with two shields on either side, but is vulnerable from the front. As such, just run straight at him with your bow targeting his chest and let an arrow fly once you have a sure-fire shot. Be careful, as he starts weaving, but it's no match for a steady hand, two hits will take him down.
The carriage will soon come across several enemies in the valley that will launch fire arrows towards the carriage. While you can shoot them down, it's much easier to ignore them, and instead focus on putting out any fire on the carriage by Z-Targeting and throwing the Gale boomerang to cool it down. Once you reach the gate, hop off Epona and open it with your key.
Hop back on Epona and continue on. Shortly thereafter, the carriage will be attacked by several monsters riding boards. Hang back a bit and keep them off with your Bow and Arrow or slingshot. Near the end of the path, a bird will drop a bomb on the carriage. Shoot it down before it can, otherwise the cart will veer off course and circle around repeatedly until the bird is defeated.
After the next bridge, there will be yet another bird you have to destroy; otherwise the cart will circle this area as well. Open the next gate to reach the village.
After safely delivering the Zora, follow the spirit to your left into the graveyard. She will make a stone disappear to reveal a tunnel. Crawl through it and cross the water filled room to obtain the Zora Armor as a reward..
For this next part, you'll need the Water Bombs. If you don't already have them, you can purchase them from Barnes Bomb Shop. Equip your iron boots while wearing the Zora armor to sink to the water's bottom and then fling a water bomb towards the two boulders on the northern wall to reveal a passageway.
You'll emerge back in Lake Hylia. Dive down to the depths and head towards the center of the lake (as marked by a blue dot on your map) to find the Lakebed Temple.
Note
There is a Zora outside the temple's entrance on the opposite end of the ravine that sells Water bombs. This can be handy if you find yourself in a pinch.
At the bottom, you'll come across a cracked hole with two pillars on either side. Place a water bomb there to create a jet of water. Now take out another bomb, then unequip your boots and step into the jet of water to rise to the top where it'll destroy the rock blocking the entrance allowing you to enter the temple.
Lakebed Temple - Part I
Alright, it's time to tackle the Lakebed Temple. Begin by swimming through the tunnel to enter the actual temple.
Inside this room, climb the staircase and jump off the platform to grab the suspended gold lever to open the door behind you. Go through it to the next room.
Wander forward a few feet to trigger a dropping stalactite. This should clue you in as to your next objective. Equip your Bow & Arrow Combo and shoot the remaining stalactites to drop them to the ground. Cross the room using the fallen stalactites to reach the door.
Go over the bridge into the next room. When there, ignore the chain and proceed go down the stairs and then right at the base. Then turn right until you reach the lever in the south end. Grab it to rotate the staircase to where you're facing and proceed upstairs.
Ooccoo
Turn left at the top of the staircase and break open the moving pot at the end to find Ooccoo.
At the top of the staircase turn right and continue until you find the chain on the east side. Activate it to again rotate the staircase to your position, then proceed down it and turn right to find the map. Now enter the door by the bottom of the staircase.
Cross over the hallway into the next room. From the entrance, shoot the two large stalactites hanging from the ceiling. Proceed through the tunnel to your right where you can now cross the gap. Latch onto the vine covered wall and climb counter-clockwise around the structure. At the end, drop to the ground, then cross over the two nearby platforms over to a treasure chest on the West side. Inside is a Small Key. Now drop down and climb the vines and exit through the way you came in.
Now run clockwise around the room and open the locked door between the two red pillars on the West side of the room.
Cross the bridge over to the room on the other side. Shoot down the two stalactites on the right side of the room. Now run over and jump on the left one to reach the vine covered wall. Climb over to the right side and drop off and jump towards the lever. Now blow up the rock dead-ahead with a bomb and proceed through the door at the end of the path.
Inside, you'll see a little creature hop into a water bubble. Ignore him for now and exit out of the room through the door on the east side.
Drop down and open the chest at the end for a Small Key. Now run halfway back up the path and open the door on the right side.
You'll emerge in a room with a giant platform in the center. Exit out the door on the other side.
Turn left and go back into the room at the end of the tunnel and open the locked door.
Drop down and climb the vine covered wall on the east side. Then proceed all the way up the ramp and climb either of the two ladders at the top. Once there, jump over to the hanging lever to open a watergate.
Now jump into the water filled room below and swim to the center platform and grab the lever. This will open another gate allowing the water to flow into the next room. Enter that room through the south (it's the one you just came from) and go through the left door.
Continue to the end of the hallway and go through the door on the east side.
Follow the water across the bridge and into the next room. As you enter, a short cinema will play showing the water level rising. Run to the left and activate the switch on the opposite side of the room. Then go down the stairs that rotated towards you and enter the door at the base.
Proceed across the bridge and into the next room. Here, you'll find three rotating platforms. Hop onto one of them, and ride it to the northern door.
Head down the path to the left to find a treasure chest containing a Small Key. Now go back through the door in which you entered
Hop onto a moving platform again and right to the next door on the Western side. Unlock the door in the tunnel with your key and dive into the water. Swim to the end and use your iron boots to sink to the bottom. You'll see a stone blocking the way. Blow it up with a water bomb and swim into the next room.
Lakebed Temple - Part II
Mid-Boss Fight
After rising to the surface, look up at the ceiling with first person view to see a giant creature hanging on. When he jumps down, he'll unleash a plethora of creatures that will swim towards you. A spin attack is a quick way to take them down. You can also use your shield to keep them at bay.
When he leaps into the air, roll around to stay out of its landing area, as marked by its shadow. Thankfully, he'll be stunned when he lands, so lash at his exposed tongue with the sword to teach him a lesson.
After he's defeated, a chest will pop out containing the Clawshot.
Now use the Clawshot to grab hold of the tile in the southern end to open the door.
Exit the room through the door across the way. Use your Clawshot to latch onto the vine ceiling on the left and drop down to the door on the east side. Now head back to the main room with the rotating staircase. Once there, climb the staircase and turn left. Continue to the West side of the room and use the Clawshot on the ceiling tile to rotate the staircase towards you. This will allow the water to flow downhill into another room. Follow it through the door at the base of the stairs.
Heart Piece
Clawshot onto the chandelierin the main room to find a chest containing a heart piece.
Pass through the spokes of the waterwheel and into the next room.
Jump to the first hanging platform and aim your Clawshot at the tile above the platform to the left. Drop to the platform and Clawshot to the vines on the northern side of the room and then to the vine covered pillar in the center of the room. From there, climb over to the nearby platform and Clawshot over to the vines across the way in the northwest corner. Continue over to the nearby platform and open the door.
In this next room, turn right and shoot the stalactite above the right geyser. Then climb on top and ride it over the wall. After dropping down, latch onto the Clawshot tile above the door on the east side and go through the door.
From here, use your Clawshot to target the vines on the other since of the fencing along the ceiling to drop into that area. Drop down and cross the waterway to scale the ramp. Use your Clawshot to cross the broken portions. When at the top, Clawshot over to the eastern wall and open the chest to obtain the compass.
Subsequently, climb the ladder to activate the water flow, then drop to the water below and activate the chain on the center island to move the water through the temple. Now exit the way you came in (via the ceiling vines) and exit out the left door.
Go past the waterwheel and enter the door on your right. You'll arrive in a room with some spinning cogs. Drop to the room below and hop onto one of the two spinning platforms, and then Clawshot onto one of the latches on the high platform to ride over to the eastern door.
Drop into the water and use the iron boots to go through the tunnel and blow up the boulder with the water bomb to reveal a pathway.
After going through it, use a water bomb to destroy the boulder in the Bottom right, southeast corner. Continue until you reach land and go through the door. Then latch onto the tile above to pull open a hole in the floor and lower yourself down - Do not drop down, as the hole will close. When at the bottom, open the chest for the Big Key. Jump into the water and go out the way you came in.
Now make your way back to the main room with the staircase. Jump into the water and swim to the center island and open the door with the Big Key. After falling down the hole, use your iron boots to sink to the bottom to find the Temple's boss.
Temple Boss: Morpheel
Morpheel may seem daunting, but thankfully his lack of attacks make him a push over. He has two forms with his eye is the weak point both times. Lock onto the floating eyeball amongst the tentacles and use your Clawshot to pull it towards you. Just watch out for the bomb fish swimming around during this segment. When the eyeball is close, slash it with your sword a few times to make the boss fully reveal himself.
Although he's quite a fast swimmer, Link can catch up to him by cutting through the center of the arena, or approaching him from head-on. Just stay away from its mouth as it can pull you in to deal damage. There's an eyeball on its back that you'll have to lock on to, and then Clawshot to pull yourself over to it. Once Link gets situated, lash with your sword to deal damage (sorry, spin-attacks won't work here).
