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Friday 9 July 2010

Animal Crossing: City Folk (Wii) - Guide

Animal Crossing: City FolkWii
Animal Crossing: City Folk Moving In

Everything must have a starting point. For Animal Crossing: City Folk, that starting point is a bus ride to your new city. On your way there, you'll be grilled by Rover, a cat who is entirely too interested in you.
Setting Up the City
When you first turn on the game and start the process of getting a file set up, you'll be advised that you can import your character from Animal Crossing: Wild World on the Nintendo DS if you happen to own it. If you do this, your character's clothes, appearance, and part of his furniture catalogue will be imported to the Wii. This does NOT erase it from DS game card, it merely makes a copy. Unfortunately, none of his possessions will be carried over, but at least you won't be starting from complete scratch.
Now, the first time you start the game and take the bus ride, Rover will ask you a series of questions. This includes the name of the town (which can be anything you want), which is permanent once you confirm it. He'll also ask you about the date and time, which you can change anytime you fire the game up. There is a strategy called "time traveling" involving the clock, which we go over in the Secrets section. For your purposes of starting the game up the first time, suffice to say you'll want to set the clock based on your personal schedule so most of your play time will be during the game's day.
Once you finalize all your options and see your city for the first time, the first thing you should do is make a lap around it. Seriously: one problem with the Animal Crossing series has been the occasional idiocy of its city design. Some cities are just plain inconvenient to get around, depending on the location and placement of its hills and bridges. If your city is too obnoxious to navigate, you should just reset the game immediately and start over. If you don't reset things now, you may regret it and resent the layout more and more as you play.
Each city will always have several definite features. For example, all cities will be half on a plateau and half not. The plateau section connects to the lower section with two hills. A river will cut the city in half, and two bridges (one in the plateau half and one in the lower half) will span it. Now, ideally, two hills are on the extreme ends of the plateau, and the bridges are roughly centered in their section of river. If all this is true, you can make a lap around your city quite easily, and getting to the other parts of the city will never be too out of your way. Rover will show you a map before you actually get there, but you may want to run a lap anyway just to test it even if the map looks good.
If you're satisfied, the first thing you need to do is go to the town hall, which is marked on your map. Head there, and Polly will greet you to the city. She advises that you find a home soon, which is a good plan... you certainly don't want to be sleeping on the grass!
You'll have four houses you can check out, each of which is marked on your map. Unlike the previous games of the series, each one has slightly different starting items in it, so check them each out to see which you like the best. Any time you leave any of the houses, you'll run into the raccoon Tom Nook, who offers you the house. Accept, and your new home will become your nexus for the rest of your Animal Crossing life!
Your First Day
Your first day of living in the city serves as a tutorial for the game's activities. Well, as well as a first step to getting a decent supply of Bells to start paying off that mortgage!
The first thing to do once you've bought your house is to meet the neighbors. Do a lap around the city and talk to everyone in all buildings. That means all the common animals, as well as the Able Sisters, Blathers and Celeste in the museum, Booker and Copper at the town gate, and Mayor Tortimer inside the town hall. Once you're done, head over to Tom's shop to start your short part-time job there.
Additional Players
Around your city is a total of four houses. You've taken one, but those other three can be filled from local players (that is, opposed to players online).
When additional players join your city, they will go through the same series of questions you did except for the town name. Then, once they're in the city proper, they will go through the same First Day steps as you did. After that, they're as free with you, and can interact with your town as equally as you can. Fill those houses so you can trade items and accomplish some of the tougher objectives together!
First things first, Tom wants you to change into a work uniform. Hit the - button on the Wii remote to open your items list, then click-and-drag your new shirt onto yourself. Simple enough so far, for sure. Next, he wants you to plant some flowers and trees around the shop. To do this, head outside, open your items list, select the plant or tree you wish to plant, then select "Plant" from the context menu. You'll need to walk a couple steps away to plant the next one; repeat until all seven are planted.
Head back to the shop, and Tom will give you an item to deliver to someone in town. Bring up your map with the + button and find your target's house. The target will be inside if the lights are on, or wandering around nearby if the lights are off. Deliver the item, and your target will give you a quickie lesson on how to move furniture around your house.
Head back to Tom again, and he'll give you some paper to write a letter to one of the townies. Bring up your items list, select your paper, choose "Write a Letter," and select your target. What you write specifically is up to you, but be warned that the letter's target will more than likely show it off to other players. If you play with your kids or parents or something, you may want to keep the language G-rated... not that we worry about such things around IGN! Once you've got the letter written, head to the town hall, and speak to Polly while standing on the red rug with an envelope on it to mail it out.
Back to the shop again, and you'll have another delivery to make. Return after that for a third total delivery, this one to the same animal you sent the letter to. The animal will, in fact, show you your own letter (like we said, they love showing them to players!). Next up for Tom is to write something on the town billboard, which is located next to town hall. You can again write anything you want: the billboard is a great place to leave yourself reminders of things you need to do around the city. The billboard will hold up to 15 messages, and it's best to check it out every day to find out event information and random gibberish.
That's it for Tom, and he'll lay you off. This puts the responsibility of paying off the rest of your loan squarely on your own shoulders: you'll need to pay it off by any means necessary. Check out the next section of our guide to see how to earn those Bells!

Animal Crossing: City Folk Daily Living

Just like reality, life in Animal Crossing is a daily affair. On any given day there are many things you can do but very little you must do... Regardless, you'll need Bells to get you on your way to bigger and better things, so doing work for a mediocre income is unavoidable.
Earning Cash, Doing Chores
Tom Nook's shop will be your go-to destination for anything you may wish to buy or sell. By far, the best way to earn bells is to sell stuff, and he'll buy anything!
Early on, especially before you have tools, your primary method of collecting Bells will be to harvest the produce and seashells that are around the town. Walk up to any tree, point your cursor at it, then press A to give the tree a shake. Then, stand over the fruit and press B to pocket it. Once you've got a full stock, head over to Tom's and unload them all for a tidy profit.
You know the expression, "You have to spend money to make money"? Your very first purchases, provided Tom has them in stock, need to be a fishing pole, a bug-catching net, and a shovel in that order. Fish are by far the most valuable things to sell on a per-unit basis, with insects close behind. Your shovel, meanwhile, can find money rocks (explained in the Secrets section), as well as allowing you to expand your orchards to provide even more money.
When you've had your fill of harvesting stuff, you can talk to the animals around town for the occasional quest. It always boils down to a fetch quest (bring an item to one of the animals), but you'll always get some sort of reward for your efforts. The rewards have been toned down significantly from the first Animal Crossing; the quests really should be your last priority in any given day.
Being Social
The animals around town expect a certain level of attention whenever you're around. At minimum, you should talk to each one once per day to see what's on their minds. It may result in a quest, but more than likely they'll just have something random to say to you. They may ask you questions that have some degree of longevity (such as when your birthday is so they can send you a present), or they may just gossip about each other. Either way, it gives your city more life and your neighbors more personality.
If you wish to make further efforts, you can mail your animal friends letters. The content doesn't matter, although be warned that the animals will show them off to other players, so you may want to keep the content G-rated. Regardless, animals almost always will send a letter back to show their gratitude.
You can go one more step, in fact, and enclose a present in with the letter. Again, animals tend to reciprocate; if you don't need the money from an item you're planning on selling, you may wish to send it in a letter to have a chance of getting a brand new, free item back! If you send an animal a piece of furniture, there's a strong chance they will display it in their houses!
Animals will come and go, especially as you visit other players' towns. As you socialize however, the animals will be slower to leave your town. In fact, if an animal is starting to move out, you might be able to convince them to stay if you're friendly enough with them. Not that you'll want them all to stay, of course, but there might be one or two who you like enough that you want them to hang around forever.
Shopping
There are several shops scattered around your little hamlet. The most common one you'll get to know is Tom Nook's store, which will upgrade as you and your friends spend Bells there. When Tom's upgrades, he'll have to shut down for a day, but when he reopens he'll be selling new items! Also, spending money there earns you Nook Points, Tom's internal reward system that eventually earns you discounts on anything you buy.
Another building you'll have to get familiar isn't so much a shop, but you'll still be dropping Bells there constantly. The Town Hall, probably the first building you visited when you moved in, is manned by Pelly and Phyllis. It's from here that you can pay off your loan to Tom, change the town tune, mail letters, and even donate to the city's treasury. Donating earns you rewards based on how much you give, with the final reward coming at a whopping 900 million Bells! Better get started now if you want that!
More immediately, you'll also want to visit the museum. Run by Blathers, you can donate any fish, insects, fossils, or art to him. Donations net no reward, but working with your friends to fully stock the museum is a solid goal for the city. Upstairs from the museum, you can create and view constellations with the help of Celeste. Downstairs from the museum is the Roost, a little coffee café run by Brewster. KK Slider plays his songs here every Saturday night, and other guests may pop by now and then as well. Plus, if you give Brewster enough business, he might just give you a bit of free storage space.
The Able Sisters, Sable and Mable, run a tailor's shop usually near Tom's. You can buy new threads here, as well as headwear and accessories. You can display your own textures created in the menu too; if a texture is on display, there's a chance one of the animals around town will decide to start wearing it!
Finally, you can check out the town gate at the north edge of the map. You can use this to check out other towns, or bring friends from other towns into yours. (Check out our Connecting To Friends section for further information.) You can speak to Copper and Booker in there to change the town flag or collect items from the Lost and Found as well.
City Beautification
Animals are encouraged to move in when the city is looking good, and a colorful town is a sight to behold. The first step to making sure you city looks its best is to pick up all loose items (not including seashells) and to plant tons of flowers and trees.
What's "tons," you may ask? You may want to sit down... getting a perfect town rating requires an obnoxious 300 trees and 200 flowers. Further, the trees can't be touching each other (except possibly diagonally, but we wouldn't recommend it). Crazy, isn't it? Further, you'll need to make sure all weeds are plucked and all flowers are watered. Luckily, trees don't need to be maintained once they're grown, but you'll need to keep an eye on your flowers to make sure they don't die on you. A little spritz from a watering can should suffice.
Note however that you can't just shove all your trees and flowers in one place. Animal Crossing maps are divided invisibly into zones of 16x16 tiles, with a tile being defined as one spot where a tree or flower can be placed. Each zone must have the following rules applied to it:
Between 12 and 15 trees inclusive
Between 6 and 10 flowers inclusive
No weeds, no stumps, no dirt holes
One way you can get through it is to make a couple lines of trees, or otherwise vary the pattern as you see fit. The following screenshot shows one way you can make a 16x16 zone...
Of course, the most balanced way to do it would be...
Doesn't look so bad like that, does it? Note that achieving a perfect city beautification rating is extremely tough, perhaps the most difficult goal of the game. Don't fret if you can't get it! Patience and persistence will get you a perfect rating if you choose to pursue one. Just remember to do your zones consistently, and you should be all right.
One more thing... early on, a great strategy to increase your cash flow is to propagate fruit trees, especially fruit that is not native to your town. If you want to guarantee a tree will grow, follow these steps: cut down the tree, dig up the stump, and plant the fruit in the hole left by the stump. This guarantees the tree will grow to maturity.