After a few attacks, the boss will be vanquished. You will then be awarded a Fused Shadow and Heart Container.
After Lakebed Temple - Part I
After a frightening encounter with Zant, both Midna and Link will be transported to Hyrule Field. Travel down the southeast route and proceed into Hyrule Castle town.
Attempt to enter Telma's bar (south from the Central Square, then West down the next alley), although they apparently don't take kindly to wolves, and will throw you out. Thankfully, Telma's cat, Louise, will show you an alternate way into the bar. Push the isolated box to towards the others and then climb them into the window.
Begin by crossing the tightrope on the right and continue on to the other side. Although you can push the pots out of the way, avoid knocking them off the shelves, as they'll alert the patrons to your presence. After the final rope, climb the platform at the end enter the doorway.
Hop down and use your sense to see the Poe, and attack it. After defeating it, speak with Jovani sitting in the nearby chair. Apparently, he's been frozen in place and needs you to collect the pieces of his sole from the twenty ghosts hiding around Hyrule - but don't worry about this for now. Instead, enter the path to Underground Waterway he reveals.
After a short slide down, you'll drop into the sewer. Grab hold of the northern chain and proceed down the open passageway.
At the top of the stairs, grab the wooden stick and light it on fire with the nearby torch. Use it to burn down the spider web. Afterward, reignite the stick and light the torch in the next room. Reignite it again and climb the western wall to burn down the spider web. Go through the doorway in the next area and dig in the middle of the floor to emerge elsewhere in the sewers.
Go through the tunnel and up the staircase. Cross the tightropes and go through the open door at the top.
You'll emerge outside. Run across the damaged buildings until you reach the broken bridge. Wait for the wind to kick up, which will extend the bridge allowing you to cross it. Jump to the blue roof below and enter the window at the end.
Scale the stairs to meet with Zelda. She'll instruct you where to find the Master Sword: in the Sacred Grove.
You'll be transported back to Hyrule Field. Warp to the Faron woods and follow the path leading to the Forest Temple. Just past Trill's shot, a monkey will be attacked by several creatures. Kill them to have the thankful monkey show you a pretty part of the forest on the other side of the cliff. Run up the cliff on the right and use Midna to cross the gap to a tunnel. Afterwards, wait for the wind to spin the bridges, then cross them and wait for them to spin again so you can reach the other side. Cross the tightropes carefully to avoid the swinging tree stumps and enter the cave.
Howling Stone
Approach the howl stone on the right and howl. After warping, howl the song again to have the wolf mark a spot on your map to return to as adult link.
Inside is the Sacred Grove. Walk up to the stone with the Triforce symbol and play back the howl song (Middle, Up, Down, Middle, Up, Down) to cause a creature to drop down from the trees. Ignore them for now and proceed through the tunnel. You need to find the kid - the trick is to listen for the horn in the music and look for the glowing light of his lantern to find him. At the end of the path, you'll find the skull kid near a tree. Attack him to make him reappear up on a ledge. Go through the cave until you find a waterfall with a tunnel behind it to find him again.
He will reappear on another ledge by a large blocked door. Climb the platforms in the next room to get to him. After he's hit, proceed through the door he reveals.
Drop down at the end of the path to encounter the kid again. This time, he'll warp from one platform to the next if you get too close. The trick is to catch him in the edge of your Energy Shield, and then attack. Try to target him when he's on the lower ledges, as Link will hit the wall if he tries to jump up a higher one. Three attacks will do him in, and reveal a doorway. Go through the door into the next area.
Stand on the Triforce icon and howl the song shown. This will make the two guards come to life and it's your job to get them back to their original positions.
What? Having trouble with this puzzle already? Okay, follow these directions to return the guards to their rightful place:
West, south, east, east, north, west, north, north, west, south, south, east, and north.
Once that's complete, go through the revealed doorway up to the Master Sword. The sword will accept you as its new master and restore you back to human form. You can now transfer between these two forms at will.
After Lakebed Temple - Part II
Now it's time to find the Mirror of Twilight.
Poe
Before you leave this area once and for all, go back to where the Skull Kid was destroy the rock with a bomb. This will expose a Poe. Take him down to collect another part of the spirit.
Heart Piece
Dig where the rock was (see above) to find a hidden cave. Destroy all the enemies inside to reveal a chest containing a heart piece.
Warp back to Castle Town. As you enter, the dedicated mail man will deliver a letter from Telma. She'll invite you to her bar to meet with a few others. Go there to meet with them and read the map on the table to learn important information.
Now warp to Lake Hylia and climb the platforms to the south to meet with Auru on top of the tower. He'll give you Auru's Memo. Take this to Fyer, the operator of the Canon amusement ride in Lake Hyrule (make sure to use the item while locked on). Hop into the cannon to land in Gerudo Desert.
Your goal is to find the Mirror of Twilight, but it won't be easy. Begin by crossing the desert to the northeast.
Fix the Bridge! You may want to make a pit stop in the southeastern corner of the desert to open an additional warp point and find a missing part of the bridge. Warp it to Eldin Province to fix the bridge there.
Eventually, two boars will come at you head-on. Shoot down their riders with arrows, and then mount one of the animals. These guys are the off-road equivalent of your horse. They're not pretty and the controls are a bit rough, but they get the job done. If you press A, the boar will charge forward for about 10 seconds. Use this ability to smash through the northeast gate, and then dismount the hog and climb up the ledges to continue through the northern route.
Poe
Before proceeding into the next area, take the east path to find a Poe.
As you approach the gate, shoot the archer to the West with an arrow, then take the path east of the gate. Slash at the enemies along the way. You'll soon come across a locked door; the key to which is in the next area. Kill the foe near the roasting boar to find it.
Heart Piece
Destroy the roasting boar through repetitive slashes to locate a heart piece.
Use the key on the locked door to encounter an angry goblin equipped with an axe. His only attack is to swing wildly, which is easily avoidable. In addition, he's very slow, so strafe around to his back and slash away. If you've learned the Back Slice, this is a great time to use it. The enemy will soon retreat and ignite the place on fire. Hop onto the nearby boar and dash through the southern gate to reach a new area.
Now enter the Temple, Arbiter's Grounds, ahead.
Poe
At the top of the stairs, turn right and destroy the Poe for another soul.
Arbiter's Grounds (Temple IV) - Part I
Arbiter's Grounds clearly hasn't had an inspection recently, as the abundant quicksand, numerous bugs, and attacking skeletons are a definite liability. Begin by Clawshoting over to the tile on the east wall and then cross the platforms to the northwest corner.
You'll find a chain floating on the sand; use the Clawshot to pull the chain to you, and then pull on it to open the door. Head down the east path, and cross over to the chest to obtain a Small Key. Use it on the northern door.
In the next room, light the two torches on either side of the door to open the way. Keep the skeletons at bay with your spin attack.
When you enter, four poes will dance around only to leave mere seconds later, however one will stick around .Turn into a Wolf to attack him. Afterward, he'll become invulnerable for a few seconds. Attack when he becomes brighter. Once he's defeated, smell his remains to gather the Poe's Scent.
Cross the platforms on the right side of the staircase to open the chest and find the Map. Now use your sense to follow the Poe's scent to the west wall and dig in that spot. Grab the revealed chain and pull it to expose staircases. Go through the door at the base.
Heart Piece
Clawshot to the platform to the left of the staircase and open the chest to obtain a Heart Piece.
The column ahead has a platform sticking out that can be pushed clockwise to block the way you came in, but reveal an entryway with a chest containing a Small Key. After getting it, aim your Clawshot through the hole in the ceiling at the red grate to land on the upper floor and exit through the door.
In the room surrounded by blue torches, not all is what it seems. Use the Wolf's sense to spot another Poe on the east wall. Get near to lure him out and defeat him as before for another Poe Soul.
Now go back the way you came, drop back down to the floor and push the center column counter-clockwise to reopen the way leading upstairs.
Back in the main room, proceed through the Western door and unlock the door just past the pillar. Cross the platforms in the sand to the northern end, but be careful, as spikes will sprout from the ground to block your way.
Once at the other side, pull and push the block into the small alcove on the West side. Then climb the stairs and climb between the fences. Drop down and grab the chain and pull it to raise the chandelier. Then quickly run across before it drops on you and enter the next area.
There's a chest containing a compass in the passageway behind the statue. After grabbing it, return to the center pillar and rotate it clockwise to unveil two passageways on either side. Since the east door is locked, head West for now and slice through the wooden barricade. Watch out for the creature and open the chest to find a Small Key. Now open the locked door on the east side.