Animal Crossing: City Folk Exploring the City

GracieGrace
GracieGrace, run by Labelle the porcupine and Gracie the Giraffe, is a posh department store that sells entire sets of furniture and unique clothing not available at other places. The catch here is that the amount of Bells you'll need to spend is absolutely insane: we're talking hundreds of thousands per piece, making it impossible for new characters to do much here. Still, if you're patient and can eventually afford it, you'll be able to make the HRA pretty much bow down and worship you.
Your hamlet is no longer the only place in the Animal Crossing universe you can visit. From day one, whenever you want to explore the nearby city, just head over to the bus stop, hop on, and take a ride! Note that the first time you do, Rover will talk about WiiConnect24, the service used to keep all Wiis connected all the time. We'll talk more about that in the Connecting to Friends section.
Most of the shops in the city open at 10am, so you may want to hold off visiting the city early in the morning. They're open late though, so unless you're like me and primarily play games at like two in the morning, you'll be to check out all the sights late at night.
Shampoodle
Shampoodle is a small building on the right side of the city, run by a poodle named Harriet. She'll give you change your hair style for a fee, but she has a much cooler feature than that: you can select a Mii model and wear a "Mii Mask." This will give you the appearance of any Mii on your Wii, letting you possibly play the game as yourself! This costs a nominal fee as well, and you can only have one Mii Mask at a time, but you can head back to the city once per day to change it up.
Note that if you change the Mii in the Mii channel, your Mii Mask will do the same. If you delete it, your Mii Mask will disappear to. To remove your Mii Mask (or put it back on if you take it off), you need to go to the Design menu, rather than your Items menu. In the top-right corner will be a button that you can press to toggle your mask.
Auction House
Perhaps the most important building in the city (and definitely the most important one for completionists) is the auction house, located just past the fountain on the right with a Gyroid sign. Run by a Gyroid named Lloid, the auction house (AH for short) is a place for buying and selling random items, but especially Gyroids and rare items like silver or golden tools.
Happy Room Academy
Speaking of the HRA, the headquarters for it is finally a tangible place! You can pop in and talk to Lyle, the chairman of it if you will, who is in my opinion has one of the greatest dialects of NPCs in the history of gaming. You can't do much here once you introduce yourself to him, although you can stop him from sending letters to you in case you no longer wish to participate in the HRA. Finally, they always have a model room where you can see the entire set (including wallpaper and carpet) of whatever theme happens to be on display for that month.
Auctions are a bit restricted in the AH. First of all, all auctions are "blind auctions." For those not in the know, this means that you can't see what the high bid of an item is: you simply bid on an item, and hope your bid is high enough to win it. If it is, you'll get the item by mail; if not, you'll have your money returned by mail instead.
You can place items yourself up for sale, and set a reserve price (the absolute minimum amount you'd be willing to accept). However, you can place only a single item at a time. Once it sells or fails to sell, you can place a different item up there, but only one at once.
Lloid has a magic power in the AH though, where he can look at any of your storage areas from the AH itself. This way, you don't necessarily have to have the item you wish to sell in your pockets: you can magically pull it out of thin air from your dresser or whatever, speeding things up considerably.
Katrina's Fortune Telling Shop
Katrina resides on the far right of the town, and she'll tell your fortune for a measly 100 Bells. Fortunes may inflict minor gameplay changes, such as making a particular animal friend like you more. None are game-breaking, but you may as well take advantage of a positive fortune if you've got it.
Marquee
Located next to HRA, the Marquee is a little theatre run by Dr. Shrunk, who puts on plays for 800 Bells a pop. The plays are amusing usually, and watching one through always gets you an emote, so you can have your character do something bizarre for a friend's enjoyment.
Better still, Katrina can give set up a charm that increases a player's overall luck. She'll make a minor quest (like catching a goldfish in your hamlet), and succeeding will net the player a charm. The catch is that you cannot get the charm: it must be a visitor from another town!
Naturally, this works best when you have a friend regularly playing with you. You both activate your city's charms for that month, then visit each other's towns and do the appropriate quest. Luck increases, everyone is happy, you both gain tremendous advantages over players who still play Animal Crossing solo!
Redd's Secret Shop
Redd the fox runs a members-only shop at the far left end of the street. Getting in requires a referral from one of your animal neighbors, though they won't even mention him until you initially knock on Redd's door (and he tells you to scram). It's random which animal will give you the referral, but just talk to them every day and one eventually will. When you get it, you'll have to pay a nominal fee to get in. Do so, and you'll be able to buy sets of furniture and paintings for usually decent prices.
Redd's shop is the only place to buy paintings regularly, but he frequently sells forgeries. Unfortunately, there is no way to tell if a painting is fake or not until you try to donate it to Blathers at the museum. He'll reject it if it's a forgery, at which point you'll have no recourse but to sell it for a measly price to Tom. Still, Redd's paintings are worth the gamble if you've got the cash to spare; just don't expect to walk away happy all the time.
Otherwise, he sells a decent variety of random items and furniture for your home. These occasionally can be bought elsewhere for a cheaper price, but he'll give that deal now and then that makes the whole thing worth it. Check back every day: you never know what you'll find!

Animal Crossing: City Folk Collectibles

One goal for completionists is to collect the myriad of fish, insects, fossils, and art in the game. All those items are displayed in the museum if they are donated, though the game also tracks a player's personal checklist of caught fish and insects.
Here, we'll show you the complete list of all the collectibles in the game, as well as when and where to get them. Note that if you don't time travel, it will take literally all year to get everything; Animal Crossing is a long-term game, for sure!

Fish
Fish are the easiest collectible to deal with, provided you know the optimal fishing times to get them all! We list the fish by name, with its location in parenthesis afterwards. After that, we'll list which months you can catch the fish, and what time period you can find it.
While most locations are self-explanatory, we need to elaborate on the difference between the small pond and large pond. The small pond, also called a holding pond, is a tiny body of water fully enclosed by land. This does not refer to the little tiny water bodies located next to the museum, though the real holding pond isn't much larger. The large pond, meanwhile, is the large body of water that is connected to the river. Note that the area just under the waterfall is an entirely third pond that we refer to simply as "waterfall."
Also, the times fish are available are divided into three sets of time windows. "D&D," short for "dawn and dusk," refers to 4am-9am and 4pm-9pm. "Day" refers to 9am to 4pm. "Night" refers to 9pm to 4am. "All Day" refers to, logically, the full 24-hour period.
Type Location Time
Angelfish (river) May through October, D&D and night
Arapaima (river) July through September, D&D and night
Arowana (river) June through middle of September, D&D and night
Barbel Steed (river) All year, all day
Barred Knifejaw (ocean) March through November, all day
Bitterling (river) November through February, all day
Black Bass (river) All year, all day
Blue Marlin (ocean) July through September, all day
Bluegill (river) All year, day
Butterfly (ocean) April through September, all day
Carp (river) All year, all day
Catfish (large pond) May through October, D&D and night
Char (waterfall) March through June, D&D
September through November, D&D and day
Cherry Salmon (river) March through June, D&D
September through November, D&D and day
Clownfish (ocean) April through September, all day
Coelacanth (ocean) All year, D&D and night (must be raining or snowing)
Crawfish (small pond) April through middle of September, all day
Crucian Carp (river) All year, all day
Dab (ocean) October through April, all day
Dace (river) All year, D&D and night
Dorado (river) June through July, D&D and day
First half of August, all day
Second half of August through September, D&D and day
Eel (river) June through middle of September, D&D and night
Football Fish (river) November through March, D&D and night
Freshwater Goby (river) All year, D&D and night
Frog (small pond) May through August, all day
Gar (large pond) June through September, D&D and night
Giant Snakehead (large pond) June through August, day
Goldfish (river) All year, all day
Guppy (river) April through November, day
Hammerhead Shark (ocean) June through September, D&D and night
Horse Mackerel (ocean) All year, all day
Jellyfish (ocean) Second half of August, all day
Killifish (small pond) April through August, all day
King Salmon (river mouth) Second half of September, all day
Koi (river) All year, D&D and night
Loach (river) March through May, all day
Lobster (ocean) November through February, all day
Moray (ocean) August through October, all day
Napoleon (ocean) July through August, all day
Neon Tetra (river) April through November, day
Ocean Sunfish (ocean) June through September, D&D and day
Octopus (ocean) March through July, all day
Second half of September through January, all day
Olive Flounder (ocean) All year, all day
Pale Chub (river) All year, day
Pike (river) September through December, D&D and day
Piranha (river) June through middle of September, day and night
Pond Smelt (river) December through February, all day
Popeyed Goldfish (river) All year, day
Puffer Fish (ocean) July through September, all day
Rainbow Trout (river) March through June, D&D
September through November, D&D and day
Ray (ocean) All year, all day
Red Snapper (ocean) All year, all day
Salmon (river mouth) Second half of September, all day
Sea Bass (ocean) All year, all day
Sea Butterfly (ocean) December through February, all day
Sea Horse (ocean) April through November, all day
Shark (ocean) June through September, D&D and night
Stringfish (river) December through February, D&D and night
Squid (ocean) October through middle of August, all day
Surgeon (ocean) April through September, all day
Sweetfish (river) July through middle of September, all day
Tuna (ocean) November through March, all day
Yellow Perch (river) October through March, all day
Zebra Turkeyfish (ocean) April through November, all day

Insects

Insects are arguably more of a pain to catch than fish, because they can be tough to spot as you run around town. Insects are available during certain time windows similar to fish, but there are six possible time windows instead of three. Rather than name the time windows, we'll just blatantly tell you what the times are next to each insect entry. Who loves you more than IGN?
Insects can appear almost anywhere, unlike fish. Some insects prefer hanging out by flowers, others attach themselves to trees. Really, this shouldn't matter, because your town should have a plentiful supply of trees and flowers anyway. The only tricky ones are the Violin and the Longhorn Beetle, which appear on tree stumps. When you're looking for them, cut down a tree and just leave the stump until you've got 'em.