Transform into a wolf and clear the room of the enemy's presence before proceeding. Wait by the entrance for the legions of skeletons to edge close so you can attack them. When they're down, kill the screaming skeletons, and then use your sense to dig where the aroma leads to reveal a chain. Pull on it to reveal an alcove with the third Poe. After collecting the spirit, follow the path through the door at the end.
On the east side of the room is a chest containing a Small Key. Use it to open the door to the east and then cross use the chandelier to go through the door on the other side.
Continue downstairs and push the block until it falls into place. Then jump on and pull the chain to the left to raise the chandelier. Once it's out of the way, drop the chain and stand on the indented part of the floor as it drops back down. The chandelier will fall safely around you. Now climb over it and out the east door.
Bust down the wooden barrier to find a regenerating Skelton. The trick is to blow him up with a bomb after he falls to the ground as a bundle of bones. This will open the way out.
After entering the south room, you'll have to light the two torches: the isolated closest to the entrance and the one furthest West to reveal a door. If you activate the wrong ones, you'll have a fight off a small army of skeletons to try again. Go through the door.
Transform into Wolf Link and use your sense to find a Poe along the south wall. This one will split into four; the brightest one is your target. Destroy it for another soul. Return to the main room by exiting through the north door, then the west one.
After entering, the gate to the north will open allowing you to pass. Go through it then enter the room to the West.
Drop to the bottom floor and push the column counterclockwise twice to spin the platform up. Go through the tunnel and open the chest to find aSmall Key. Now spin the platform clockwise to the ground floor and open the locked door.
You now need to cross this room to the south, but there are spikes that popup seemingly at random to prevent that from happening. Use the Wolf's senses see where the spikes pop up, and the ghost rats. The proper path through the room is to follow the east wall just past the river of sand, then head West to the opposite end of the room. Continue south and pull the chain at the end to reveal the opening. Now quickly run up to the sand river and head east to the other side, then south to the exit through the opening.
Revert to human form and head east down the path. Just avoid the spinning saw blades on either side. Then go through the northern door.
Ooccoo
At the end of the path, turn right and open the shaking pot to find Ooccoo.
Run between the spinning spiked poles to the northern side. There you'll find three regenerating Stalfos. The first two are on the east side, and the last one is across the sand on the West side. Destroy them with bombs to open a gate back in the spinning room. Go down that passageway and jump the gap at the end, and then open the door.
Arbiter's Grounds (Temple IV) - Part II
Mid-Boss Fight
Cut one of the ropes to reveal the mid-boss. He's invisible to the naked eye, so use the Wolf's senses to see him. After he attacks is when he's vulnerable.
After a few hits, he'll become visible. Switch to Human form and fire an arrow at him. After a hit, he'll spin around the room quickly. Slash him with the sword once he gets near to drop him to the ground, then slash away. After he's defeated, open the chest to the north to find the Spinner.
With the Spinner, you can pass over sand and use the railings scattered about the Temple as transportation. Use the Spinner on the West or east railing and drop off when you reach the exit.
After entering the next room, use the spinner on the railing to your left, then drop into the sand and continue on the right railing up to the door.
Ride the left railing with the spinner to the chest, and then over the sand to the next one. Then ride over to the railing on the right which will take you to a chest containing a Heart piece. From here, ride the rail along the north, then jump to the other side after the spinning pole, and then back over again a few seconds later. After jumping the gap, right the railing around clockwise (otherwise you'll just circle this corner indefinitely) to arrive in the northern part of the room.
Head up the east ramp and disengage from the railing at the top to proceed up another and latch onto the railing to get to the Western door. Just from between the two railings to avoid the spinning spikes. Go through the door at the end.
Open the chest inside to find the Big Key. Ride the railing behind it and land in the circular hole in the middle of the next room. Spin repeatedly inside the hole to move the wall to the north. Go through it and use the spinner to cross the sand
Fairy
Ride the railing all the way to the top to find a fairy hiding inside a skull.
Ride the railing up to the third set of stairs and line yourself up with the hole in the middle of this section. Then jump to the center platform - Link should grab hold and pull himself up. Hop into the circular hole and repeatedly spin again to raise a railing. Ride it up and open the door at the end to get to the boss.
Temple Boss: Stallord
Stallord will appear once you near the skull in the center.
Use the spinner on the railing and ride around to the boss's backside (make sure to jump off if am enemy spinner nears on the railing). Head towards the boss's backbone and attack by Spinning when near to destroy the vertebrates one by one. Just watch out for the skeletons that pop out of the ground, as they'll act like pinball bumpers preventing you from getting to the boss. After three vertebrates are destroyed, the boss be reduced to a mere skull.
Raise a pillar in the center with the spinner. After which, the skull will come to life and knock you off the platform. There are two tracks: one around the center column and the other on the outside of the arena. You can hop between the two by pressing B. Hop onto the inside track and ride it back up to the boss. When you see him he'll begin to launch fireballs. Avoid them by jumping between the two tracks. Once he gets close, jump again to knock him to the ground and slash him with your sword. After several attacks, he'll be defeated.
You'll be awarded with a heart container.
After Arbiter's Grounds - Part I
Proceed across the bridge to and up the staircase to the Mirror Chamber. As you approach the statue, five Twilight Creatures will drop from the sky. Just get between them and use the energy shield to reveal another Warp point.
Use the spinner on the railing lining the statue, then spin inside the hole at the top to reveal the Mirror of Twilight. However, it's been busted to pieces. The sages will task you with locating these fragments to restore the mirror to its former self.
Warp to Hyrule Castle Town. As you pass through the gated entrance, the dedicated mailman will deliver a letter from Barnes which states he's received a new type of bomb in stock. Continue to Telma's bar and check out the map on the table to see Ashei's exact location in Snowpeak Mountain.
Warp to Zora's domain and exit out the south side and drop to the water below. Then proceed up the tunnel on the east side which leads to Snowpeak. At the end of the path you'll find Ashei who'll provide you with a sketch of the monster.
Warp to Kakariko Village and enter the graveyard to the west. Crawl through the hole at the end to find Prince Ralis. Show him the sketch; in exchange he'll gift to you the Coral Earring - due to its shape, it will be added to your fishing line allowing you to catch Reekfish.
Now it's time to catch a reekfish. They can be found in the waterfall basin at the base of Zora's domain near near the Mother-and-child rocks (the two pillars sticking out of the water on the West side.) Drop the lure into the water, bob it up and down, and then pull back once a fish swims for the hook. While it flops around on the ground, sniff it while in Wolf form to learn the Reekfish Scent.
Follow the scent back to Snowpeak and beyond. It will lead you up the otherwise impassable mountain. Don't worry too much about the White Wolfos - just dodge their attacks and push forward. If you follow the smell exactly, you'll wind up at a wall. Follow the right wall to find a ramp and resume the trail. As you near the top, you'll come across a ledge you can't quite climb. Dash into the wall to cause the snow to drop letting you continue on.
Just after the ledge that you dropped the snow from, you'll find a howling stone on the Right side. Howl as shown (Up, Mid, Down, Mid, Down, Up, Middle Down. Play it again with the White Wolf to have the next Hidden Skill spot marked on your map in the Graveyard.
Howling Stone
You'll come across another cliff wall. Dig in the glowing spot to enter a cavern. Climb the ladder and the vine wall and go through the door. Continue to follow the trail to find three Twilight creatures. Destroy them to open another warp point.
Just beyond is a Yeti. Speak with him as Human Link. He'll be so happy to see a human, he'll invite you to his house for dinner. Roll into the nearby tree to drop an icicle and ride like a snowboard to the end. Enjoy the ride, as it's pretty easy. Proceed through the door at the end to enter Snowpeak ruins.
Snowpeak Ruins - Part I
After entering Snowpeak Ruins, run right across the foyer to the northern room.
Poe
Use your sense near the ice in the first room for a Poe.
Speak with the Yeti inside to obtain the Map. She will also request that you find the key to the room the Mirror is locked in. Proceed through the door behind her.
In her is her kindly husband making some soup. Exit through the northern door.
Soup
Climb the boxes and dip a bottle to get soup that restores two hearts.
To pass this room, you'll have to push a block onto a switch to keep the door open. Push the one closest to you West. Afterward, push the other block south, east, south, and West again to have it stop next to the first block. Then push it south once more onto the switch. Go through the open door on the east side
Transform into a Wolf and dig around the crack in the wall to reach the other side to a courtyard. You'll find a half-buried chest to the north, next to the ice wall. Dig it up for a Small Key. Go through the western door.
Unlock the door at the end of the hallway with your key. Simply destroy the three ice enemies here and proceed through the western door that opens. As you approach the door leading to the chest, two ice guards will drop form above. Use your jumping attacks or Back Slice to defeat them, and then continue to the chest. Inside is an Ordon Pumpkin. What? Where's the key you were promised? Exit through the southern door and visit the Sick Yeti to find out.