Type Time
Agrias Butterfly June through September, 8a-5p
Ant All year, all day
Atlas Beetle July through August, 11p-8a
Bagworm October, 5p-8a
November through February, all day
Banded Dragonfly July through August, 8a-5p
Bee All year, all day
Bell Cricket September through October, 5p-8a
Birdwing June through September, 8a-4p
Brown Cicada July through August, 8a-5p
Centipede June through February, 4p-11p
Common Butterfly March through June, 4a-7p
September, 8a-4p
Cricket September through November, 5p-8a
Cyclo July through August, 11p-8a
Darner Dragonfly June through August, 8a-5p
Diving Beetle May through September, 8a-5p
Dung Beetle December through February, 5p-8a
Dynastid Beetle July through August, 7p-8a
Elephant Beetle July through August, 11p-8a
Emperor June through September, 7p-8a
Evening Cicada July through August, 4a-8a and 4p-7p
Firefly June, 7p-4a
Flea March through November, all day
Fly All year, all day
Fruit Beetle July through August, all day
September, 7p-8a
Giant Beetle July through August, 11p-8a
Gold July through August, 7p-8a
Goliath Beetle June, 7p-8a
July through August, 5p-8a
September, 7p-8a
Grasshopper July, 4p-5p
August through September, 8a-5p
Hercules Beetle July through August, 11p-8a
Honeybee March through June, 8a-5p
Jewel Beetle July through August, 8a-5p
Ladybug March through June and October, 8a-5p
Lantern Fly June, 11p-8a and 4p-7p
July through August, 4p-8a
September, 11p-8a and 4p-7p
Long Locust August through November, 8a-11p
Longhorn Beetle June through August, 11p-7p
Mantis August through November, 8a-5p
Migratory Locust August through November, 8a-11p
Miyama Stag July, all day
August, 11p-7p
Mole Cricket November through May, all day
Monarch September through October, 4a-5p
November, 8a-5p
Mosquito June through September, 5p-4a
Moth May through September, 7p-4a
Oak Silk Moth June through September, 7p-4a
Orchid Mantis August through November, 8a-5p
Peacock March through June, 4a-7p
July, 4a-5p
August, 8a-5p
September, 8a-4p
Petaltail August through October, 4p-7p
Pill Bug January through June, all day
July through August, 7p-4a
September through December, all day
Pondskater May, 8a-5p
June through September, 8a-7p
Rainbow Stag June through September, 7p-8a
Raja May through September, 8a-5p
Red Dragonfly September through October, 8a-7p
Robust Cicada July through August, 8a-5p
Saw Stag Beetle July, all day
August, 11p-7p
Scarab Beetle July through August, 11p-8a
Scorpion July through September, 7p-4a
Snail April through September, all day
Spider March through June, all day
July, 7p-8a
August, 7p-4a
September, all day
October, 11p-4p
Tarantula June through August, 7p-4a
Tiger Butterfly March through June, 4a-7p
July through August, 8a-5p
September, 8a-4p
Walker Cicada July through September, 8a-5p
Walkingleaf July through August, 8a-7p
September, 8a-5p
Walkingstick July through August, 4a-8a and 5p-7p
September through November, 4a-7p
Violin June, 4a-7p
September through October, 4a-5p
November, 8a-5p
Yellow Butterfly March through June, 4a-7p
September, 8a-4p

Fossils

Fossils are dug up from the ground with your shovel, and must be identified by Blathers to be of any use. You can then sell them once identified, or you can donate them to the museum. Unlike fish or insects, no personal record of fossils is kept. Therefore, if you find one that is already in the museum, there is no other purpose for it than to sell it (unless you're crazy enough to display it in your house).
Also unlike the fish and insects, there is no particular time or date when fossils will or won't appear. You seem to have a better chance of any fossil being buried on days after it rains or snows, but all fossils have an equal chance of appearing. Good luck!

Amber
Ammonite
Ankylo Skull
Ankylo Tail
Ankylo Torso
Apato Skull
Apato Tail
Apato Torso
Archaeopteryx
Coprolite
Dimetrodon Skull
Dimetrodon Tail
Dimetrodon Torso
Dinosaur Egg
Dinosaur Track
Fern Fossil
Icthyo Skull
Icthyo Torso
Iguanodon Skull
Iguanodon Tail
Iguanodon Torso
Mammoth Skull
Mammoth Torso
Pachy Skull
Pachy Tail
Pachy Torso
Parasaur Skull
Parasaur Tail
Parasaur Torso
Peking Man
Plesio Neck
Plesio Skull
Plesio Torso
Ptera Left Wing
Ptera Right Wing
Ptera Skull
Raptor Skull
Raptor Torso
Sabertooth Skull
Sabertooth Torso
Seismo Chest
Seismo Hip
Seismo Skull
Seismo Tail
Shark Tooth
Stego Skull
Stego Tail
Stego Torso
Styraco Skull
Styraco Tail
Styraco Torso
T. Rex Skull
T. Rex Tail
T. Rex Torso
Tricera Skull
Tricera Tail
Tricera Torso
Trilobite

Paintings

Like with fossils, paintings are not bound by certain dates or times, and all have an equal chance of appearing at any given time as each other. Paintings are primarily bought from Redd's store, although be wary of the fact that Redd frequently sells forgeries. These phony paintings are not able to be detected until you try donating them to Blathers; if the painting is indeed fake, it can only be sold to Tom Nook for a measly 10 Bells.
There is also an extremely thin chance that you'll get a painting as payment for doing a favor for your animal neighbors, or Tom Nook may offer to sell one at some point. Paintings acquired as payment or from Tom are always real, but the chance of getting one either way is mathematically insignificant. Still, you might get lucky!