Good Soup
Give the pumpkin to the yeti's husband to improve the Soup. This will restore four hearts when swallowed.
Speak with the sick yeti to have her mark a new place on your map to look for the key. Exit out the northern door that she opens.
In the courtyard with the cannon, climb through the Window in the northeastern corner.
Pick up the cannonball ahead and make your way through the maze to load it into the cannon. Push the cannon so it faces south and then drop a bomb into the cannon. It will blow open the ice walls blocking the north door.
Note
Watch out for the ice enemies along the way. Use your sword or throw the cannonball at them to take them out. Don't worry if you can't find it afterwards, there are other cannonballs scattered about.
Make your way to the chest in the southwest corner by crossing the beams. Use the Clawshot to knock the enemies off blocking the way and jump from across the beams to avoid the icy patches. Inside the chest is a Compass. Now exit the way you came in and then through the western door back into the courtyard.
As you exit through the window, use your sense to dig a few feet south to discover a buried chest, as marked on your radar. You'll acquire a Small Key. Use it to unlock the door on the east side.
As you enter, grab the handle to your left to pull down the chute. Then load a cannonball into it and go back through the door to and pull the level on the opposite side of the wall to get hold of the cannonball. Load it into the cannon and rotate it 180 towards the ice beast. Then drop a bomb inside to fire and go through the door that was blocked.
Mid-Boss Fight
When you try to exit the room, one of the knights will come to life and try to take you down with his mace.
Wait for him to get close, and then use the Clawshot to latch onto the far ceiling tiles to propel over him to his backside. Wait from him to chuck his ball at you, and then jump to the side to dodge. While he tries to gather his weapon, run to his backside and attack his tail. Repeat the process until he's dead, and then pick up the dropped Ball and Chain.
Snowpeak Ruins - Part II
Enter the next room and use your new item to bust down the ice walls and open Yeti chest for the Ordon Goat Cheese. Now exit the way you entered and revisit the sick Yeti.
Superb Soup
Give the Ordon Goat Cheese to the husband to obtain the Superb Soup. When drank, it will restore 8 Hearts.
After speaking with the Sick yeti, exit out the east door in pursuit of the location marked on your map.
Go out the north door and push the block into the space below to clear a path for future use. Now go back to the previous room and climb the ramp.As you climb the ramp, avoid the Ice Giant's frosty breath and attack them through the large holes in the cage with the Ball and Chain. At the top, smash through the ice barricade and then enter the northern door.
Break the ice on the left to reveal a Clawshot tile and then hit the center chandler with the ball and chain to get it swinging. Then jump on and ride it to the other side to open the chest containing a small key. Now exit the room the way you entered and unlock the door on the south side.
Break the ice on the right to reveal another Clawshot tile. Now cross the room using the Clawshot on the chandelier to go through the west door.
Heart Piece
Use the Clawshot to cause the chandler ahead to start swinging, then jump aboard. Turn and cross over the next two to reach a chest on the far end of the room containing a heart piece. Now Clawshot your way back to the upper floor.
Destroy the enemies in the room and go through the northern door.
Poe
Use the Ball and Chain to bust down the ice wall to the west to reveal a Poe.
Push the block through the hole and follow it down. Use the Ball and Chain to destroy the ice covering the center switch and the frozen block in the northeast corner. Push the southern most block north, then the formerly frozen one south, west, and finally north. Now grab the first block and push it east, south, west and north. It will stop on the center switch, thus opening a door on the 2nd floor. Climb the blocks to the north and exit through the east door.
Drop to the walkway below and destroy the ice enemies, then Clawshot through the cracked wall to the north and continue through the door.
Destroy the ice to your right to reveal a Clawshot tile and then proceed across the two chandlers to the chest containing a Small Key on the south end of the room and then go through the nearby door. Continue to the foyer go through the door to the northwest and unlock the door here and continue on.
Defeat the creatures with the Ball and Chain. Afterward push the two blocks lined against the east wall into place. Then run past them, down the spiral and out the southern door. Pick up a cannonball and pass it through the wall with the contraption. Grab the cannonball again and load it into the cannon all the way at the top of the ramp. Then point it west and fire it into the room ahead. Follow the cannonball into that room.
Grab the cannonball and use the contraption to get it past the north door. Go through the door, grab the cannonball, and load it into the cannon. Then aim it towards the northeast ice creature and fire away. Drop down and enter the northern gate and climb the ladder and go through the door on the right.
Kill all of the enemies that appear and go through the northern door that opens to earn the Bedroom Key. Now exit the area.
The sick Yeti will direct you to the bedroom. Head up the ramp to find it.
Temple Boss: Blizzeta
The mirror shard will turn the kindly Yeti into a ferocious ice foe. Attack her with the ball and chain to shave off some ice with each impact. After several hits, she'll try a different tactic.
During this portion, you won't be able to see the boss directly, but you can watch for danger in the floor's reflection. She'll try to drop icicles on you; simply run around to evade them.
Subsequently, the icicles willform a ring around her. Watch the reflection for the gap in the ring and position yourself there to avoid them falling on you. Immediately after, use the ball and Chain to attack her through that gap. She'll go down after three hits.
After Snowpeak Ruin
Give Telma's bar another visit and read the map on the table again to learn the whereabouts of Rusi. You'll discover he's hanging out in north Faron. Warp to north Faron woods and to find him just past Trill's Shop on a small incline. Speak to him as human Link to learn about an ancient temple on the other side of the gorge. Grab the golden cucco he provides and then jump to the platform ahead - don't worry about falling, the cucco will slow your decent letting you cross the gap.
Continue to the next platform and then into the short tunnel. Rotate the bridge with the Gale Boomerang and then cross onto it with the Cucco. Rotate the bridge once again and then float across the gaps, timing your jumps to avoid the swinging log, and enter the Sacred Grotto ahead.
It looks like the Skull Kid is back and annoying as ever. Dispose of his Skeleton minions with your spin attacks, and then search the cavern for the kid. Listen for the trumpet and look for the light given off by his lantern to find where he is. Make sure you have some arrows handy (defeat the enemies if you some refills) as one of his hideout's is atop a tree. After three hits, he'll retreat to an area with several platforms. When he appears, shoot him with an arrow to force him to a different platform. During each phase, he'll unleash several enemies to hunt you down, but if you shoot the skull kid quick enough, the baddies won't even be a factor. Once he's been pelted by three arrows, he'll reveal a secret entrance leading to the Temple.
Push the block out of the way and then drop onto it and follow the path into the area below and proceed north to the pedestal where you obtained the Master Sword. Strike it with your Sword to make a statue disappear near the entrance, which leads into the Temple of Time.
As you head toward the door, you'll be ambushed by five Twilight creatures. Defeat them with Human Link's spin attacks, or Wolf Link's Energy Shield and proceeds back up the path you came from and enter the Temple of Time.
Proceed through the temple and strike the pedestal at the end once more with your sword to reveal a stairway leading up to the stained glass window and go through the door beyond.
Temple of Time - Part I
As you enter the temple, Midna will note the missing statue in the northeast corner; use Wolf Link's sense to see the missing statue. As you may have guessed, there's a statue at the top of this 8 story tower that you need to find.
Begin by grabbing the small statuette in the northwest corner and drop it on the switch directly across the room on the east side to raise a platform. Use it to climb up the staircase and then down to the torches on the other side. Ignite both of them to make a chest appear containing a Small Key. Now unlock the door at the top of the stairs.
Ooccoo
At the top of the staircase, you'll automatically reunite with Ooccoo. Don't worry, it's impossible to miss her.
Grab one of the pots in the corner and place it on the switch in the center of the room to open the western path. However, just a few feet further is another gate blocking the way. Stand between the two gates and destroy the pot with an arrow or your Clawshot to open the second gate and continue onward.
There are two switches bordering the northern gate. You can place either the nearby pots or statuette onto them to open the way.
After entering the next room, ignore the electrified gate and climb the staircase on the south side. Use the spinner to cross the broken portion and then push the lever in the center of the chandelier clockwise to move it to the ground floor.
Collect the small statuette and place it on the platform, the pull it counter-clockwise to ride back up. Then place the statue on one of the two switching on the south side of the chandelier. You can find a second statuette on a small ledge on accessible from the chandler's west side. Now before placing it on the second switch, stand on the white platform just behind it, then set it into place, otherwise the platform will rise before you can get on top of it. Now go through the door.
Destroy the two statues in the room to reveal a chest in an alcove on the east side containing a Small Key. Now exit the room and open the locked door on the opposite side of the chandelier.