Amazing Painting
Basic Painting
Calm Painting
Common Painting
Dynamic Painting
Famous Painting
Fine Painting
Flowery Painting
Jolly Painting
Moody Painting
Moving Painting
Nice Painting
Perfect Painting
Proper Painting
Quaint Painting
Scary Painting
Scenic Painting
Serene Painting
Solemn Painting
Strange Painting
Warm Painting
Wistful Painting
Worthy Painting

Songs


KK Slider's performances are my absolute favorite part of the Animal Crossing series. Every Saturday night after 8pm, KK will perform for you once in the basement of the museum. Once he finishes, you'll receive a free copy of his song, which you can pop into your stereo back at your house and listen to at your leisure.
When you talk to him, he'll ask if you have a request. Some of these songs are by request only, so it may be in your best interest to just ask for a song each week. Note that when he asks you for the title, you must type it in while paying mind to the case of the words and any punctuation. That is, if you want Agent K.K., you must type it exactly as "Agent K.K." and not "Agent KK" or "agent k.k." If you choose not to request a song, all songs that are not request-only have an equal chance of being performed.
If you're playing with a friend, you can get a second song every week by going to a different town. Team up to collect those songs fast!
If you want to listen to multiple songs from KK and don't care about collecting them, there are two things you can do without time traveling. First, you could listen to the performance, then immediately reset the console. This will of course bring the wrath of Resetti, so you may instead want to request a song that doesn't exist. For example, if I request "PyroFalkon," KK will play a random song of his choosing, then tell me the song doesn't exist. He'll then allow me to make another request if I want to. You can do this as many times as you want per week, until you decide to request and collect a real song.
Agent K.K.
Aloha K.K.
Café K.K. [notice the accent on the lowercase E]
Comrade K.K.
DJ K.K.
Forest Life
Go K.K. Rider!
I Love You
Imperial K.K.
K.K. Aria
K.K. Ballad
K.K. Blues
K.K. Bossa
K.K. Calypso
K.K. Casbah
K.K. Chorale
K.K. Condor
K.K. Country
K.K. Cruisin'
K.K. D & B [notice there are spaces around the ampersand]
K.K. Dirge
K.K. Dixie
K.K. Étude [notice the accent on the capital E]
K.K. Faire
K.K. Folk
K.K. Fusion
K.K. Gumbo
K.K. House
K.K. Jazz
K.K. Lament
K.K. Love Song
K.K. Lullaby
K.K. Mambo
K.K. Marathon
K.K. March
K.K. Metal
K.K. Parade
K.K. Ragtime
K.K. Rally
K.K. Reggae
K.K. Rock
K.K. Rockabilly
K.K. Safari
K.K. Salsa
K.K. Samba
K.K. Ska
K.K. Sonata
K.K. Song
K.K. Soul
K.K. Steppe
K.K. Swing
K.K. Tango
K.K. Technopop
K.K. Waltz
K.K. Western
King K.K.
Lucky K.K.
Marine Song 2001
Mountain Song
Mr. K.K.
My Place
Neapolitan
Only Me
Pondering
Rockin' K.K.
Señor K.K. [notice the tilde over the N]
Soulful K.K.
Spring Blossoms
Stale Cupcakes
Steep Hill
Surfin' K.K.
The K. Funk
To The Edge
Two Days Ago
Wandering

Gyroids are funky little robots that make little songs automatically once placed in your house; they're sort of a combination of a Furby and those animals that danced to the music from a radio. If you have multiple gyroids of the same series, their song will actually sound impressive rather than random. Of course, mixing and matching their sets may make some unique, interesting songs as well.
(They're pretty cute, too. My personal favorite set is the Gongoid set, because they seem to have the exact same face expressions as Cactrots from the Final Fantasy series.)
Putting an entire set in your house seems to make the HRA very happy, but either way they're quite valuable to sell both to Tom and at the auction house. Gyroids are typically found in the ground, especially after it rains. You also have a very small chance of getting them as rewards for quests and such.
Note that not all sets contain the same number or same type of gyroids.
Alloid
Mega Alloid
Mini Alloid
Tall Alloid
Bovoid
Mega Bovoid
Tall Bovoid
Bowtoid
Bowtoid
Mega Bowtoid
Mini Bowtoid
Tall Bowtoid
Buzzoid
Buzzoid
Mega Buzzoid
Mini Buzzoid
Tall Buzzoid
Clankoid
Clankoid
Mega Clankoid
Mini Clankoid
Tall Clankoid
Croakoid
Croakoid
Mega Croakoid
Mini Croakoid
Tall Croakoid
Dekkoid
Dekkoid
Mega Dekkoid
Mini Dekkoid
Dingloid
Dingloid
Mega Dingloid
Mini Dingloid
Squat Dingloid
Tall Dingloid
Wee Dingloid
Dinkoid
Mega Dinkoid
Mini Dinkoid
Drilloid
Drilloid
Mega Drilloid
Mini Drilloid
Droploid
Tall Droploid
Echoid
Mega Echoid
Mini Echoid
Tall Echoid
Fizzoid
Mega Fizzoid
Mini Fizzoid
Freakoid
Mega Freakoid
Mini Freakoid
Gargloid
Gargloid
Mini Gargloid
Tall Gargloid
Gongoid
Gongoid
Mega Gongoid
Mini Gongoid
Tall Gongoid
Harmonoid
Harmonoid
Mega Harmonoid
Mini Harmonoid
Howloid
Howloid
Mega Howloid
Mini Howloid
Lamentoid
Lamentoid
Mega Lamentoid
Mini Lamentoid
Tall Lamentoid
Lullaboid
Lullaboid
Mega Lullaboid
Mini Lullaboid
Tall Lullaboid
Metatoid
Metatoid
Mini Metatoid
Nebuloid
Nebuloid
Mega Nebuloid
Mini Nebuloid
Slim Nebuloid
Squat Nebuloid
Tall Nebuloid
Oboid
Oboid
Mega Oboid
Tall Oboid
Oombloid
Oombloid
Mega Oombloid
Mini Oombloid
Tall Oombloid
Percoloid
Mega Percoloid
Tall Percoloid
Plinkoid
Plinkoid
Mega Plinkoid
Mini Plinkoid
Poltergoid
Poltergoid
Mega Poltergoid
Mini Poltergoid
Tall Poltergoid
Puffoid
Mega Puffoid
Mini Puffoid
Tall Puffoid
Quazoid
Quazoid
Mega Quazoid
Mini Quazoid
Slim Quazoid
Tall Quazoid
Rhythmoid
Rhythmoid
Mini Rhythmoid
Rustoid
Rustoid
Mega Rustoid
Mini Rustoid
Squelchoid
Squelchoid
Mega Squelchoid
Mini Squelchoid
Sproid
Sproid
Mega Sproid
Mini Sproid
Tall Sproid
Sputnoid
Sputnoid
Mega Sputnoid
Mini Sputnoid
Tall Sputnoid
Strumboid
Strumboid
Mega Strumboid
Mini Strumboid
Tall Strumboid
Timpanoid
Timpanoid
Mega Timpanoid
Mini Timpanoid
Tall Timpanoid
Tootoid
Tootoid
Mega Tootoid
Mini Tootoid
Warbloid
Warbloid
Mini Warbloid
Tall Warbloid