When hit, the diamonds in this temple will move a set of doors between two positions. In addition, there are several circular tiles on the floor that show where to trigger them from. Begin by striking the diamond once to move the door. Pass into the next area and shoot an arrow through the circular design and to the diamond again, allowing you to reach the chest at the end containing a Compass. Now shoot the arrow through the two circular structures directly opposite the chest to proceed to the east.
After entering, fire an arrow towards the Diamond on a platform in the south east corner to open the way. After passing through the entryway, shoot the diamond again and continue through the next opening. Finally, shoot the diamond once more at the end to climb the staircase to the door.
You'll find a large scale at the top of the staircase that Link needs to cross to reach the other side. However, since Link weighs the same as one of the small statuettes, his presence will move the scale down, making the other end rise preventing him from crossing. To counter this, grab the statuette on the first part of the scale and throw it onto the other side. This will even the weight between the two sides. Now cross over and climb the ledge up to the door.
Proceed through the circular room with the spiked spinners. You'll come across a trap filled room complete with rolling logs of death. Run behind them as they pass to get through the room safely. Make sure to grab the Small Key in the southwest corner. Subsequently, grab the small statuette in the northwest corner and drop it on the switch to open a door.
In the room with the two statues, take out the spiders first and then attack the two statues. Once defeated, the gate blocking the door to the east will open.
Temple of Time - Part II
Mid-Boss Fight
Standing in the center of the room is a dark knight. He's quite apt at blocking attacks from most angles, but he's vulnerable just after he attacks. Jump to the side to dodge, and then use your jump attack to deal damage. After most of his armor is knocked off, the battle will enter phase II.
He's a bit quicker now. Continually strafe around him, and then attack when he makes his signature attacking sound. It's also helpful to Back Slice against him. After he's down, open the chest on the east side to obtain the Dominion Rod.
You may not have noticed, but there's a statue on the ledge above the treasure chest. Use your new found item to take control of it and lead it to the glowing green emblem on the floor. A strange contraption will grab hold of it and transport it down a single floor at a time. This is the key to returning it to the bottom floor. Now exit the room.
Since the statue duplicate your every movement, walk it up the closed gate and swing your rod to cause the statue to swing its act, thus destroying the gate. Now grab a pot and place it on the center switch to lower the ledge on the south side. Now walk both you and the statue onto of the lowered platform, then destroy the pot with a projectile to raise it.
Now lead the statue up to the electrified gate. There's a switch just beyond you'll have to rest him on in order to shut it down. Disengage from the statue, stand several feet back, and then reengage and walk it forward to move the statue onto the switch, while preventing Link from walking into the electricity. With the gate down, follow the path past the rollers (which the statue will keep at bay) and exit the room.
Back in the circular room with the enemy spinners, use the statue to smash the center pillar, and then move it onto the lowered white platform on the south side. Now use the Rod on one of the statuettes and move it onto the switch. Finally, take control of the main statue again and move forward slightly to have it pulled down to the next floor. Now exit through the north door.
Take control of the statue (to your left upon entering), and lead it onto the scale. This will cause that end of the scale to sink, and the other to rise. Hop off and run around to the other side of the scale and toss a couple small statues to choice the larger one to keep your side raised. Then Clawshot onto the ceiling tile. Use the Spinner at the end of the path to the other side of the room and go through the door.
Destroy the enemies here to reopen the doorway and then Clawshot onto the ceiling. There are four switches here that need to be held down. Collect the two small statues in the corners here and place them on the switches, then use the Clawshot to gather the two masks left by the enemies on the ground below and use them on the remaining switches. This will open the gate that leads to a chest containing the Big Key. Now exit the way you came in.
Relocate the statue back onto the scale. Now you need to offset the weight by throwing the small statuettes onto the other side of the scale. Begin by throwing the one right next to you, and then drop off and run up to scale's opposite side. Stand on the scale to match the statue's level, and then lure it forward onto your end of the scale. Once it's there, pull two small statues off of the western ledge and throw them onto the opposite end of the scale. Once four are on it, get off the scale and move the statue onto solid ground on the northern side of the room. Then lead it downstairs to the glowing platform to transport it down another floor. Get to it through the eastern door.
Take control of the statue through the fencing and walk it forward through the open gate ahead of it. Then shoot the diamond to the northeast to open to door and continue on. In the next section, just walk the statue through the electric fence, and then trigger the diamond to move the wall and proceed down the staircase. Use the statue's hammer to smash the wall at the end lead it to the glowing panel to transfer it to another section. Now go through the southern door.
Rotate the chandelier counter-clockwise to raise it to the statue's level. Afterward, move the stature onto the platform and take it to the ground floor. Destroy the enemies here to open the electric gate, and then have the statue smash open the gate blocking access to the transport device. After it has been moved down, exit the area through the western door.
Clawshot over the gate using the ceiling tile and then move the statue down the stairs and into the transport device. After that go through the northern door.
Alright, just move the statue onto the empty podium to reveal the path leading to the boss.
Despite its appearance, this room is pretty simple. Just hop over to the far wall, but make sure to destroy the two firing statues (or if you're quick, you can just run past them). Then grab one of the statuettes in the northern corners and drop it on nearest platform's switch to open the gate. Sadly, a second gate closer to your destination will close, so stand between the two and use your Rod to take control of the statuette and move it off the switch to reopen the way. Now unlock the door with your Boss Key to encounter the boss.
Temple Boss - Armogohma
Part I
Keep an arrow aimed at the spider's back and wait for its eye to open. Once it does, unleash an arrow into to drop the spider to the ground. Then quickly use your Rod on the nearest statue to pummel the spider with its hefty fists.
Afterward, it will drop dozens of spiders. Use your spin attack to destroy them, and watch out for the boss's subsequent laser beam. Just keep moving to avoid it. Hit it two more times to defeat him...
Part II
...or so you thought! Now, even though a mere eyeball, the boss will continue to persist. Don't worry though, he won't directly attack and will succumb after a few sword strikes or arrows.
You will be awarded with a Mirror Shard and a Heart Container.
After Temple of Time
After exiting the Temple of Time, Ooccoo will inform you that the Dominion Rod has run out of juice. Trek to Telma's bar and check the map on the table to learn the location of Shad, who is currently researching an odd statue in Renando's basement at Kakariko Village.
Afterward, warp to Kakariko Village and speak with Renando to obtain Renado's Letter. You'll also find Shad in the basement, but there's not much you can do for him now.
Golden Wolf
After activating one of the previous Howl Stones, the Golden Wolf appears in the graveyard. This is an ideal time to pay him a visit if you haven't already.
Warp back to Castle Town and show the letter to Telma. She will give you the Invoice. Take this and deliver it to the doctor on the west side of Castle Town. He will note that Llia had a wooden statue, but it has been stolen. Transform into a wolf and push the wooden block in the northwestern corner to reveal a scent. Sniff it to learn the Medicine Scent.
Now use your sense to follow the smell, which leads to Telma's cat, to discover that although she possessed the statue for a short while, a herd of skeletal creatures stole it from her.
Exit town through the south gate and run to the field below. A group of creatures will circle around you; use the Energy Shield to dispose of them quickly and then grab the Wooden Statue that appears.
Return to Kakariko Village and show the wooden statue to Llia. The visiting Gorons will take notice and offer to help since they know where it came from. Follow your map to the northwest portion of Hyrule field to meet with Darbus inside a cave. Using his might, he'll burst through the boulder blocking the away, permitting access to the Hidden Village.
Upon entering town, you'll discover twenty enemies roaming around. Hang back by the entrance use the your bow and Hawkeye combo to snipe the first 10 or so. Make sure to aim for the explosive barrels to take them down quickly. Afterward, enter the village to hunt down the remaining few. They can be found inside buildings, in the alleys, and on the balconies. Use your Clawshot to pull yourself to the higher levels, if necessary. When the town's freed of their presence, an elderly woman will emerge from her home and gift you Llia's Charm.
Howling Stone
Break the windows in the western building to locate a Howling Stone.
Warp back to Kakariko Village and show Llia the Charm. She will finally remember who Link is and give him the Horse Call. Now travel back to the Hidden Village and show the old woman the Dominion Rod. She will give you the Ancient Sky Book. Show this book to Shad in Renando's basement in Kakariko Village. Unfortunately, the book is missing a few symbols, thus making it unreadable. Shad will mark the locations of where to find these symbols on your map. In addition, power will be restored to the Dominion Rod.
Symbol #1
Use the Kakariko Gorge warp point and move north to find a symbol covered by an owl statue. Use the Dominion Rod to move it, and then approach the glowing symbol to add a character to the Sky Book.
Symbol #2
The second symbol is located on the north end of the Eldin Bridge. Move the statue to find the symbol.
Symbol #3
Warp to the Castle Town entrance and proceed south to find another statue on a pedestal amongst the rubble. Move it off to reveal the symbol, and then position the statue between the pedestal and the wall. Then jump from the wall, onto the statue, then onto the symbol.
Symbol #4
There's another statue in an alcove just north of the bridge spanning Lake Hylia. Move it off the platform, but position it just below the vine patch on the wall above. Clawshot to said vines and drop onto the statue to obtain the next character.
Symbol #5
Go to Gerudo Desert and travel to the statue on the eastern side. Move it off the platform and position it in the corner just below, so you can use it to hop across to the symbol.
Symbol #6
Finally, warp to the south Faron woods and destroy the boulder just a few feet northeast from the oil salesman. Move the statue just beyond to find the final character.
Now that you have all of the symbols, warp back to Kakariko Village and show the book to Shad, who's still in Renando's basement. He'll try the magic words again, but nothing happens. When he walks off, use your rod to move the statue. Go down the revealed path to find a busted cannon. Walk to the side and speak with Midna, though she's a bit warp shy due to Shad's presence. Speak with Shad once more to get him to leave, and then speak with Midna again to warp the cannon to Lake Hylia.
Once there, speak with Fyer at his building to have him check out your cannon. He'll offer to fix it for 300 rupees. Once it's in working order, clawshot into the rear of the cannon to blast off towards the Sky Temple.
City in the Sky - Part I
After a rough ride, you'll land in a small body of water. To the west is a store you can purchase such supplies as potion, arrows, and bombs.
Ooccoo
Speak with Ooccoo on the left side of the store's counter to have her at your side, once again. Only in this temple, she'll transport you to the store, as opposed to outside.
Venture north from the body of water you landed in, and shoot the crystal above the door ahead to open it.
Grab one of the roaming Ooccoos and use it to float over to the next set of bricks. Make sure you don't stand on the blue ones, as they'll drop to the Earth below when stepped on. For the next ledge, you can either Clawshot onto the ivy-covered pillar, then grab an Ooccoo (via Clawshot) and float over, or you can just hop the gap right away and toss the Ooccoo at the last second to grab the ledge. Either way, continue through the door at the end.
Use your Clawshot on the southeastern grate blocking the window, then walk through the gap to head outside.
Drop to the ground and use the Spinner in the round slot to extend a bridge. Now walk up to the ledge and use the Clawshot to reach the ivy on the far wall across the gap and then cross the bridge and go through the door.
Latch onto the red tile to the southeast with the Clawshot and lower yourself to the caged treasure chest to obtain a Small Key. Now Clawshot back to the door you came from via the grate on the wall and exit through the door.
After crossing the bridge, a large dragon will swoop past and destroy it. Don't worry about it now - enter the main room ahead.
Latch onto one of the vine covered columns and drop to the other side. Then enter the door to the west.
Follow the ledge to the left and use the spinner in the slot to extend another bridge. Cross it to the door on the other side and open it with your key.
There are a couple of large fans on the right side that will blow you off the ledge. Equip the iron boots walk to walk past the first one unscathed, and then latch onto the vine covered column with the Clawshot to pass the second one. Go through the door on the western side to find the Map. Afterward, reenter the previous room.
Now you need to make it to the door on the south side of the room - there's two ways to do this:
The longer and proper method: Clawshot onto the high pillar ahead to pass the first fan, then drop to the ground and use the iron boots to pass the second. Now move to the ledge in the southeast corner to find a switch north from your location. Hit it with the Clawshot to deactivate the far fan, then cross back over to the other side like before to safely cross the blue blocks to the southern door.
The quicker, but unintended method: After entering the room, equip the iron boots, then line yourself up with the blue blocks on your right while facing east, then quickly strafe jump across the blocks (e.g. Z-target and jump to the south).
Now just cross the room over to the southwest door. Make sure to time your jumps to avoid the gusts from below and keep an eye out for the creatures hiding beneath the floor tiles (remember to use your boomerang to get rid of them).
Kill the two lizards in this room to open an alcove above. Use the Clawshot to latch onto the high vines to the south and climb up to it. Then Clawshot onto the ornament looking switch on the alcove's ceiling to activate a fan in the center of the room. Subsequently, grab an Ooccoo and drift over the fan's gust to reach the door right across from you.
Grab the Oocca and use the gust of wind in the room's center to float to the other side and then through the hole in the wall to the north. Activate the gold ornament on the east side to turn on another fan and ride the air currents up through the western hole. Then drop into the next room and go out the door leading north.
To continue, you'll have to descend through this tower. Begin by walking up to the ledge and clawshotting over to the gold ornament to open a door for later use. Grab the nearby Ooccoo and hover down to the western platform, and then to the one just below. Next, glide over to the platform to the southeast that has a Clawshot tile and then grapple down the platforms to the door below.
Grapple onto the gold ornament above and equip the iron boots to weight it down, causing the fan to turn off. Drop to the ground below to fight the mid-boss.
City in the Sky - Part II
Mid-Boss Fight
Wait for him hold his shield up (which indicates he's about to charge at you) and then use the Clawshot on it to pull him towards you. Slash him with your sword before he returns to the sky. If he does charge at you, just step to the side to avoid it. Make sure to watch out for the perimeter of the arena, which is lines with the blue sinking blocks. After several hits, he will enter the second phase.
The boss will now dash through the holes in the wall in an attempt to run you down. Watch for it to appear in one of the holes and then use the Clawshot to draw him close. He'll be defeated after a few more hits which will reveal an alcove ahead with a chest containing another Clawshot, thus making them the Double Clawshots.
You got the Double Clawshots just in time too! Grapple around the room using the ceiling tiles and then onto the hanging ivy in the center and climb your way back up and go through the door.
Now grapple your way up the tower using the Clawshot - you'll soon come across a gold ornament you need to trigger, which will open a large gate revealing a door. Once it's open, lower yourself down and quickly grapple onto either of the tiles lining the door (if you take too long, the gate will shut) and go through the door.
To cross this room, you'll have to grapple from pillar to pillar. If you continually Z-Target, Link will auto target the next pillar. Make sure to move quickly, as the pillars begin to fall once grappled onto. Open the chest at the end to find the compass and then go through the door.
Use the tiles above to cross underneath the bridge to the other side. Make sure to shoot down the hanging plants by targeting their stems with the Clawshot before proceeding. When you reach the end, grapple onto the vines on the wall to your right and enter the door back into the main chamber at the top.
Now grab an Oocca and head through the east door once again. After stepping out, latch onto the flying plants to cross the gap and enter the door on the other side.
There's a series of Clawshot sequences in this area that will have to cross to reach the end. Begin by dropping off the far ledge to the ground below and then Clawshot from pillar to pillar and drop off of the last one.
Then target the tile through the broken section of wall, then the one above, and finally the grate on the east side.
Then jump over the gap just past the hole in the wall. Drop off the ledge to the ground below and shoot down the plants hanging from the ceiling. Then Clawshot onto the tile and descend down and hit the crystal to the north, to open the gate. Then grapple onto the tile just opposite of the diamond. Now aim high and Clawshot to the grate above, then to the tile, grate, and another tile. Drop down to the ground and go through the door to the north.
Here you'll find a plant reminiscent of the Forest Temple one. Fire your Clawshot to stun it, then go in for the kill. Once the head's gone, throw a bomb into the body. Now Clawshot onto the high eastern tile, then quickly over to the vine covered pillar to the north. Now run along the platform and latch onto the tile above the bridge.
Heart Piece
Before latching onto the tile, climb along the wall to cross the gap and find a chest containing a heart piece.
Quickly then z-target the next one and Clawshot over, and then over to a vine covered column on the east side. Now Clawshot onto the tile above the center of the room and drop down onto the bridge and go through the door.
Clawshot onto the floating plant to the east to soar over the wall. Ride this to the next plant and Clawshot over as well. Then one more time so you're on the south side of the room.
Continue to hang on it, but descend slightly so you pass through the hole in the wall. Once through, grapple onto another plant to the west and descend as well to avoid another wall.
Then grapple onto the barred window to the east and drop off to enter the door on the west side.
Clawshot your way to the other side via the plants (remember to use z-targeting) and enter the door.
Clawshot onto the vine covered wall to your right and cross the numerous ropes as wolf link to reach a high door.
Inside, equip your iron boots to avoid being blown around and follow the rotating blade around to the treasure chest containing a Big Key. Then use the Clawshot on the gold ornament just above to shut the fan down. (remember to keep your iron boots equipped to pull it down). Now drop through the hole on the south side.