Animal Crossing: City Folk Connecting to Friends

Thanks to the Nintendo Wi-Fi Club, your Animal Crossing cities are no longer limited to the ancient memory cards of the GameCube! As long as you have the prerequisite friend codes, you can visit friends' cities across the globe!
Unfortunately, there is no communication between Wild World on the DS and City Folk on the Wii, except for importing a copy of your character from Wild World to City Folk when you first move in. However, you can use your DS to visit someone else's town if you absolutely want to, and you don't need a copy of Wild World to do so. Read on!
DS Suitcase
If your friend lives nearby and you're planning on visiting him in person, you can use the DS to temporarily hold your character's data. Make sure your battery is full before doing this, as it can be a bit of a drain. (In fact, you'll definitely want to take your DS power adapter with you!)
Okay, the first step is to power on your DS. Go to the system menu, then select "DS Download Play." This should open communication between the DS and Wii, and the DS will have a message that reads "Looking for software available for download..." The DS will wait at this screen for eternity, until you cancel it manually, so don't worry about things timing out on you.
Okay, now... on City Folk, take your character to Copper, the dog on the right at the town gate. Select "I wanna go out!," and then select "DS Suitcase." Confirm you want to go out, and the DS should present you with a suitcase icon after a few seconds. Press A on the DS to accept it, and the DS will download your character's data. Once done, your character will run through the gate on City Folk, and you'll be transferred to the title screen.
Now, you can use the DS to run around the other person's town. Close the DS but don't power it down; this way it's in sleep mode and you can save some battery power. Once you're at your friend's house, on his title screen, select "DS Suitcase." His Wii will then look for any DS signal. Open your DS, and select "Connect to Wii" from the menu. After communication, your character data will transfer to his Wii, and you can run around to visit at your leisure.
When you're ready to go home, just repeat the steps. Have your DS download your character data once your character is done. Keep the DS on in transit, and when you're back at your house, select "DS Suitcase" from the title menu. The DS will transfer your altered data, and your character will finally be back home. With that, you're good to go, and finally turn the DS off.
If at any point something messes up, note that you can play your character on City Folk without needing to transfer him back from the DS. However, if you do this, anything you got from your friend is obviously lost. Worse still, any item your Wii character was carrying when he initially went to the DS will be gone. His house will be safe, but if he had any money on him, it will be gone. Be careful, and be sure to move back from the DS to the Wii to make sure it doesn't happen!
Wii to Wii over WFC
The safer way to connect to a friend is over the Nintendo Wi-Fi Club. Before connecting to anyone on another Wii, you'll need a friend code. Remember that the Wii doesn't operate like many current gen systems: you can't just hook up to some random player in another country. First, you'll need an active connection to the WFC, which is beyond the scope of this guide (check out the game manuals or nintendo.com for more information).
Once you've got an active connection, you need to head to the town gate at the north edge of town. Talk to Copper (the dog on the right) and select the "Friend Code!" option. After your system connects to WFC, you'll get your friend code. Write it down if you wish, though you can talk to Copper anytime to hear it again. Note that if you ever completely rebuilt your town, you'll need to get a new friend code.
Now, you and your friend need to exchange friend codes. You can register your friend code from anywhere by going to the "Friend Roster" option in the menu. Once you and your friend both have each other's friend codes, it's time to visit!
If you are hosting a visitor, you need to go to Copper and select "Invite Friends." He'll open the town gate, and... that's all you gotta do. You can run around and continue to live life as normal, fishing or bug collecting or whatever. If you are visiting someone else, you need to tell Copper "I wanna go out!" Then, select "Nintendo WFC," and select your friend's town from the list. (Note: if he's already got several visitors, you may be unable to go for the time being.) Once Copper verifies the connection is good, he'll open the gate and let you out.
When you visit someone over WFC, you're more limited in your actions. You can't go to the city and you can't assist your friend with his museum collection directly. Of course, you could drop the items on the ground and let him pick them up, if you're doing some sort of trade that way. Still, you can play together and chat with either the in-game keyboard or the new Nintendo voice chat thingy... Either way, it sure beats playing alone!