You should see another fan blade just below. Target the mesh ceiling with the Clawshot, then descend between the fan blades into the room below, but don't let go. Now target another golden ornament to the north in the ceiling and equip the iron boots once more to pull it down, thus turning on a fan. Drop down and exit the room through the northern door.
Use your Clawshot to latch onto the mesh side of the rotating fan blade above and hang on until the next one comes into view and then Clawshot over to it. Work your way to the door on the other side.
When you enter, two flying dragons will attack. Take them out as you did with the mid-boss and then latch onto the fan covering to the south. Then Clawshot to the stationary fan blade in the center. Subsequently, hit the diamond just above the fan you came from. The panel you're on will begin rotating. Climb from one to another up the tower; when you reach the top panel, you'll have to hit one more diamond to rotate your platform to the tile by the door. Clawshot over and use the boss key to go through the door.
Immediately after entering, Clawshot onto the bars to your right and then to the vines above. Climb to the top to reach the boss's arena.
Temple Boss - Argorok
Part I
It's time to take the dragon on mano emano. However, the dragon hovers several meters above the ground preventing you from reaching him. Clawshot onto one of the nearby towers, and then aim towards another one, except higher. Continue to climb the towers until you reach the dragon's level, the Clawshot onto the base of the dragon's tail. While hanging, equip the iron boots to drag him to the ground and breaking his armor.
After dropping a few times, a weak point on the dragon's back will be revealed. He will also switch tactics.
Part II
It will begin raining during this portion, which causes the flying plants to rise from the ground. Clawshot your way to the top via the towers and climb on to one of them, and then grapple to one of the plants. Wait for the Dragon to raise his head, indicating he's about to spit fire, and then quickly grapple around the circle of plants to the dragon's backside. Once there, clawshot to the weak point on his back and attack it repeatedly with your sword. Afterward, climb back up and repeat the process to defeat him.
You will be awarded with the final Mirror Shard and a Heart Container.
Now just Clawshot into the cannon to arrive back in Hyrule.
Palace of Twilight - Part I
Return to the Mirror Chamber in Gerudo Desert to restore the Mirror to its former glory. It will open a portal leading to the Palace of Twilight. Climb the staircase into the mirror to enter the temple.
Upon entering, you'll find several friendly, but mutated Twilight inhabitants standing about. Ignore them for now and enter the door to the east.
There are a couple of statue heads in Zant's likeness at the far end of the room. They're sneaky and will transport around the room. Destroy them with your sword when they appear to reveal a chest containing a Small Key. Now Clawshot onto one of the red tiles on the north side and drop down to open the locked door.
Here you'll find a large cloud of darkness in the center of the room. You'll have to pass through it to open the chest on the northern side containing a Small Key. However, whenever Link passes through it, he will be transformed into wolf form. Use your senses to find and destroy the Zant statue milling about to make a chest appear containing a Compass. With both the compass and small key in tow, use the Clawshot on the northern tile and unlock the door.
As you proceed to the end of the room, a hologram of Zant will appear. While he'll summon various creatures to attack you, ignore them and focus primarily on Zant. He'll teleport around the room; when he appears, run towards him while slicing with your sword.
Once he's done for, attack the hand to the north to release the glowing orb, known as a Sol. You'll have to carry the Sol back to the main area of the temple, but as usual, it's not as simple as it seems. The hand statue that was holding the Sol will come to life and attempt to snatch it back. Keep it at bay with arrows or the Clawshot. If it grabs the Sol, hit it with the same items to cause it to drop it.Since the sol keeps the dark fog at bay, carry it to the center of the room and place it on the circular hole in the ground to activate a staircase. Quickly run to the top and use the Clawshot to pull the Sol towards you. Move fast, otherwise the hand will grab the Sol and return it to its original position. Now carry it through the southern door.
Repeat the process in this room and run to the top of the staircase. Leap off the south side and go through the door.
Now dash towards the door. Just be careful not to drop the Sol, as it will roll down tilted floor giving the hand an easy opportunity to snatch it back. Take it back outside through the south door.
Phew, take a breather as the hand won't follow you outside. Take the Sol up to the central platform and drop it on one of the circular indents in the floor to make a platform appear. Ride it to the western building and enter the door.
Clawshot onto one of the wall's red tiles, then onto the ceiling and lower yourself to the floating blue platform. Then hop from one to the other to cross the room; but watch out for the energy balls blasted from the Zant head at the far end of the room - use your shield attack to deflect them. When at the other side, destroy the head to reveal a chest containing a Small Key. Unlock the door to continue on.
Watch out for the three twilight creatures hiding in the shadows. Use your energy field to dispose of them as usual. Afterward, destroy the several Zant heads that appear to reveal a treasure chest. Now grapple onto the ceiling and then into the southeastern and southwestern corners to find the Map and a Small Key, respectively. Now Clawshot to the northern door to locate the Sol.
But first you have to deal with another projection of Zant. Defeat him as before and grab the Sol in the northern part of the room. Drop it on the circular panel and grab it with the Clawshot once at the top of the staircase, then enter the door.
Once you place the Sol in the center of this room, a large structure will emerge from the ground. Now grapple onto one of the tiles bordering the door you entered from and then latch onto the ceiling. Make your way to the 3rd ceiling tile from the north and drop onto the structure below. Run to the solid ground in the south and use the Clawshot to pull the Sol to you. Then exit through the southern door.
Tip
If you place the Sol fast enough, the rising structure will block the hand from proceeding.
Carry the Sol across the floating blue platforms. When you reach the pillar with the two black orbs, stand by them for a few seconds to let the Sol charge them up, which will materialize a platform below your feet that will carry you to the end of the room.
Note
If you fall off, take the Sol to the black orb in the northern end of the room and ride the platform that appears to the beginning.
Once outside, drop it on the other circular slot to infuse the Master Sword with Light, letting it cut through the shadows.
Palace of Twilight - Part II
Now head north and use the spin attack on the dark waterfall to make it temporarily dissipate and jump the gap to go through the door.
Use your spin attack to make the darkness retreat, then grab the two Sols to the north and place them on the center slots to make a staircase rise. Climb it and hit the black orb at the top with your sword to make a blue platform appear. Ride this to the three additional dark orbs on the opposite side. Take down the Zant heads roaming the area and then open the chest that appears to obtain a small key. Now use your spin attack from the middle of the three dark orbs to create a platform that will carry you to the locked door.
Use your spin attack on the waterfall of darkness and jump through it. Then use the Clawshot on the tiles above you to work your way up to a chest containing the Big Key. Cut through the darkness again and jump to the ground below. Now use your spin attack on the two black orbs on the east side and ride the platform that materialized over to the platform to the south. Destroy the Zant head there, then trigger the pair of orbs again and ride the platform back to the central area. There will be size more Zant heads waiting for you; destroy them to reveal a chest with a Small Key. Proceed through the nearby locked door.
Destroy the Twilight creatures that appear after you enter, and then use your sword to get through the fog. Use the spin attack on the four dark orbs and ride the platform that appears. It will take you to four more platforms; jump to the eastern one to be taken to two additional platforms. Jump to the one on your left up to a ledge. Afterward, jump onto the west platform up to three ledges. As it moves past them, grapple to the red tile on the wall and kill the Zant head. Subsequently, latch onto the high ceiling tile to the east and drop onto the floating platform as it passes by. From there, latch onto the eastern tile. Destroy the Zant head and open the chest that appears to get a small key. Now hop to the closest platform and enter the locked door.
Destroy the plethora of Twilight creatures that drop from above then use the Boss Key on the door to fight Zant.
Temple Boss - Zant
Fighting Zant is like playing through a "flashback" episodes of your favorite sitcom, except less lame. There are six stages to this epic battle and all but one of them occurs in a previous boss's arena. Zant will also switch his fighting style between these segments to reflect the arena, so make sure you're using the proper equipment to tackle him.
Part 1
Zant begins the battle by firing several energy balls at you while hovering over the poisonous pond. Z-target him and use your shield to deflect them, then toss your Gale Boomerang at him when you have the chance to bring him to shore. Once he's close, hammer away with your sword. Repeat this a few times to enter the next stage.
Part 2
Zant will warp from one part of the platform to the next, and will jump up and down to rock the arena. Equip the iron boots to avoid being knocked off during this part, but take them off when he begins to fire the energy balls toward you. This will tire him out, so attack him while he recovers.
Part 3
Since the battle is now underwater, equip the Zora Armor and Iron Boots and fire your Clawshot at him once he's visible through the mouth piece of the helmet. If you're quick, you can prevent him from firing off his energy balls.
Afterward, four helmets will rise emerge from the ground. Find the one containing Zant and beat him as before.
Part 4
Wait for Zant to fire at you from the pillars and then roll into it a few times to knock him off letting you slash at him.