Animal Crossing: City Folk Secrets

This section gives you some miscellaneous tips and strategies involving the game's secrets, just in case you absolute must have those silver and gold tools and other items!
Time Traveling
The date and time are important because many events in Animal Crossing are based off the clock. While by default it orients itself to your Wii's internal clock, you may want to change it in the game based on your personal schedule. For example, I personally work a bizarre third-shift schedule, and there are a lot of events I would miss under those circumstances. Two weekly events, KK Slider's songs and Joan's "stalk market" (both explained in the Daily Living section), have very narrow time windows. As such, I actually play the game with clock set backwards by 31 hours. That way, if it's Monday at 1pm in reality, it's Sunday at 6am according to the game. This way, I can be sure to get Slider's songs and Joan's turnips despite having the personal schedule from heck.
Of course, the more pragmatic solution if you have a bizarre schedule is to change the clock as necessary when you turn the game on. In Animal Crossing lingo, this is referred to as "time traveling," but it can seriously mess up your game if you abuse it. If you wish to time travel just to hit certain events, it's in your best interest to change the clock only a little bit, then change it back as soon as you can. For example, say you normally use the real clock, but you wake up too late on Sunday to get Joan's turnips. Start the game, adjust the clock backward a few hours from the main menu, then enter the game and buy the turnips. As soon as you do, save and quit, then start the game up again reset the clock back to its original position. This way, you've got your turnips, but you've only time traveled a few hours total.
HRA Secrets
If you're into scoring big with the Happy Room Academy, there are several simple rules you need to know. The majority of the HRA points come from items within the same set to fully decorate your room. For example, if you have find all the Mushroom furniture in November and place them accordingly, you'll score huge.
Second, the HRA deducts points based on clutter. It doesn't look in the basement, so you can make that as messy and disorganized as you want. For the other rooms though, you'll want to keep any loose item in a storage item, such as a wardrobe.
Third, the HRA gives bonuses for adhering to Feng Shui. Simply put, yellow items should be placed near the left wall; green items should be placed near the bottom wall; and red items should be placed near the right wall. "Near the wall" in this case is defined as the space adjacent to the wall, or the space adjacent to that. Check out this screenshot to see what we mean, and note that the bottom corners can hold one of two colors....
Adhering to Feng Shui also seems to give you a greater chance of getting special fish, insects, and so on. It makes you luckier, in other words; may as well stick with it as best you can!
Note that when you start getting multiple floors, the HRA rates rooms individually, then sums up the scores to give you your grand total. That means your first floor doesn't have to match your second floor to maximize points.
In general, there are three tips we can give you to time travel safely without giving your little town any adverse effects...
Time Travel Rule #1: Don't Change the Date. The game almost always can handle minor changes within the same 24-hour period. You can time travel safely if you just want to bump the clock forward or back a few hours to get certain events.
Time Travel Rule #2: Travel Backwards before Going Forward. The game can handle a rewind much better than a fast-forward. If you miss an event because you were too late, you can adjust the clock backwards to check it out, and you probably won't see any negative repercussions. You can fast-forward to see an event you'll otherwise miss, but the game may struggle when you reset the clock back. This mainly ties to rule #3...
Time Travel Rule #3: Never Visit a Time You've Already Been To. This is by far the most important time traveling rule! You stand the highest chance of something going wrong if you time travel to revisit something you've already seen. For example, say it's 7:30pm on Saturday, and adjust the clock forward an hour to see KK in concert. Once you get his song, if you then rewind the clock back to 7:30 and wait to hear him play again, you stand the chance of something going wrong with his song copies.
As long as Rule #3 is adhered to, you'll actually be in pretty good shape. If you adjust the clock forward, play the game, then adjust it back, just be sure not to play the game again until that time period has passed. In our above example, if you fast-forwarded the clock an hour just to get KK's song, you can reset it and be fine as long as you don't come back into the game until that real hour has passed.
It's more serious when you start moving days. Say it's Monday, and you're impatient for one of KK's songs. If you set the clock forward to Saturday, you can get his song without too many issues. Then, if you rewind the clock back to the real day and play, you'll risk some massive problems with trees, flowers, turnips, and other time-based events. Not good, and we definitely don't advise it.
Money Rocks
If you see a rock on the ground, you can tap it with your shovel for a chance of making it produce a bag of money. If it produces one, then you can repeatedly tap the rock for a few seconds to make it spew out even more. Each time you hit it, you're pushed backward a bit, so you might want to dig some holes around yourself first as back support. This way, striking the rock won't send you anywhere, and you can concentrate on striking it repeatedly.
Tool Upgrades
Each of the game's tools can be upgraded to Silver and Gold versions if you meet certain conditions. Upgrading them makes them easier or more accurate to use. For example, the Golden Axe will never break on you, and the Golden Fishing Rod pretty much guarantees any fish to be hooked. Here, we'll describe how to upgrade each tool to each level.
Silver Axe
Donate 500,000 Bells total between all players to the Town Hall, and the mayor will build a fountain somewhere in the town. Throw a normal axe into it, and you stand a chance of getting a silver one back! Silver ones never break, no matter how many times they are used.
Golden Axe
Same method as above, just a thinner chance of getting a golden one rather than a silver one. Golden ones never break, and they will chop down trees faster.
Silver Fishing Rod
Tom will randomly sell silver fishing rods instead of normal ones, which will attract fish from a farther distance.
Golden Fishing Rod
Catch at least one of every type of fish, and you'll get this as a reward. Note you don't need to keep the fish, just so long as you've caught them at some point. Golden fishing rods will not only attract fish quickly, but make it easier to catch them.
Silver Net
Tom will randomly sell silver nets instead of normal ones, which feature a bigger net, allowing you to be a step farther away from an insect and still catch it.
Golden Net
Catch at least one of every type of insect to get the golden net. Like with the golden fishing rod, you don't need to keep the bugs, just so long as you've caught them. The golden net features a huge net for simplifying your bug-catching exploits.
Silver Shovel
If you visit the city after 8pm and immediately go right, the traffic cones may be moved out of your way and you can find Resetti's hideout. The first time you see him, he'll give you the silver shovel to go away. This tool will increase the amount of money you get out of money rocks.
Stalk Market
Every Sunday from 6a to noon, Joan will be around town selling white turnips. The idea here is to buy them, then sell them to Tom later in the week for a profit. The price typically slowly climbs from Monday through Wednesday, then starts to taper off. If you wait until Saturday, there is a thin chance that the price will spike, and you can make an absolute killing. Of course, the price may also bottom out, and you'll make a net loss. Turnips go bad after a week, so if you can't sell them for some reason, it's better to sell them on Saturday for a loss than to get absolutely nothing.
Joan may also wind up selling you a packet of Red Turnip seeds. These are special "flowers" you plant, and you must water them every day that week, including the day you plant them. At the end of the week, they'll produce a Red Turnip that will sell for an insane amount back to Tom. If you forget to water it for even one day, the turnip will go bad and become worthless.
Golden Shovel
Bury a shovel and wait four days. When you come back to the spot, you can dig up the golden shovel, which allows you to make money trees by burying a bag of Bells.
Silver Slingshot
Like with nets and fishing poles, Tom occasionally sells the silver version of a slingshot for no reason. Buy it, and you'll fire two shots at once.
Golden Slingshot
After shooting down eight presents from the sky, the ninth present and each one thereafter has a chance of being a golden slingshot. I like to call it the "shotgun slingshot," because it fires a spread of three bullets.
Silver Watering Can
Awarded to you when you buy 50 bags of seeds from Tom. This watering can has a larger watering area, allowing you to water large gardens quickly.
Golden Watering Can
Maintain a perfect town rating for 15 consecutive days. Make sure you check in with Pelly every day to make sure everything is copacetic with the environment. Follow our tips under City Beautification in the Daily Living section. This watering can, naturally, has a better range than the silver one.

Animal Crossing: City Folk Calendar

Almost every day is a new event in the world of Animal Crossing! Most of the dates here are birthdays of your animal friends, who will usually acknowledge and thank you if you're kind enough to give them a present on their special day (and they'll be more likely to reciprocate when it's your birthday). Of course, not every animal is going to be in your city at once, so our advice is to just look up today's date here and see if anything cool is going on.

We won't spoil the surprise of the holidays or what fun you can have with them, but at least with our calendar you can be sure you won't miss any! Note that some events are specific to a certain country, so you'll need some international friends to take advantage of them all!

Weekly and Monthly Events
Saturdays from 8p to midnight: KK Slider performs a song at the roost
Sundays from 6a to noon: Joan sells turnips around town
2nd or 3rd Saturday from 6a to 6p: Fish- or Insect-Catching Tournament
4th Sunday from 6a to midnight: Flea Market

Variable Events
Festivale: February or early March
Mother's Day [United Kingdom]: Last Sunday before Bunny Day
Bunny Day: Sunday in late March or early April
Tsukimi [Japan]: Late September or early October
Autumn Moon [United Kingdom and United States]: Late September or early October

January
01 New Year's Day
Bob's birthday
02 Poncho's birthday
03 Joey's birthday
05 Roald's birthday
06 Carmen's birthday
07 Harry's birthday
08 Pierce's birthday
09 Tiffany's birthday
12 Moe's birthday
13 Puddles's birthday
15 Gladys's birthday
17 Rizzo's birthday
19 Simon's birthday
20 Opal's birthday
21 Genji's birthday
22 Francine's birthday
23 Gwen's birthday
24 Rhonda's birthday
25 Savannah's birthday
27 Aurora's birthday
28 Margie's birthday
29 Cube's birthday
31 Winnie's birthday
February
01 Bill's birthday
02 Groundhog Day [United States]
Jitter's birthday
03 Bean Day [Japan]
Olivia's birthday
04 Lily's birthday
07 Boomer's birthday
08 Frobert's birthday
10 Stitches's birthday
11 Pompom's birthday
13 Ribbot's birthday
14 Valentine's Day
15 Kitty's birthday
16 Anabelle's birthday
18 Dora's birthday
19 Freckles's birthday
21 Puck's birthday
22 Avery's birthday
23 Pate's birthday
27 Rosie's birthday
29 every four years): Leap Day
March
01 Coco's birthday
03 Girl's Day [Japan]
04 Anchovy's birthday
05 Gala's birthday
06 Chevre's birthday
09 Cyrano's birthday
12 Midge's birthday
14 Dotty's birthday
21 Elise's birthday
23 Axel's birthday
27 Lolly's birthday
28 Baabara's birthday
30 Felicity's birthday
April
01 April Fools' Day
Tammi's birthday
03 Eunice's birthday
04 Buck's birthday
06 Hopper's birthday
07 Rasher's birthday
08 Maelle's birthday
11 Punchy's birthday
12 Melba's birthday
16 Vesta's birthday
22 Nature Day
23 Miranda's birthday
30 Angus's birthday
May
1st or 2nd Thursday: Father's Day [Germany]
1st Sunday: Mother's Day [Spain]
2nd Sunday: Mother's Day [Japan, Germany, Italy, Netherlands, United States]
Last Sunday: Mother's Day [France]
01 Clyde's birthday
02 Mint's birthday
03 Boy's Day [Japan]
06 Tank's birthday
09 Bunnie's birthday
10 Patty's birthday
13 Biskit's birthday
18 Pekoe's birthday
23 Peggy's birthday
25 Derwin's birthday
27 Del's birthday
29 Purri's birthday
June
3rd Sunday: Father's Day [France, Japan, Netherlands, United Kingdom, United States]
02 Lucy's birthday
03 Filbert's birthday
04 Champ's birthday
05 Camofrog's birthday
08 Peanut's birthday
09 Alfonso's birthday
10 Walker's birthday
11 Pudge's birthday
12 Bettina's birthday
13 Scoot's birthday
14 Pippy's birthday
15 Maple's birthday
16 Roscoe's birthday
17 Tangy's birthday
18 Cookie's birthday
19 Sally's birthday
21 Midsummer's Day [Europe]
Sydney's birthday
24 Bluebear's birthday
25 Drake's birthday
26 Marina's birthday
27 Deena's birthday
29 Merry's birthday
30 Broccolo's birthday
July
01 Curt's birthday
02 Agent S's birthday
03 Blaire's birthday
04 Apollo's birthday
05 Samson's birthday
07 Starcrossed Day [Japan]
Bree's birthday
08 Jeremiah's birthday
09 Static's birthday
10 Mott's birthday
11 Victoria's birthday
13 Twiggy's birthday
14 Dizzy's birthday
15 Caroline's birthday
17 Jay's birthday
19 Nibbles's birthday
20 Yuka's birthday
21 Prince's birthday
22 Chow's birthday
23 Elvis's birthday
26 Curly's birthday
28 Truffles's birthday
31 Grizzly's birthday
August
Every Sunday: Fireworks Show
01 Kid Cat's birthday
02 Vladimir's birthday
04 Bones's birthday
05 Poppy's birthday
06 Chester's birthday
08 Bud's birthday
11 Gigi's birthday
12 Gloria's birthday
13 Tabby's birthday
14 Rod's birthday
15 Wendy's birthday
16 Nate's birthday
17 Stinky's birthday
18 Rocco's birthday
19 Alice's birthday
21 Wart Jr.'s birthday
22 Rolf's birthday
23 Nana's birthday
24 Nan's birthday
25 Tipper's birthday
26 Rowan's birthday
28 Chrissy's birthday
September
1st Monday: Labor Day [United States]
01 Violet's birthday
03 Spork's birthday
06 Cesar's birthday
08 Astrid's birthday
09 Pinky's birthday
10 Pecan's birthday
11 Peewee's birthday
12 Boone's birthday
13 Moose's birthday
15 Tutu's birthday
16 Ed's birthday
17 Whitney's birthday
20 Octavian's birthday
22 Ankha's birthday
25 Mitzi's birthday
26 Teddy's birthday
28 Kody's birthday
30 Monique's birthday
October
2nd Monday: Explorer's Day [United States]
03 Big Top's birthday
04 Goose's birthday
05 Elmer's birthday
08 Kiki's birthday
09 Drift's birthday
10 Benedict's birthday
11 Kitt's birthday
14 Egbert's birthday
16 Friga's birthday
17 Limberg's birthday
18 Al's birthday
20 Antonio's birthday
23 Groucho's birthday
25 Portia's birthday
27 Jambette's birthday
28 Gaston's birthday
29 Rodeo's birthday
31 Halloween
November
Every day: Mushroom Picking Day
4th Thursday: Harvest Festival
01 Butch's birthday
02 Iggly's birthday
03 Snake's birthday
04 Lucky's birthday
05 Lobo's birthday
08 Alli's birthday
09 Pango's birthday
11 Mac's birthday
12 Mathilda's birthday
13 Queenie's birthday
16 Daisy's birthday
17 Mallary's birthday
19 Amelia's birthday
23 Knox's birthday
25 Wolfgang's birthday
26 Willow's birthday
28 Peaches's birthday
29 Kabuki's birthday
December
04 Robin's birthday
05 Naughty-or-Nice Day [Europe]
07 Monty's birthday
08 Eloise's birthday
09 Becky's birthday
10 Tom's birthday
11 Sterling's birthday
14 Freya's birthday
16 Gabi's birthday
17 Cousteau's birthday
18 Fang's birthday
19 Chief's birthday
21 Midwinter's Day [Europe]
23 Special holiday items for sale at Tom's
24 The Night that Jingle Comes to Town
25 Ruby's birthday
26 through 31: Special holiday items for sale at Tom's
27 Goldie's birthday
28 Bella's birthday
30 Hugh's birthday
31 Marcel's birthday


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