Part 5
Zant will transform into a giant for this portion. Watch for his reflection in the icy surface to prevent him from landing on you. Once he drops, use the Ball and Chain on one of his feet to shrink him down to size. Slash at mini-Zant with your sword to defeat him.
Part 6
Zant has several attacks during this portion, most of which attempt to push you into the surrounding barrier. You can attack him when he does his slow slashes while walking towards you; however, the most ideal time is after he uses his spinning attack (which you can guard against with your shield). He'll pause for a few seconds afterward to recuperate; just slash away with your sword to do him in once and for all.
You'll be awarded with a Heart Container. Now it's time to tackle Hyrule Castle.
Hyrule Castle - Part I
With Zant defeated, make your way to Hyrule Castle by heading north from Castle Town Central Square. Midna will use her newfound power to bust down the barrier preventing entry. Pass through the two doors ahead to enter the castle.
There are three routes from the courtyard, one to the east, one to the west, and one in the center leading inside the castle itself. Begin by heading through the eastern door - along the way; you'll be ambushed by some enemies who will trap you in a barrier. Use your spin attack to cut them down to size and enter the door.
You'll be ambushed a second time by a similar group of enemies. After they're defeated, pull the chain in the northeastern corner to open the door. A goblin similar to the one in Gerudo Desert will take you on head-to-head. Just use the Back Slice repeatedly to take him down to earn a Small Key. Now climb the stairs to the south to make a quick exit back to the courtyard. Once there, head for the western door.
As you enter, take down the archers on the platforms ahead with your bow and then make your way north down the center path to find a boar. Hop on and use it to charge through the wooden barriers to the northeast corner of the area.
You'll find some propellers similar to the ones from the Forest Temple here. Use the Gale boomerang to blow away the leaves in front of the nearby gate to unearth a pattern which shows what order to trigger the propellers. Remember to use the lock-on feature of the boomerang to trigger them. Once completed, the gate will open revealing a chest containing the Map.
Don't leave yet. There's a leaf patch along the north wall by the propellers that wolf link and burrow under by digging. This will take you to the other side of the wall.
On the west side of the graveyard is a locked gate. Use the wolf's sense to locate a boulder near a tree surrounded by several ghost soldiers. Use a bomb here to reveal a switch that opens the western gate.
Light the torch inside with your lantern (there's an oil canister there as well if you need a refill) to stop the rain temporarily. Now quickly run to the opposite side of the courtyard and light two additional torches bordering another gate (if you take too long, the rain will startup again preventing the torches from being ignited). This will open that gate to reveal two statues.
Use the Dominion Rod to reposition the statues between the broken sections of wall to the south. Use them to jump across the gap and pull on the chain to reveal a chest containing a Small Key.
With the key in tow, return to the courtyard by digging through the hole you came through to the south (check your map for the entry location to find it quickly). You'll have to cross through the room with the propellers and several enemies first though. A quick way through is to climb the ladder inside the alcove opened by the pillars and cross over the walkway and drop down near the door.
Once back in the courtyard, use the small key on the northern door to enter the castle.
Hyrule Castle - Part II
As you enter, a large group of enemies will launch a surprise attack. Use your spin attack to take them down and reveal a chest on a balcony containing the Compass. Climb the staircase on the west side, and grapple onto the low hanging chandelier to reach the chest. From there, grapple to the eastern chandelier, then descend and grapple onto the one above the northern door.
To proceed, you'll have to take down the Dark Knight. Wait for him to attack and then lunge at him while he recuperates. Once he's defeated, you'll have to get to the upper ledge which requires a delicate balancing of lighting and extinguishing the torches around the room which causes the platforms to raise and lower. Begin by lighting the two torches on the west side and climb the steps that rise. Then extinguish the east flame with the Gale boomerang and jump onto the final platform as it rises to the chest.
Note
A quicker way is to simply stand on the final floor platform and extinguish the eastern flame with the boomerang, thus causing the floor beneath your feet to rise.
Now you can proceed either to the east or to the west. We recommend the east route as it's simpler and provides additional health items. In the west room, use an arrow to knock off the middle picture on the west side and hit the revealed diamond to open the door. You can shoot down the remaining pictures and trigger the diamonds beyond to drop chus which can be bottled for health and oil.Inside the next room are two Dark Knights. Since they're triggered by proximity, walk slowly along one of the walls to trigger just one. Lure it to the other side of the room so you don't accidentally trigger the other Dark Knight, then focus on it exclusively. Once he's done for, take on the other one. Once they're dead, exit via the southeast door.
Run along the bridge and open the chest at the end to obtain the Big Key. Now rum up the ramp next top the door you came through and skip the door at the top and continue to the other bridge. Defeat the dragon that appears and open the chest at the end for a Small Key. Now run back to the northern door you skipped earlier and open it with the key.
Transform into a wolf to keep the ghost mice at bay, and then follow the path the ghost soldiers point out to the staircase in the northwest corner.
Climb the staircase, battle the lizards, and then use the Clawshot to grapple from one torch to the next up the broken staircase. Use the spinner to climb the third staircase and jump from one side to the other to dodge the enemy spinners. At the top is one more Dark Knight. After defeating him, enter the locked door with the Big Key for the final battle with Ganon.
Note
Before entering the door leading to the boss, use the small key on the west side to find a storage room containing rupees and items galore.
Final Battle
Temple Boss - Ganondorf
It's finally time to tackle the biggest and baddest boss in the game: Ganondorf.
Ganon's Puppet - Zelda
Ganon will use his dark magic to take control of princess Zelda. She has three core attacks:
She will dive at you with her sword extended. Either block with your shield or jump to the side to dodge it.
Secondly, she will make a triangle of light appear on the floor. Step out of the way the moment you see it materialize to avoid it damaging you.
Finally, her third and main attack is also her greatest weakness, as fans of Ocarina of Time know. Zelda will fire an energy ball at Link; rebound this back to Ganondorf by swinging your sword when it's close. Continue to volley it back until it finally hits Zelda.
After a few hits, Ganondorf will transform.
Dark Beast - Ganon
Ganondorf will now take on the form of a giant boar. His main attack is to charge right at you and then around the arena's perimeter. Be wary when he vanishes, as he's quite fond of reappearing on top of you. Watch for his shadow to avoid this attack. He'll often teleport back into the arena via a portal; however, several fake ones will appear first in an effort to throw you off. Stand on either side of the room and watch for a portal that turns blue; that signifies the one that Ganon will emerge from. Keep your bow and arrow armed and aim at the shining spot on his forehead when he charges at you. This will knock him onto his side; slash at the glowing spot on his stomach to damage him. After a few hits, Ganon will try a new trick.
At some point, Ganon will vanish whenever you fire an arrow at him. That means it's time to transform into wolf form. Although it may go against everything you've learned, face the portal he emerges from head-on and let Ganon charge right at you. Press the A button when the indicator appears on screen and then hold the control stick left or right to wrestle him to the ground. Once he's down, attack his stomach again to defeat the boar.
Ganondorf - Horseback
Ganondorf will now resort to horseback to fend you off. Thankfully, the light spirits will bestow Zelda with light arrows to attack Ganon. Chase after Ganon on your horse and Z-target him when you're close. Zelda will arm an arrow, as indicated by the golden glow, and will fire it after a few seconds. Zelda fires directly ahead, so make sure you're lines up exactly with Ganondorf. If the arrow connects, Ganondorf will be stunned for several seconds. That's your cue to dash in and slash away with your sword (spin attack works too).
It can be difficult to stay within reach of Ganondorf, so follow Ganon on the inside when he turns to head him off. Be careful he doesn't run into you though, as the impact will knock Link off the horse. Additionally, Ganon will launch an energy ball attack that transforms into ghostly riders. Depending on your position, you can either ride between the ghosts, or very sharply to the side to evade them entirely. After several slashes with your sword, he'll be defeated.
Dark Lord - Ganondorf
Current score: Link 3, Ganondorf, 0.
In a final attempt to maintain his masculinity, Ganondorf will challenge Link to a one-on-one battle. No horses, no light arrows, no gimmicks. Just a good ol' fashioned sword fight.
This battle is all about close quarter combat. Because Ganon's going to be in your face a lot. Z-target him constantly to circle strafe around him and jump to the side to avoid his attacks. After a missed attempt, attack him while he recovers. Because Ganon is right-handed, circle him clockwise and attack since he's most vulnerable from that angle.
However, the easiest way to defeat Ganon is to repeatedly Back Slice, switching directions after every attempt. While Ganon will always block the first few Back Slices, the 3rd or 4th will consistently connect. Repeat this to defeat the boss with ease. After copious attacks, he'll fall to the ground - finish him with your jump strike attack.
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